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Comments for Ghost Hacker 2

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HanifRH02

May. 09, 2020

Under rating threshold (show) Tips: If you use beam and linker, the beam will ricochet to the nearest enemy. This means, all enemies on a straight path will get hit. It is way more effective than using splash, but at the cost of using more tower upgrades slot.

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(29)

13laze

Apr. 18, 2013

Under rating threshold (show) Best tip for monster mode is to OVERUSE the pause button. Check every unit's range and find ways to overwhelm them with the least units possible. Pausing not allows you time to think, but it also prevents the enemy from recharging their bursts. Also, don't forget to send out trash units to soak up the bursts before sending in your real programs! Good luck everyone!

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(800)

Klotzasaur

Apr. 15, 2013

Under rating threshold (show) So many options for a tower defense game and the difficulty feels just right. The game makes you actually think. It also has a interesting story.

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(998)

AgentRoop

Apr. 15, 2013

Under rating threshold (show) Yes... YES! I get to send the monsters! (spam spam spam) Wait... there's a limit?!

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(1227)

so0meone

Apr. 15, 2013

Under rating threshold (show) YES. I have been waiting for a sequel for 2 years. THANK YOU DEVELOPERS!

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(912)

jeffmakesgames1

Apr. 17, 2013

Under rating threshold (show) Remember, you can downgrade the towers you aren't using for a level, and re-allocate the data core points you earned to upgrade the towers you will be using for a level.

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(13)

Stinky818

Apr. 21, 2013

Under rating threshold (show) Clicking on the x10 arrow and moving the mouse off the button before release allows you to continue playing at x10 speed

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(501)

Orangatuan

Apr. 17, 2013

Under rating threshold (show) Enable a transparency mode for pop-ups, during a level. When placing towers in the bottom right and trying to see their range the pop up can obscure the trail AND the range.

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(30)

DaniloC8

May. 02, 2013

Under rating threshold (show) It's great to see you're an improving game developer. We can notice the changes in the graphics of the game, the mechanics, the fact that the powerups now only have one color. Everything's awesome! Way to go, keep it up :)

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(30)

TheProphit

Apr. 14, 2013

Under rating threshold (show) Gameplay: Requires and rewards strategy and problem solving. Two game modes really helps break it up, and gives the game much more depth. Ability to combine any tower with any upgrade is freeing. Each enemy is unique, requiring you to think on how to best counter each one. Graphics: The graphics are VERY pretty eye candy and fit the theme. Love the enemies' unique looks/animations. I also love how the towers aim at the enemies and animate as well. The NPCs look amazing, and really bring you into the story (especially the easter egg NPCs). Sound: Love the high quality sounds/music. It really fits and feels right and I love the beat. The laser sounds are average, but how can you improve that? Story: The fact that a tower defense game has story is amazing let a alone a good one. It keeps you wanting to see and play more. Overall: Perfect sequel! You took the first game improved it and polished it to perfection. This game easily deserves the highest of scores. Dare I say more please?

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(558)

GOLDBOT3OOO

Dec. 01, 2014

Under rating threshold (show) I think I found a bug: The Cooldown Duration global upgrade doesn't seem to actually reduce the cooldown. It certainly doesn't indicate the reduction in the program descriptions.

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(92)

yoyofail

Dec. 04, 2014

Under rating threshold (show) the watchmen reference is nice for the first badge

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(21)

Jigabachi88

Apr. 15, 2013

Under rating threshold (show) A tower defense game with new ideas instead of just c&p with different graphics? Wow... Awesome! I really like it. The concept is great and offers many different approaches, the difficulty is always challenging but fair, graphics and animations are awesome, sound gets repetitive but is still good. Story is ok, but I missed some animations and stuff along with the text-part... like in the intro. The only thing I really miss (and what would really take the gamplay on a new level) is something like a "bullet time" script, that slows down all enemies to be able to quckly react and move towers. But anyway - great game. Well done, thank you very much! [End Comment 7353]

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(175)

baste

Dec. 08, 2014

Under rating threshold (show) But I was looking forward to unlocking the 8-slot Transcoder. D:

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(25)

mage424046

Apr. 17, 2013

Under rating threshold (show) yup,5/5. no doubt in my mind. story, sound, graphics, gameplay, the whole shabang, you guys really nailed it! Ill be playing this alot :D. I also like that this isn't one of those really good games that was just far too short, as there seems to be alot of levels. The detail such as the sites' names and their descriptions is very indepth. The story is nice and interesting, even though i never played the first game. good job!

