Comments for Lightbot 2.0

« Back to Lightbot 2.0

internet_handle

Jul. 11, 2010

Under rating threshold (show) hey, I liked this game a lot, but could you add some way for the player to tell how the points work? I know they count down, but I have no idea how I am scored. for example, should I be aiming for fewer calls or fewer commands? what's the most points that I could get on each level? and so on.

+ - !

(1201)

vlasec

Dec. 25, 2013

Under rating threshold (show) I am not sure if the game is easier for programmers or not. A programmer is usually feeling bad about writing such a fugly code.

+ - !

(320)

SilverHx

Sep. 1, 2012

Under rating threshold (show) What's good about programming is that programs made by different people never look the same. What's bad about programming is that it can be difficult to understand programs written by other people. This puzzle mostly forces you to guess the developer's solution, instead of finding your own :/ This is not necessarilly a bad thing, but with the addition of conditionals (especially since you don't have a "not" condition) it makes the game much less intuitive than the previous one. I definitely can't understand some of the expert levels.

+ - !

(162)

vmills

Jan. 6, 2012

Under rating threshold (show) A nice challenge. The programmer in me rages a little at the last two levels because they require lots of extra calls to be made since our helper functions have a limited number of allotted commands. Definitely hard to wrap my brain around, but I liked it!

+ - !

(275)

ChaoticBrain

Jun. 21, 2010

Under rating threshold (show) I'd really like to have my solutions saved so I can try to improve directly on them later.

+ - !

(1838)

NoGodsNoMasters

Jul. 12, 2013

Under rating threshold (show) Wow, what a game. The last expert level was waaaay out of my league. After 4 days of screaming things like "No, no, don't jump" and "I need a f*cking variable", I had to choose between clicking the walkthrough or looking for another wife. I don't like my chances, so I clicked... :(

+ - !

(11)

TristanP20

Dec. 24, 2017

Under rating threshold (show) Thank for the walk-trough ( ͡° ͜ʖ ͡°)

+ - !

(5)

alexnobody

Jun. 27, 2010

Under rating threshold (show) Every time I have to turn, I wind up spinning my hand in the air to figure out which is which, and I'm on the colored levels! You should really change those to L and R, or, at the very least, put the "turn left" button on the LEFT and the "turn right" button on the RIGHT!

+ - !

(1265)

GabinaLuz

Aug. 4, 2015

Under rating threshold (show) It's a very pedagogical game. The schools should recommend it

+ - !

(9)

Keyant

Dec. 24, 2017

Under rating threshold (show) instructions unclear, Skynet activated.

+ - !

(12)

torveaux

Mar. 17, 2013

Under rating threshold (show) Score = total calls across all levels + (2000 * number of incomplete levels)

+ - !

(41)

Killabandaid

Jul. 5, 2010

Under rating threshold (show) Lightbot and Lightbot 2.0 are two of my favorite flash games. Please keep creating along these lines. These are incredibly fun. 5/5

+ - !

(8)

SilverNova

Jun. 21, 2010

Under rating threshold (show) Cool game, but the GUI needs some work (like being able to insert commands in between other commands without having to manually drag them all.) 5/5 because it's still a lot of fun.

+ - !

(1116)

777Blueknight777

Dec. 24, 2017

Under rating threshold (show) Have you ever noticed, if you use a programming app to make a game, the developer of that app has programmed an app, so you can program an app.... Sounded alot better in my head.

+ - !

(11)

missuschainsaw

Apr. 5, 2014

Under rating threshold (show) The walkthrough button in the game goes to a 404 page.

+ - !

(35)

LOSTMOON

Feb. 2, 2016

Under rating threshold (show) Pro tip: You can just click on the box you want to put your commands in and then just click on the icons and they will be automatically inserted into said box. Way quicker than clicking over and over and over again.

+ - !

(7)

Kidalanna

Feb. 17, 2015

Under rating threshold (show) This is pretty fun thus far. I remember the first game being enjoyable. It's been a while since I played the first one, so I'm a little unsure if it's true of both versions, but I thought we were graded with that one on achieving a code with fewer commands. In this one, the limits kind of frustrate me, (like, where it only lets you have like, 5 slots in F1 and one slot in your code and whatnot) mainly because when I'm stuck I like to create a really awful code that just gets the job done and then tweak and simplify it into something better. With the limits, I can't make huge, awful codes to work down from. But, maybe that's why I'll never be a programmer. (I'm not sure if I even got across what I was trying to say...) Either way, I do still like this game. Thanks for the second installment~

+ - !

(7)

Eggy

Jul. 26, 2013

Under rating threshold (show) I wonder why I'd procrastinate my own programming to do this. I'm technically doing the same thing >_>

+ - !

(7)

chandl34

Jul. 5, 2010

Under rating threshold (show) If you do another game, I'd like to see "gray-only" conditionals. It would give players a lot more power over what their lightbot can do.

+ - !

(7)

faylinameir

Dec. 23, 2017

Under rating threshold (show) all I'm going to say is thank god for tasselfoot videos because beyond the 5th level I was too lost xD

+ - !

(4)

JudgingEagle

Dec. 23, 2017

Under rating threshold (show) Really good introduction to programming logic if I could give this a perfect 5/7 stars, I would. Alas, only a perfect 5/5

+ - !

(4)

legacygurl

Jan. 29, 2011

Under rating threshold (show) Just so you know, if you click where it says "Main Method, Function 1, or Function 2," you don't have to drag each one, you just click them, and they pop up there. I didn't figure this out until the 3rd to last level... ):<

+ - !

(6)

hugoooo

Jun. 21, 2010

Under rating threshold (show) but i get confused with the turn buttons every time xD should be re-drawed or just write "turn L" and "turn R"

+ - !

