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Once in a while I will play the game here on Kong. But playing it hacked with all weapons and no money down is where it's at. I don't think even the U.S. Navy would send out one of their subs without torpedoes.
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C'mon guys, complaining about the computer cheating at Battleships is like whining it cheats at Tic-Tac-Toe. This would be a great variation of Battleships with very cool graphics and sound except for the purchasable options. Vote up TenderVittles and try to spend the minimum necessary to complete a level. It gets hard but it's not freakin' rocket science. 5/5
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buying special weapons increases their cost,and they are only usable with certain ships,and not all ships are available on all missions,which sucks.i lost twice on the same level while i needed 1 more shot to win(hit a gunboat[the last remaining] and all except 1 of the surrounding squares where already hit).
now some basic tactics if you actually wanna play this shit:shoot/explore every second square vertically and horizontally so that you can save a couple of shots.if the enemy gunboat(s) is busted do the same with every third square etc.
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Funny that the enemys sub isn't on the line where it hits your boats. Seeing as they only can shoot forward by the looks of it.
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Try to reserve as much cash as possible 'til the end, for instance, there's no need to use anything more than a few mines on the first 10 levels at least. The more cash you save early on, the easier the later levels will be. Also, if you lose a level, you can't lose cash, but will lose all unused specials.
As for the AI, it truly is random, sometimes gets huge lucky streaks and sometimes pulls the stupidest possible moves.
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vote up, if you want the graphics to be zoom scalable in your browser like other Kongregate games. The game is not playable on 1080p monitors.
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1/5 for incredibly "intelligent" AI. Yeah right, they dont shoot random. All ships get grazed in 5rd turn.
The AI is on a cheating spree and anyone who disagrees is a moron.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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recommendations: 1) show all remaining available weapons - I can't always quite remember if I still have that plasma shot left, or a ship capable of firing an EMP, so showing a little HUD with available weapons in it would be awesome. 2) make fog a bit more transparent - it obscures bits of the map at inopportune times. 3) allow player to keep weapons after loss (i can just not buy weapons, go in, kill what i can 57 times, and still come away with craploads of money to buy them anyway, so it shouldn't be too disbalanced)
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It smells of lazy programming in the way the enemy attacks. To me it would be a lot better for the enemy to "randomly" attack untill it hits then focus around that area based on certain rules. Increased difficulty and levels would make the AI follow better rules rather then "Hit player ship every x turns" as it seems to be now.
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+1 on farming. +1 on item searching. Buy 3 x item search, and spend the rest on weapons when you get above 4000. To farm, buy nothing and just click. :(
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well, most ai are normally unintelligent unless programmed to be so i presume the ai generated and programmed into this game was made to be almost invulnerable to being defeated by simple minds like other players, you have to think and redraw your strategy whenever something occurs, little things like that will help you in the long run
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I think I ran into a bug: shooting for last enemy ship, the smallest one. got a hit, and then it wouldn't let me shoot any other squares around it.
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I got to the third fight and the computer decides to cheat ! 9/10 of the computer shots hits my fleet. CHEATING CRAP!!!