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(9)

Redl3aron

Apr. 20, 2013

Under rating threshold (show) An cheap and really easy way to beat difficult levels: get the tower that stuns enemies for 0.5 seconds ("Sentry") (fully upgraded), and load it with 2 expanders, 4 fully upgraded faster attack rate buffs ("Optimizer") and 1 splash damage buff ("splash"). Then the attack rate is 0.5 and everything that comes within range gets stuck, and they just build up until they die (x.x) A few pitfalls, the gravitron enemy (sucks stuff in) negates splash, and beam isn't always 100% effective at this. Superusers and bosses have decreased effect duration and so make it through. Also, some levels simply don't have a big enough space to put a sentry with 2 expanders. Multiple paths defeat it too. CORESECTOR, you may or may not want to change it. By the time one gets the expander buff there are enemies that it doesn't work against. I don't know how many challenge levels have all those items . BTW Ghost Hacker is my favorite td. Original ideas that are interesting are rare. /hat off

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(42)

Archiver17

Dec. 07, 2020

Under rating threshold (show) Disputed Galaxy is still on Newgrounds. It is also on Steam under Starfighter: Infinity.

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(8)

MikeSF

Apr. 18, 2013

Under rating threshold (show) Awesome TD game, I enjoyed this so much more than ones like Gemcraft which is also a great game. The way you can upgrade your towers, and pick and choose which to bring makes it so nice. Just one thing... those damn glitches... really? They can knock out my towers? BAH! Only change I might make in Ghost Hacker 3, is perhaps make the monsters upgradeable if you're going to do those in between challenges.

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(8)

stryph

Apr. 20, 2013

Under rating threshold (show) I wish there was a way to turn on a "turret range" overlay, so I can see what kind of overall coverage I have/they have

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(20)

Umabomber

Apr. 16, 2013

Under rating threshold (show) It's all pretty good, but that infected distortion actually starts to give me a headache after a bit.

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(18)

LovingLife139

Apr. 21, 2013

Under rating threshold (show) The glitches are REALLY irritating. Already one of my most hated enemies in a tower defense game...but hey, at least it serves a challenge. :)

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(7)

iamdavid909

Aug. 15, 2017

Under rating threshold (show) Cool game and unique idea. needs abit of work there and here but great old-timer. good job devs :D

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(4)

Crystaliss

Nov. 17, 2019

Under rating threshold (show) Six years later, still a fantastic game.

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(16)

mentollo

Aug. 06, 2016

Under rating threshold (show) good to find game like this those days

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(6)

genius11

Sep. 03, 2016

Under rating threshold (show) little tip, the ingame achievements reward you with upgrade points (data cores) so try going for them as soon as you can, some easy ones is "cant touch that" and "one trick pony" that you can easily do on the very 1st level in 1 or 2 tries, and a good level to do "this tower is op!"achievement is the sigil lvl 18, just "farm" damage on the center route, that as long as yoyu dont upgrade towers/use scripts TOO fast, you can just wait as your towers damage but dont kill the never ending 2-3 medic loop and glitches

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(6)

lvl70nightelf

Apr. 23, 2013

Under rating threshold (show) Very semi-unique game CoreSector, one feature that stuck out for me is that once you place a tower you can always move it without having to recycle and buy another one. I think that is something more TD games should implement.

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(6)

Kazey_hazey

Apr. 22, 2013

Under rating threshold (show) Its not that bad but complex. YOu have to use your brain which is good but it can be a disavantage if you just want to kill time without thinking. :D

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(6)

Daniil1994

Apr. 21, 2013

Under rating threshold (show) CREEEEEPEEEEEER!!!!!!!!!!! =OOOOOO

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(6)

Jibberish

Apr. 17, 2013

Under rating threshold (show) Awesome game! Love how the achievements actually give you bonuses too

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(6)

BaldingAlbino

Apr. 17, 2013

Under rating threshold (show) Highly addictive. Anyone have any advice for beating the level 12 challenge?

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(6)

cjhildy76

Apr. 17, 2013

Under rating threshold (show) Is there any way to get rid of the infection, and if there is then how so?

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(6)

Developer response from CoreSector

Completing level 20 gets rid of the infection.

Peace_buyer

Apr. 17, 2013

Under rating threshold (show) Best Sequel? More like Sequel of the century. How long do we have to wait till the third installment?

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(6)

Squishy32

Apr. 16, 2013

Under rating threshold (show) To anyone that is struggling with Monster Mode: We are going to make another pass at the amount of memory you start with. We will make sure the harder difficulty badges are still as challenging, but make sure to make easy considerably easier. In the mean time, use the space bar (pause) when placing towers, and try using cheap units to draw the "battery" fire before releasing better units to take the towers out.

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(6)

vinh1234567

Apr. 16, 2013

Under rating threshold (show) I think alot of people are missing the fact that you can place towers or spawn programs when your paused.

