Under rating threshold (hideshow)
when you a think if you pres buy before select another upgrades your stats does not increass but your money decreases
Under rating threshold (hideshow)
Me likey! Similar gameplay to Frantic Frigates, but sadly without the depth that made me happily curse the designers of FF :P Simple and fun as it is, although a bit too easy. I'd love to see a sequel with at least double the missions and upgrades where you actually have to make choices (a la FF), plus at least a little difficulty on the bosses.
Under rating threshold (hideshow)
So you remade Frantic Frigates. Fair enough, worth a try. Action works reasonably well. Your upgrade system needs improvement. There is never a reason to think about which upgrade to get, or to sell one to be able to buy another. Also, we hit the max upgrade in, like, 3 plays - what's the point of money afterwards?
Under rating threshold (hideshow)
Oh right, Acceleration was a thing. I kinda beat the whole game without touching it, and only remembered it existed because of the comments.
Under rating threshold (hideshow)
Really fun game. Enjoyed it the whole way through.
As others have said more upgrades would be nice, a bit of variety to them too (like additional weapons or some such).
No game is perfect, but this one is really well done with tight controls and engaging gameplay.
Under rating threshold (hideshow)
This is just re-skinned frantic frigates. The upgrades are the same, the attack types are the same. I'm struggling to find anything original. It's fine to begin with the same concept, but this is really just a re-skin. Take it back to the drawing board and extend it! It could be good, it just needs more added to it. 2/5: It's functional, but it's unoriginal.
Under rating threshold (hideshow)
The game is pretty good, but the way you implemented aim I feel is poor. I get in situations I'm surrounded by shooting enemies and I just want to focus down one I can't because I'm dodging around and it's constantly changing targets. And then the chargers come in and it targets those over the more deadly shooters so they get more free shots at me. I would honestly prefer an aim-at-mouse aim style over this. 3/5
Under rating threshold (hideshow)
nice basic setup but needs alot of expansions. a storyline, multiple missions, additional ships, extra weapons, and so on.
Under rating threshold (hideshow)
cool game but like can we get some more colors? i got sick of blue and green 10 minutes in. maybe even a ship color customizer?
Under rating threshold (hideshow)
I don't mind that its almost a 1:1 copy of the other title, the linear upgrade path takes some of the thinking out of it, which is fine.
Under rating threshold (hideshow)
I dislike the forced auto-targetting system. It attacks anything closest. Result: It always changes direction and hits nothing when I'm surrounded. I would simply like to clear a path in a single direction, and escape.
Under rating threshold (hideshow)
crappy remake of frantic frigates. Also why do the "new models" cost so much they only improve health at the cost of increasing your size. The old model is arguably better
Under rating threshold (hideshow)
Here's a bug in the shop. If you click upgrade without having selected anything, it will consume the cash equivalent of the last item you purchased.
Under rating threshold (hideshow)
It's like a less good version of Frantic Frigates. Don't get me wrong, it was still fun, but it was that "Who cares?" kind of fun, where I'm going to not think about the game any length of time down the line.
Under rating threshold (hideshow)
I at least expected some kind of super final boss fight. Even if the game wasn't anything special. And... it didn't happened.
Under rating threshold (hideshow)
As others have said, when you beat the last boss, the words "sector clear" scrolls across the screen over and over and it never moves from there.
Additionally, while I enjoyed the game- smooth, simple controls, straightforward upgrades- it's really just a reskin of Frantic Frigates. Do more with it, fix the bugs, and make it longer, and you have a 4 or a 5. As it is.... 1/5, sorry. Unoriginal, buggy, and short.
Under rating threshold (hideshow)
Same problem as levy1995. "Sector complete" is looped. Ended at 3rd attempt. Way too short. Needs improvements. Also, don't write add 1, add 2 etc. Becouse last upg should be 15 (0+1+2+3+4+5). Type: 1 point of damage etc.
Under rating threshold (hideshow)
Pretty fun lunchbreak game. Focus Loot, Magnet, and Firepower in the beginning and upgrade the ship when needed and you will complete the game in about 15 min. Since dying is not penalized the most important objective in the beginning to max out the income. I have found the money flow pretty generous, even with the rank rewards I ended the game with 100k extra. A few aspects that could be better: speed updagrades, pretty pointless except the last one, they are not needed at all until the last screens; regeneration regenerating 1 hp ever x/5 second would be a lot better than regenerating 5 hp every x second.. in this form it is rarely a lifesaver.. weapon power at the end of the game I felt the weapon kinda powerless, before that it was fine.. a sixth upgrade would be very helpful on the mine mayhem just before the last boss.. overall it is a nice little shooter
Under rating threshold (hideshow)
Could do a lot more with it, but was fun to play for a bit. If you do expand do more types of upgrades so you can customize your ship. Also check points so you don't start from beginning every time would be nice.
Under rating threshold (hideshow)
Too short ,and like others says bug at the end. But afterall this is very good game with good graphics ,steering and upgrade system.
Under rating threshold (hideshow)
Good, I like it, came across some glitches and issues.
1) Not enough Upgrades... Too much money...
2) Needs Rear and or Side shooting.
3) Glitch at the end, Unsure if it does anything but my last Item to upgrade was the loot upgrade, which it seems I could continue to spend money to upgrade, tried to do it for the damage to see if it would work and couldnt "SELL" anything which brings me to..
4) Where's the SELL option and why would i need to sell an upgrade? other than that 4/5 room for lots of improvements.
Under rating threshold (hideshow)
More (and better) upgrades would be nice (see other comments) - a level one enemy still takes a huge hit out of my health, which is just not reasonable. X-P More story. Besides that, the music, gameplay, and graphics are all pretty good. 4/5, favorited, and recommended. Thanks, and God bless.
Under rating threshold (hideshow)
yes that seem's like bug that this game is totaly too short there should be more like 10lvl upgrades & 20 or something around that rounds so 3 to 4 sectors
Under rating threshold (hideshow)
The upgrades aren't well balanced: with max upgrades, still the smallest enemies require two hits to destroy, and evading/chasing them is not that matter-of-factly. Inventory items have a sell price, but I don't see a sell button, and health, sound controls, boss health etc will cover mines while playing, are you closed in a corner, you'll have to get behind them wothout seeing what lays under.