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5/5 One of the best tower defense games I've played. Balanced ... lots of reasonable strategies ... and tons of fun!!!!
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@Draconis_Maximus; Every tower defence makes you go to the beginning of the level to get perfect, otherwise you might aswell beat a level then play it from the very end of the level just to get the perfect. @xxmadisxx; Then gtfo and play another game.
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Very Good game! 5
Sentry towers splash+2 fire rate30% is the best, all lvls done.
Only one minus, too short for me :)
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Great game! But i stopped playing when stealth waves showed up. Hate em in TD's, just like flying waves. It adds nothing to the table, except placing an extra tower that deals with em. Meh.
Thats why Beatthegeek.com is so great, no flying, stealth, only skill is needed :)
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Excellent TD, better than GemCraft in my opinion, but the music is a bit bland and it's borring to have to wait to choose the colors of the weapon.
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We want achievements! :D! How about adding that to Kongregate and the game, like in-game medals, trophies. I'd be waiting for the next version of this! Rate up, please! :D
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Asome game, alot like the Nightfall incident (which is a lego spybot game) only with a TD twist and I believe that game is better even though a game like this has already been done 5/5
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Very well done, i'm sorry i finishd it, wanting more! the only thing that had me yelling at the screen was waiting for the right colors to show up before i placed a tower, but that's all part of the frustration/fun. Great work
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later levels, with the armor enemies become frustratingly difficult since the only towers able to hurt them at all require so much effort to make, everything else walks past... and the sentry towers incredibly cruddy fire rate means they generally only get two shots when they need at least 5 per armored enemy..
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as being one of the first players who finished game overall on other account, i'd say it's one of the best TD i have played 5/5 and favourited, keep it up, hope you + this cause then developer sees this
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Best TD I've played in a long while. By giving each tower differently shaped upgrade slots, you a well balanced layer of positive as well as negative feedback to the classic TD concept. Presentation is IMO almost flawless. A little more variety in music and sfx would have been nice. Graphics do their job very well. One point of critique though: Your widgets look a wee bit too diffuse with all the blue in blue glowy stuff, but that's all really just nitpicking.
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Great game. I don't like the random colour thing.. I should just be able to choose, with a build/activation delay or something. 5* and faved.
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@abyssoft, use the upgrade Slow on them, it neutralizes ALL +50% speed buffs they get, so if you got 3 towers hitting 1 Flamer and atleast 1 of the towers got Slow, it doesnt speed up untill that one tower cant hit it anymore, VERY usefull if you got Splash on the Slow tower too, then you can neutralize the whole group of Flamers... if that just worked in the real world........
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I'm sure that this would be next to impossible for a flash game (or take forever to code), but it'd be need if you could add in different dialogue options which effect the path the game takes. I mean, I doubt you'll add them into this game because it's already finished and such, but if you make a sequel, that's something that I personally would love to see. 6/5.
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Don't worry about perfect scores on levels 11-13 when you first encounter them, as it's (nigh) impossible at that point. Later you'll get better towers and you can come back.
Favorite tower combos so far:
* Sentry (1 red, 1 green, 1 blue) + 1 splash + 1 charge + 1 linker
* Tracer (1 red, 2 green, 1 blue) + 1 damage + 2 forks + 1 linker
* Decoder (1 red, 1 green, 1 blue) + 1 splash + 1 fork (or charge) + 1 linker
* Slicer (2 green, 1 red, 1 blue) + 2 forks + 1 range + linker
* Ping (1 red, 1 blue) + 1 range + 1 slow (or optimizer or amplifier)
* Ping (1 red, 1 green) + 1 range + 1 memory leak (place at start)
* Decoder (1 red, 1 green, 1 blue) + 1 beam + 1 fork + 1 linker (33% faster than Slicer; cheaper)
Other tips:
* When placing towers, watch the colors of the attribute ports until they change to what you want.
* For towers with two attribute ports, don't bother waiting to get two ports of the same color, it won't happen.
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korik1, I can see the draw to that, but I love that you don't need to grind to finish the game. It's the exact opposite of gemcraft, which by chapter 0 was way to involved. I loved the build for this game. Exceptional
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it's a good turn around, instead of pilling up tower around the map you just need to add a few and go moving them
btw in level 4 remember: The cake is not a lie!
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A great game, but I would change the ability of the enemies to pick up the code from the ones already killed in the same wave. Because sometimes the waves last so long, that the first enemies that appeared only die near the entrance/exit, and then the last enemy of that same wave comes in and grabs the code right when it enters the field. So maybe change that so the code can only be picked up by the next wave.