(1130)

Lord_Lucien

Jul. 16, 2010

Under rating threshold (show) Honestly the last two levels you have to brute force it so much that the solutions stop really making logical sense and only work through excessive ugly loops

+ - !

(21)

Mogman

Feb. 18, 2015

Under rating threshold (show) The original was great fun, deserving a 5 star rating. This one not so much. There are many ways to reach a goal, this game shouldn't force you to recreate the developer's way.

+ - !

(5)

wilreg2009

Mar. 24, 2017

Under rating threshold (show) The arrow is not so intuitive, I kept getting it wrong between the left and right

+ - !

(19)

MephySix

Apr. 5, 2014

Under rating threshold (show) As a programmer, I really miss comments lol.

+ - !

(5)

gamerulermicro

Jul. 9, 2013

Under rating threshold (show) Oh, the amount of programming it must take to program a game about programming...

+ - !

(5)

luminous2000

May. 30, 2012

Under rating threshold (show) @BahaaDhrymm Colour conditionals work based on the colour of the bot, not the colour of the tile the bot is on, hence why you need to use the light on the first conditional level. The stop function works using this logic "if bot colour is {chosencolour} then break" and I have never seen it work incorrectly.

+ - !

(5)

umod47

Apr. 14, 2012

Under rating threshold (show) You need to understand recursion to understand recursion.

+ - !

(5)

Balbanes

Dec. 24, 2017

Under rating threshold (show) That's probably the case maddy, but KlouD KoNNeCteD always writes the exact same comment on every game. Seems to think that makes him cool or something. Oh well, everyone has their own ways of blowing themselves to make up for inferiority complexes or short comings or whatnot...

+ - !

(15)

mekklar

Apr. 5, 2014

Under rating threshold (show) ingenious design. Must play. Glad this was the badge of the day.

+ - !

(3)

morrisson

Apr. 5, 2014

Under rating threshold (show) i got headache by just playing the basic level...

+ - !

(3)

TheLinkToThePast

Apr. 5, 2014

Under rating threshold (show) So I learned from this game that I am absolutely awful at looping.

+ - !

(3)

FoxerGamingFox

Dec. 24, 2017

Under rating threshold (show) confusing and puzzling, but cool.

+ - !

(3)

Sally300

Apr. 5, 2014

Under rating threshold (show) I'm at the menu. First into the game. Literally have NO idea what the heck I'm supposed to do.

+ - !

(3)

unspeakablenoise

Mar. 31, 2014

Under rating threshold (show) This game reminds me a lot of a game I played as a kid, The Lost Mind of Dr. Brain... one of the minigames was almost -exactly- like this one, with a little programmable 'bot! Anyone else played it? :)

+ - !

(11)

sleepyknot

Jul. 26, 2011

Under rating threshold (show) algo.. algo.. algo.. haha.. this is a nice puzzle for praciticing my logical skillz.. damn 5 stars!

+ - !

(11)

lht001300000

Sep. 26, 2010

Under rating threshold (show) I think I'm kind of figured out the scoring system. If you don't play a level, the commands and calls are all 999. So you have 47952 score at the begining. If you play a level, you replace 999 with your commands and calls number, so if you play a level, you should at least have -9xx score. Therefore, getting calls less is more important. (You can play twice, once for calls and once for command, so your score will have both minimum)

+ - !

(11)

Cirpacha

Jun. 21, 2010

Under rating threshold (show) Wow, thanks for making a second one! I remember playing the first years ago and remember it being awesome. 8)

+ - !

(526)

maddybored

Dec. 24, 2017

Under rating threshold (show) Maybe you're just bad, KLouD.

+ - !

(10)

DupSauce

Apr. 5, 2014

Under rating threshold (show) So you can't actually create loops in this game, because the structure of your conditionals doesn't always allow for an if/else construction, where one condition yields a unique response and ALL others yield another. The only way to loop in this game is to recurse and have a condition(s) to break out of it.

+ - !

(10)

joojamoi

Aug. 3, 2012

Under rating threshold (show) Great game. But sadly it seems to be very CPU intensive and controls are very laggy. CPU usage is about 20% when mouse pointer is outside game widnow and about 40% when inside (idle). And moving the mouse inside the game causes CPU usage to instantly strike to 100%! Also that causes even several seconds lag in registering clicks + pointer movement.

+ - !

(4)

wierailia

Jul. 26, 2011

Under rating threshold (show) mighty,it's because your points decrease the longer you advance.read the achievement more closely.;)

+ - !

(4)

31l41l59

Apr. 15, 2011

Under rating threshold (show) what are those "blues" you want?

+ - !

(4)

Beschutzer

Mar. 6, 2011

Under rating threshold (show) Shot here

+ - !

(4)

tomcs

Mar. 6, 2011

Under rating threshold (show) Game won't start anymore. Starts out at 100% loading and just sticks there.

+ - !

(4)

Jarface10

Jul. 6, 2010

Under rating threshold (show) Two things. One- Really fun game. It gets pretty difficult but if you sit down and toy with it the levels start to get easier. I like light bot one better though, I cannot exactly put my finger on why. 4/5 for the game great job! Two- Sorry for earlier post didn't read the description.

+ - !

(4)

Chazmon

Jun. 29, 2010

Under rating threshold (show) A good game but i dislike the restriction of the levels, surely the point to programing is there is more than one solution to a given problem?

+ - !

(14)

PTGDevD

Jul. 18, 2011

Under rating threshold (show) All programmers are lazy as we know, we like to do things the easiest way. While I won't state the flaws of some of the retarded patterns for functions to do it the most 'optimal' (highest scoring) way, I will ask: where is the copy-the-nearest-tile-I-click-on key as part of the controls so that I can place tiles with as little effort as possible?!

+ - !

(18)

  • add a comment