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A fun interpretation of the tower defense-style games, but I find some elements need explaining. What does "stores 5 extra attacks" mean, anyhow? Perhaps an in-game help menu would be a worthwhile addition.
A solid 4 otherwise.
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"AI Collective: Axon still seeks our downfall. It would be in our mutual best interests if Axon was no more." Actually, that's grammatically incorrect. It should be "...if Axon were no more." because when using subjunctive, you have to leave the verb in its infinitive form. (I'm a Grammar Nazi.)
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great game, love everything except for the 2D aspect of it, hurts my head. 3D map/field would be a way better addition.
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I love how what usually are money and mana in most TDs are combined into memory in this one. Spending less memory on towers increases your total memory to use on scripts (a.k.a. spells)
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really great game. it has this twist. i can't put words on it. it's just incredible. it could be nice though to be able to upgrade the "boosters" or what you call them outside the games like a skill point system. ex. increases the amount of damage the damage booster gives per level or something. otherwise super game. 5/5
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Very well made and fun to play TD
Only quirk i have is when placing a tower i sometimes have to wait a very long time to get the correct color combination i wanted. If you could choose the colors or have a more predictable order it would be highly appreciated
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It almost feels more like a puzzle game than a TD. You need a specific set of towers upgraded in a specific order, especially with the set amount of income you get per wave/level.
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Poison and slow works with chaining for me. Splash is the one that doesnt.
Attaching a fork and 2 chains to a sentry gets insane stun times.
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The only complaint that I have is that I can't look back over the story or cut-scenes to figure out everything. Amazing game, very unique and fun. ;)
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Just so everyone knows "on hit" effects (splash, poison, slow, etc) only happen on the last "bounce" if you have the chain upgrade... I was trying to chain slows, poisons and splashes... And learned the hard way that it was useless.
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Actually, postbill brings up a good issue. Can you make it so that the "free memory" script doesn't get used if it accidentally gets clicked where there are no free cores?
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Best tower, hands down: Sentry + Fork + 2 splash. Throw in a Ping with Range boost and amplify and you can rip apart everything.
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Hmmm...
This is interesting...
No money problems, the thing is, is that the memory takes some time as the program is "uninstalled".
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@Lunaraia this didnt give me Perfect score, but youll need atleast Laser Tower, Garbage Collector, Fork, Damage, Range and Slow (you can also include Linker if you want) at first i used Garbage Collector at the top left cornor of the INNER corrupted squre then i put a Laser (with 2 Reds, 1 Blue and 1 Green) up where i trashed the tile and upgraded it with Range first, then Fork, then Slow and then Damage in the end, then i used Trasher on the opposite top cornor of the inner square and put a laser up with 2 Reds, 1 Blue and 1 Green and upgraded with Range, Fork, Linker and then Damage, then i used Garbage Collector on the tiles just below the both of the Lasers and moved the Lasers down (1 by 1, not at the same time, move one, let it recharge and then move the other) - this didnt give me a perfect score tho.. ive only played the lvl once
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wow, no "+ if u want badges" top comment :D that's great, keep it up^^ The game is awesome, shortly it's a TD that seperates from the crowd, i like that <3 5/5
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GadgetGeek: fail
xxmadisxx means that the mobs description says: "go for nearest life", but you don't have life in this game, you have data core. Its an error in the game.
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Brilliant game. One little mechanic I was disappointed not to find was the ability for towers to share upgrades. As another comment mentions, most towers end up functioning more or less the same. If they could share upgrades, any boringness that comes from that slight weakness would be offset by the funness of organizing towers to maximize space, minimize cost, and jointly take advantage of strategically placed upgrades.
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I have to say that this is probably the best TD i've played so far really nice 5/5
PS:hope we get more games like this in the future
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Simply amazing. There are still a lot of room for improvement but the general gameplay is already great. Sleek graphics to boot. I have a few suggestions and rebalancing in mind but the game already rocks.
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The select method for tower colors is a little weak. It's not bad for the 2 link towers, but the 3 links take forever to cycle.
Suggestions:
1 Limit it to one display of a combination. If you show RGB, you can skip RBG and GBR. This will shorten the cycle time.
2 Come up some brilliant way of letting the user pick, like a color wheel, or select tree.
Otherwise, great! 4/5
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I love this game! but I found a bug: upon reaching lvl 21, when I restart the game, I can't press the Start wave button
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i was wondering how to place a tower but then i realized that i wasn't zoomed in enough. i wonder if anyone made the same mistake...
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This is an excellent game. I like tower defense games, but they mostly end up the same. The way the towers upgrade and the way they fit onto the landscape (I love it that every tower is a different "shape") make this game truly unique. It's also very balanced in terms of difficulty. 5/5.
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This reminds me of my first computer. I bought it second hand, but I always wondered what was going on inside it while I was trying to see the internet. Now I know. Thank you