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(6)

fractalman

May. 08, 2013

Under rating threshold (show) "hint: the tracer cannot damage a reaver no matter how many upgrades it has". well, actually, it can with splash...

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(6)

mmelling77

May. 04, 2013

Under rating threshold (show) I absolutely cannot get past Challenge Level 12. I have followed both the walkthrough and the youtube video on it exactly, and I can't seem to do as much damage, eventhough I've leveled up 5/5 on everything in use on that level. I need help! It's my last challenge level, and it's beginning to challenge my sanity!

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(6)

Developer response from CoreSector

If you follow the walkthrough from clicking the walkthrough button, you should be able to follow it exactly. You will have to use the Corrupt script in the last two waves though. Do make sure you've got all the global upgrades upgraded as well as the programs you use in the level.

ChaoticBrain

Apr. 18, 2013

Under rating threshold (show) As long as Octagon.gov stays online, TinFoilHats.org will never go out of business.

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(15)

Biomaster__2009

Apr. 22, 2013

Under rating threshold (show) My only recommendation for this game is to please have the option to turn off the warping effect when you are "infected". At first I thought it was pretty cool. After awhile, though, it turned out to be more headache inducing than cool. So please include graphic options for things like that.

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(35)

Developer response from CoreSector

I've removed the distortion from the levels and moved it to the map screen with less frequency. We'll see how that goes.

CoreSector

Apr. 16, 2013

Under rating threshold (show) Okay, version 2.0.15 is up now. It gives more memory to all the monster mode levels.

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(14)

jeffmakesgames1

Apr. 17, 2013

Under rating threshold (show) (Please hit the + button so others can see this.) When you beat the game, you unlock Challenge Mode, which allows you to claim those extra data cores you couldn't get. This mode is the same as Hard Mode (Hard Mode - Enemies have 25% more health), BUT limits you to only use specific towers and upgrades. These towers and upgrades are locked and cannot be changed. (You can still upgrade them with data cores.) For instance, level 1 gives you only 1 specific tower and 9 specific upgrades to use. Level 3 gives you all 9 towers and a script, but no upgrade icons for the towers. If you find a level too difficult, remember that if you aren't using specific towers/upgrades/scripts, you can downgrade them, and move the data core points around to make the towers/upgrades you are using more powerful.

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(31)

asbjoernboecker

Apr. 18, 2013

Under rating threshold (show) Vodnyk, if you have +1.2 poison damage, then it will damage 1-1-1-1-2, it just "builds up" the extra damage. hope this helps :)

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(13)

lordhynne

Aug. 07, 2013

Under rating threshold (show) All levels are okay on the difficulty, then BAM!!! lvl 17, get thorugh the first wave and you are a god :p (im stuck at wave 9 :/ co9ming back tomorow :))

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(5)

Viper808

Jun. 15, 2013

Under rating threshold (show) Hint: If your having trouble respec your skills so you use your points in an area that benefits you specifically for that level.

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(5)

RoofieMadness

Jun. 11, 2013

Under rating threshold (show) Amazing style and great gameplay. I loved how the setting brought you in.

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(5)

UnbrokenGlass

May. 25, 2013

Under rating threshold (show) So I'm missing one script; it's the one in the lower right-hand corner of the upgrade section. Anyone know what it is and how to get it?

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(5)

Developer response from CoreSector

That would be the Brute Force script. You should be able to get it by completing level 33 again if you haven't already.

dnelord

Jul. 07, 2014

Under rating threshold (show) this made me wonder, what happen to the last main character in ghost hacker I? if he got eliminated or deleted then it's kinda sad :C. would have been cool if we fight the corrupted of him or something

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(5)

sotlat

May. 11, 2013

Under rating threshold (show) Here is my final set up for level 36 Hard: http://postimg.org/image/r82tj7a13/. I made some adjustments along the way, so you can't just use it without experimenting. It is very robust though and only had 2 close calls and they are the reaper's fault! Tricky trickster he is! A walkthrough is now available so I didn't bother numbering the sequence.

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(5)

Pvblivs

May. 05, 2013

Under rating threshold (show) Corpserule: There is a difference between difficulty and "can't be beaten without the walkthrough." I agree that you don't want to be boring. But an exercise in futility is just as boring.

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(5)

AndrieiK1

Apr. 30, 2013

Under rating threshold (show) Found an interesting exploit for level 6. A PING tower, when a ready-made EXPANDER module is fitted on it, with BEAM and SPLASH modules attached, can produce two widened explosions for the price of one. Notably, removing BEAM module makes it non-functional, and putting a SPLASH module on the PING tower is usually impossible.

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(5)

Sleeper76

Apr. 26, 2013

Under rating threshold (show) been a long time since i felt challenged by a TD, i love it

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(5)

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