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@jstace Markets increase Meat production. Sick people can not work (get some surgeons). The numbers under your army in dungeon mode is your Food and Gold amounts respectfully.
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Play before in android, but fast end game ... Spoiler alert: Waiting for dungeon (huge patch i guess), if not ur land will be never enough xD .. and u have to spam on fight area which gain u a fix rather than % of ur army power ..
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Some things aren't really clear. What do markets do? What does it mean that people are sick? What do the numbers under Army do in dungeon mode?
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Earning offline is also very important when you have uberlow stock limits. Congrats DEV, you've made the most senseless and f**ked clone of other Kong game.
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Oh sorry, it was different problem, I have +5,3 food rate and 3-4 purchased workers makes starvation. Really well calculated,
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99,999% of monitors are horizontal. Thank you for vertical game.
And the game alone is horrible and newer tested by developer.
If you're purchasing workers and accidentally click one more time over what you can affor, your food drops below zero (shows 0) and all workers new die.
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Seems interesting.. also the UI is almost ok (though it would require some enhancements to make the game more convenient) .. the real issues are (as others pointed out earlier): saves got lost, unbalanced game logic, and the constant lag when it is saving(?).. in my view the game was prematurely released, without even a not-very-thorough testing.. since all these could be avoided.
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Fun little game, but VERY buggy so far. (I'm lookin' at you, Amber Stones). Buying units is also painful, as they don't just round up to your cap, if possible. If you have 999 units left until your cap, and click 1k units, you won't buy anything. You have to then buy hundreds at a time, then tens, then ones, until you hit 999. VERY annoying. Slow starting game, but even that was fine because it was an alright game. But those things I mentioned NEED to be fixed.
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Yeah, I agree with some of the other commenters...The food use vs gain is kinda misalligned....You end up setting more farmers than it should need. I have 850 people, 500 on famring then 80 wood, 80 stone, 90 gold and I'm only on a gain of 50 food. If I make another 100 workers to get more people on other rescources it will not be loosing food, but gains will stop. It's like 15 % of population for other resources and 85% just to keep them fed. Not a good turn around on productivity in ANY society.....I give ya 2 stars for the game's overall looks and layout as I am quite impressed by these, but the math is just so bad, it's not worth playing for too long before you realize it's just a farming sim more than anything else.
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soldiers, surgeons and priest are not on stats screen, also conditions of getting sick and healed are mystery ... i have 41 of 43 upgrades but there are no upgrades left ... quite often i get "script error" message on firefox
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lots of bug and balancing to do i mean that feel stupid that for the first worker to even worth is cost (1 food per sec) i bought 3 upgrade required around 500-600 click and still he only supply me 0.5 when he cost 1
not for me thank
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Some of the upgrades don't work. First gold mine upgrade did nothing, I'm pretty sure that the Market upgrade was the same. And no amber for resets, these are some rather big bugs for a new release.
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Potentially good game, but need polish. Constant freezing after 40-60 minutes in game + i reset game twice and twice i get zero amber, but should have at least 67(
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Does not work when you're in another tab. Also after resetting twice I sill have no amber stones. (should have at least 60)
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disregard that last comment it does gather when offline i found that i only started noticing it when i bought the second or third upgrade for offline gathering
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@Dark_nite, it does, it is an upgrade. It is a cool game, way better than al those other idle/clicker games IMO. But the program that is running the game, dunno what engine is used, is a bit bugged, after you grow large, the game starts to freeze once a while. hope this is fixable. but i think that with a few patches this is a game that sets a high standard for clicker games. GJ
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Feels like Civ Clicker, but with a more polished interface. I like it, but feel there could be upgrades to the clicking portion too. One resource per click, even if I use FastClicker, still takes an age to gather many resources with the mouse when they're needed.
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This is a great game compared to your others, you are kinda bad about your games, but you are also copying the basis for like 10% of idle games
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Alright, here are some suggestions: After creating a new citizen, they should go to the farm by default to sustain himself. There's no need for unemployment unless you're going to limit how many people can take a specific job. Second, this game is made for mobiles and not laptops. Unless I put the screen on vertical then it's not going to fit.
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I am not sure if I am just not seeing it or there is no way to sell buildings, if there isn't it would be a great feature.