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I just completed the game, loved the story, the design, the game was fun. The part I'm still trying to figure out, is where are the other 3 levels people have supposedly completed? I have completed 25 levels, and no other levels have opened up, am I missing something? Thanks.
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I like how the Data Cores simply return to its original spot after being dropped by a Hostile Program. (Defeated, of course) And the concept of this game is very unique and interesting, along with the storyline, this sparks the tower defense uniqueness and browser games once more, I truly did enjoy playing this, I am going around and rating games based on: (1) How unique the concept, storyline, and attacks (and their effects, buffs, etc.) is (2) As @Rented stated: "The animations aren't bad but not aren't overwhelming and distracting, and it doesn't cause the game to lag whatsoever." That is true, Take this game like Bloons Tower Defense 1, 2, 3, 4, and 5... etc. Anyways, sorry for the long explaination, I give 5/5 stars. :)
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what
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I regret no completing this game earlier. The only thing I'd change would be the confirmation button of dialogue boxes remaining in the same place for easy skipping, but otherwise this is one of the best designed and most original tower defense games ever made. The most notable feature was the extremely customizable towers and their placement system, which was supported by very well executed other areas like enemy variety, fast-forward system, and the display of all relevant information (from your own resources to all incoming enemy types on briefing screen).
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I love this. This is the first tower defense game I've played which never involves a moment of boredom. The enemies bring a new challenge every level, and the number of waves per level is just right - they never get repetitive, and they always test my set-up well.
I also like concept of "recyclable" memory. There's no secrets - you know exactly how much you've got, and it's a real challenge to optimize it for each level. 5/5.
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SadOS is a total referefor GladOS(Portal)
1:Name of the level :HappyCakes.com,the cake is never a lie.is a reference to portal considering the fact thatat least one of the end g me levels in portal has a coke simbol onthe starting plate and there is no cake in the level.
2:SadOS.Too easy to guess
3 (last):the fact that it asks you to do science with it/her/him refeers to Aperture Science the company that is so called doing the testing.
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I see comments about selling/moving towers during a level. I find the recovery lag and the recharge timer too long to risk it. Only on the two-path level, the last level and one other did I dare even try it. My timid solution was to come back to hard levels after I'd upgraded enough. So the game IS very well balanced. :D
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Just to be honest, that Portal reference in level 4 is pretty freakin' great. I'm wondering if there are more references in this game.
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I think the concept of adding attributes to your towers , rather than just upgrading your towers in a TD game is great. The difficulty was smooth and well thought out. Money or "memory" in this game wasn't an issue at all, in fact it was plentiful, but yet at the same time the difficulty didn't decline because of this. The animations aren't bad but not aren't overwhelming and distracting, and it doesn't cause the game to lag whatsoever. Perhaps one of the few TD games with a sort-of-storyline, (if you actually read it). Great game guys, love your new concept. 5/5
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I don't like how you have to wait to get certain upgrade slots, because if you accidentally build the wrong tower, it takes quite a while for it to refresh.
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Guys trialtos2014 is right, why dislike his comment when it's true? you all found it really easy and died less than 3 times!