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@mmelling77:
Not sure what the walkthrough is really going for, but the key to lvl 12 challenger is to use all those straight lines with the beam upgrade.
Basically just fastforward through the level after the initial setup and buying a 2nd beam after you kill one enemy. Ending shot is one corrupt away from complete (only spell used, and not necessary if I spent the last memory on anything)
http://imageshack.us/scaled/landing/96/gh2lv12.png
The Beam upgrade was added after the walkthrough was made due to the difficulty some people had with that level. It's definitely possible without the Beam upgrade though.
Keep in mind that Glitches have limited range and the Range upgrade can help you stay out of their range. Otherwise, you can always click the walkthrough button for that level.
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Corpserule: There is a difference between difficulty and "can't be beaten without the walkthrough." I agree that you don't want to be boring. But an exercise in futility is just as boring.
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@ Sickopath333 This is called "Difficulty" in a TD, i know its a foreign concept, but try to understand. If you could win it in a lot of ways, it would become boring as it would be too easy to stumble over one of those ways.
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I absolutely cannot get past Challenge Level 12. I have followed both the walkthrough and the youtube video on it exactly, and I can't seem to do as much damage, eventhough I've leveled up 5/5 on everything in use on that level. I need help! It's my last challenge level, and it's beginning to challenge my sanity!
If you follow the walkthrough from clicking the walkthrough button, you should be able to follow it exactly. You will have to use the Corrupt script in the last two waves though. Do make sure you've got all the global upgrades upgraded as well as the programs you use in the level.
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my game bugged. Whenever a creep took my cube away, instead of losing that cube, it froze on the exit, and when my towers killed it, I retrieved the cube. I can win all levels with only one tower, with no upgrades. Please fix this so i can keep playing properly
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Wonderful game Gary and Andy. Loved all the interactions between the upgrades like beam, fork and linker to make crazy laser light shows. Excellent difficulty curve. You guys nailed it on this one. Best of luck with your next endeavor.
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The game doesn't even load for me. Hell, TinyChat doesn't even load for me... I'm just gonna say... Macs.... Suck... Because it wont let me play any game on kongregate, I mean I can go to it. But it wont load... So I'm stuck with a blank screen consisting of: Black, Grey, or whatever the picture is before the game itself starts. And for TinyChat... It's just a grey screen where the stuff should go... -_-
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I don't really like how the game starts off as a TD game where you can beat it with your own strategy and preferences to the point where there is only one or two ways to beat it or else you will lose cubes.
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It's great to see you're an improving game developer. We can notice the changes in the graphics of the game, the mechanics, the fact that the powerups now only have one color. Everything's awesome! Way to go, keep it up :)
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@Hawk, The tracer and transcoder work strangely, but I can assure you the damage upgrade works on them. I'm less certain about the scanner/amplify buff, but I'd assume they work too. Pretty much everything works in some form.
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A very nice game. The only thing I was a little disappointed about was that the transcoder tower (the one with 8 possible upgrades) was only used in a single level.
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I liked the first one and this one is better in every way over the first one. I also like being able to attack instead of just defending now. I always find it funny that early on in the map I will randomly try and scroll around and am then like o ya it all will fit on this one screen in the end. Keep up the great work. hope to see a third.
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I'm experiencing issues with level 28. Whenever the enemy manages to get a data core back to spawn they freeze and the game goes a bit derpy from there. Great game though! I have all of the challenges for monster mode so far.
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Found an interesting exploit for level 6. A PING tower, when a ready-made EXPANDER module is fitted on it, with BEAM and SPLASH modules attached, can produce two widened explosions for the price of one. Notably, removing BEAM module makes it non-functional, and putting a SPLASH module on the PING tower is usually impossible.
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It's great how the challenge levels force you not to follow the stage's tip. 'Use splash weapons on large groups of weak creatures (but we won't let you)'
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Another one of those games that I never expected a sequel to. It all feels very familiar. Didn't change much, but Monster Mode is pretty cool. Overall it's still a great game even if there's no major differences. Like seeing an old friend you haven't for years. 4/5
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@chaoticbrain if 6 is so hard to get challenge mode beat, explain this http://i479.photobucket.com/albums/rr156/joshiki_r/GH2_zps0ea496cf.png and im still going
The game saves automatically whenever you complete a level or change a setting. If you're having trouble losing your save game make sure your browser isn't deleting cookies and you don't have software like CCleaner that deletes cookies.
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In Level 6 Challenge Mode, if any Centipede monster links to a Spider monster for even a split second, all Centipedes will get 5 Speed, and there is no way to reduce their speed. This effectively makes it impossible to get all 40 cores in Level 6; no matter how well you do in the preceding waves, the last wave will destroy you. (I conquered Challenge Mode on Level 21 with far less difficulty, so something's definitely off.)
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If you make Ghost Hacker 3, you should add a new game mode where you solve programming puzzles, a bit like "Jahooma's LogicBox", only with a more tower-defense-y feel to it. In these puzzles you would build the towers and upgrades from basic elements and simple programs you created in previous levels. Ultimately, the solutions you give to these puzzles determines how efficient your towers and upgrades will be in the regular stages.
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The best tower defense game ever, with awesome story, great strategy and nice difficulty (good challenge). Has also replay value with the challenge difficulty :-D