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I find it a bit cluttered and hard to see the red and blue circles blend in easily with all the rest of the colours. Maybe if the items were more clearly one colour and not that diverse? Make it a bit clearer. Otherwise it seems to be a fun little puzzle game. Although I agree about the amount of clues, makes it somewhat mechanical.
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Gets a bit automatic after a while. Minus one star due to progress loss after an unwanted page reload, and for the freeze after getting back to the main screen (animation moves but nothing happens when clicking Play).
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Less puzzle game and more eye test. I wish the things we were spotting had more variety. Seriously! So many animals you could have used, and instead of randomly generating, these could have been solid logic puzzles
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sometimes even though i click correct clue gives me mistake, circle is a bit smaller than it actually shows. Other than that nice game enjoyed it although becomes easier as u progress...
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I was really excited at first because I love these sorts of logic puzzles, but having so few options in each box made the solutions too obvious. I would love to see a sequel with the same sorts of clues, but that gives us "stickers" to place in possible solutions, so that the player has to construct the solution from nothing.
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You don't need to concentrate on each clue to win. If a clue has more than one possible result, you can ignore it and move to next one. With tons of clues, you can always get an easy one. Also keep an eye to have an easy level end (no clues needed) when squares have already just 1-2 clickable items. Hardest levels are doable in alike 4 minutes, or probably less.
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I'm beginning to wonder how my mind works because I truly struggled and even resorted to guessing a couple of times on normal mode but found hard mode trivial.
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The highlight part can be dealt with by hovering over the clues and making them twinkle in the board. I did it and had perfect visualization. Loved the game, only wish had less clues. Still 5/5
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There have been several times now, in the later levels, where the icon is soo small now, in choosing a correct answer, the game thinks I am instead trying to remove that item and removes a life. (Even lost a puzzle to this: "Well, if it's not THIS, then THAT can't be there either... Eh, that's wrong too?... [Puzzle Failed]"
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I love this concept. It's simple, straightforward, and the art is cute. The highlighting system needs tweaking - especially on the bigger levels, it gets hard to pick out the highlighted objects. I agree with a lot of the comments that hard just isn't difficult enough.
Last thing, although this is a much much smaller concern, is when there's nothing but the correct solution left in a box it would be great if it could automatically recognize itself as solved.
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Very cute and lots of fun! I keep coming back to it and replaying it - the fact that the levels randomize on each play is a huge bonus! Keep up the good work!
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I would have rated this a 5 but when there are so many rooms, the icons are too small and it hurts my eyes. Fullscreen mode or a larger Cinematic mode would fix this.
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would love to play more, if only it doesn't go extremely slow and gives lag due to program or system the game uses...
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Nice game. It reminds me of Inspector Parker, a casual game edited by Big Fish on which I spent hours. The problem is that the profusion of clues makes it really too easy (I often finish big levels with half of clues used). It's even even easier in hard mode due to the absence of remove button which avoids "misclicks".
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I really liked the idea of this game, but in its current shape requires very little logic. Would be interesting if it gave us the bare minimum of clues or a little more depending on the difficulty.
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I really liked it. But I think in the higher levels it was a bit easy and it really gets busy with all that different shpaes, escpecially with some that are a little bit hard to differentiate.
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hard mode is...you can't track information on the board, but you still have way more information than needed to solve things. That's dumb; the difficulty here is not interesting difficulty. 2/5
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Good concept, but there are WAY too many hints. I solved almost every puzzle before looking at half the hints. The ones I couldn't place immediately I never had to return to.
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IMO it would be useful if the clues which are no longer useful disappeared, once the player has solved them. Not sure if this was intended, but it is kind of frustrating to flip pages full of clues that you can no longer use.
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Cute game, but sometimes removing an item doesn't work 100% - it will leave behind an empty circle if you mouse over a rule that uses the symbol that had just been removed from that space.
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This is one of my favorite puzzle mechanics, and this implementation is cute. There are a few significant problems with the game play, though. There are WAY too many clues. By the end of hard mode, I noticed I wasn't scrolling through half of the clues before I was done. If the completed clues disappeared instead of graying out, I wouldn't have to hunt for new clues. A lot of the objects look similar and are arranged differently in each room at the beginning of a level. I don't know if that's a deliberate effort to up the challenge, but that's not my favorite kind of challenge. The majority of my "bad guesses" stemmed from mistaking one object for another in haste.
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I think it's a nice idea of a puzzle but I would personally prefer an increase in logical difficulty instead of in visual perception. Also, I find the initial instructions a bit confusing…