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Whenever we fill up the attribute area, can we just have the attributes disappear and only be over layed by other attributes? Like say you fill up the attribute area, they disappear off the area you put it on once ALL areas are filled. Then, those that disappeared will go on the stats. So we get MORE space for MORE attributes.
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like the game and has some hilarious stage titles. I really want to progress with the storyline but the difficulty isn't meant for casual gamers at all. I've got 10/10 on every level up to level 9 but I just can't get past level 10 no matter what combination I try even on easy mode and this pisses me off 8( the random colors on towers also gets increasingly annoying since it screws the game towards being luck-based and I am just not a lucky person...
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@ Knurv: Yes, I'm aware. However, it can take a while to randomly generate the configuration you need, and if you screw up, you have to scrap the entire thing and wait for the cooldown to finish before placing again.
@ Squishy32: ...? I did not get that impression at all. Where does it say that? Maybe I skimmed over something by accident. Ah well, I'm on level 21 now, should see the resolution to the story soon. If they're just digitally-uploaded humans or something like that though, then I retract my previous statement. They shouldn't be called AIs though, since they're not *artificial* intelligences.
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Aww, axon reached the finish with 164 health.. Good thing I used back up to save two of my cores :). He's not that hard though just build ping towers with range upgrades all over the map and make sure to use a good mix of amplifier and slow. And (which I forgot) spam lag.
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This is officially my favorite TD game I have ever played. Every level seems like a new level, every enemy feels new, and each power is something interesting. The visuals are amazing and the concept is original and very well executed. If I could give higher than a 5 I would, and I never thought I would be saying that about a TD game.
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Great game 5/5.
If a sequel is in the works then - longer levels, more waves. Plus more side missions. This is very linear. Some really tough side missions with rewarding extra programs would make it excellent.
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GadgetGeek: fail
xxmadisxx means that the mobs description says: "go for nearest life", but you don't have life in this game, you have data core. Its an error in the game.
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Reminds me a lot of "Spybot: The Nightfall Incident", right down to the humorous ways they name their levels. Nice work!
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Too slow to have a moved tower become ready to fire... much faster to sell it and build new. Moving a tower instead of selling should not be a penalty.
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@kilikx1x I have found that a good solution for most any level is this: Required Tower - Ping; Required Upgrade - Range, Memory leak, Optimizer; Required Scripts - Lag, Scramble, Backup, Corrupt, Brute Force (which you won't have until after this level). From there you fill in Towers, upgrades, and scripts as necessary for the level (like garbage collector). For 24, I did this - Place a blue/green Ping on the inside bottom corners. pt.1
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(looks at achievements) I hate science.... (chucks computer) (computer voice~) ~Play this game and you will not be a hobo.........~ Too much?
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i made my previous comment before entering the level and i loled so hard when i found out the joke want subtle at all
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moving towers is a pain in the a%% especially with those damn red fast aholes dont get me started on the purple tank sh&ts
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very good game with an idea that i absolutely love, for the second game i have one request though, that being the "beam" ability feels out of place here, sure if it was absolutely devastating it would be awesome, but not for it's effect. I would like to see that ability get replaced with some other ability that fits more for this kind of game(top down) perhaps an ability that makes the square damage any enemy that steps on it, it would still feel awesome as you watch the squares start to grow red hot, and would be less situational. where as the "beam" can only be used at the end of long passages, but the moment an enemy turn to the side it becomes a single target ability with no rewards for taking it. This one feels so much out of place that every time i look at a red oppening i think, "Splash, range, or damage could work, but I will never take beam because i may at best hit 5 more guys for a second before the monster turns to the side."
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If it's supposed to give me an extra slot after every map is perfectly compleed, I messed up on a level, then completed it perfect. No extra slot. D:
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great game, love everything except for the 2D aspect of it, hurts my head. 3D map/field would be a way better addition.
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A great game, but I would change the ability of the enemies to pick up the code from the ones already killed in the same wave. Because sometimes the waves last so long, that the first enemies that appeared only die near the entrance/exit, and then the last enemy of that same wave comes in and grabs the code right when it enters the field. So maybe change that so the code can only be picked up by the next wave.