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Maybe it's just me, but it has a pretty similar concept to Nexon's Mabinogi. I believe all the titles here are in Mabinogi, and the skills are also really similar.
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Keep up the good work CRITGAME, loving the game and all the improvements made already. A small thing I noticed when reading descriptions for Titles near the bottom of the screen, they extend into a region that makes them unreadable.
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I think that the mage is a bit weaker than any other profession. His magic skills are weaker than the others. It would be nice if the spells ignore enemy defense. It could somehow balance the profession.
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Awesome :D my favourite idle game from now on! keep up the good work! And some suggestions:
1-Would be good to see amount of Protection Ignore and Crit. Multiplier, maybe add those numbers in front of Attack and Crit?
2-Some clearance with skills like Defence (Miracle Missile, Counterattack, all Magic, etc...) would be good as well, as it says "+Stat when skill is active" but if you "unequip" it - nothing changes... ^_^
3-Stat +X in skills with "dot" infront are permanent, unless it's for melee/ranged or active?
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I'd love to have a stats screen to look up highest attack, total number of monsters killed, number of bosses killed and so on. Would also help to keep track of achievments.
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would it be possible to also show the crit. multiplier, since there are some items (daggers, bows, etc.), that are boosting it? thanks, and great game!
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I'm a fan of this game, but I have a problem with something, and it's very annoying: The buton for upgrade, I don't know why, but I can't click everywhere on it, and when I spam for try to have a good enchant, it's horrible ! Is that only me ?
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Percentages of skill use do not update correctly, when int changes (at least when changing it by title).
But nontheless a great game!
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Quite the nice game at the beginning, but the follow-up has been phenomenal, thank you very much for this awesome idle game, getting awesomer by the hour!
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about the gamle system: i know it's a gamble, but really, 20k gold for normal item (with even lower stats, than usual...)? Shouldn't gamble result in like at least magical item?
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Btw there is no max upgrading lv (my axe is +20), with blacksmithing1 you'll always have at least 14% chance to upgrade the equip.
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PERFECT MELEE BUILD (part 2): Than you can ad point or the orther passives and on this two Combat SKills: Smash and CounterAttack. I dont like the orthe skills cuse just for exemple:
Fireball1 (must have Firebolt1 to unlock)
Damage: 320~480
Debuff: Burn (cause int*1 damage per turn can be stacked)
Mana Cost:100
int+64
str+12
I have 352 int, and to add magic damage you need a Magic Atk Bonus (no weapon adds magic atk), it help me killing bosses cuse it can stack but... i only have 521 MP, and sometimes i cast firebolt (cuse i need to have it, and it does 60~120 damage).
Now comparing this magic skill to a combat skill...
Smash1
When skill is active:
Damage 500%
str +8
Will+8
I can't use it offen cuse i'm always without MP...
BUt if i could, my ATK (using my epic axe) is 16192~16316. (lv28 Dwarf)
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PERFECT MELEE BUILD:
Begin if any race age 17, always reborn at 20. Keep doing that until you get all the skills you want.
Find a nice Axe (EPIC) and try to get it up to +12 o_O. Axes are better for this build cuse they hame some Atk bonus while upgrading, you if you want to use a Sword + Dagger for more critical hits it's ok.
SKILL BUILD:
Blackmithing is the most important skill in this game, with good equips you can lv faster and gain more AP points. Then you'll need Live Drain (i love that) so you should max Combat Mastery to unlock it. And finally you ad in some orthes skills to do more damage.
BLACKSMITHING 1
Success Rate +14%
Equip won't disappear before +7
while fail: 50% stay the same
dex+21
int+21
COMBAT MASTERY 1 (melee)
hp +150
str +42
dex +10
using melee weapon:
att.mim +8
att.max+18
balance+15
LIFE DRAIN 1
Damage: 100% + str*0.75%
Effect: Steal 100% of the damage
Mana Cost: 35
str+29
hp+30
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I have another idea, would you mind either changing staff to one handed, or add wands as a weapon so we can use a tome with it? Or, if it's not too much, change the upgraded scepter to add magic attack?
The magic skills seem to be a little under powered, and this may help boost it up a bit.
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I didnt "finnished" the game but i have already got all skills. For hight lvs, Magic are close to use less. Combat Skills are better (Smash1 +500%dmg; CounterAtk1 +150%dmg +200%opponet's dmg; and of couse the must have LifeDrain1 Steal 100% of the dmg) To unlock LiveDrain you should have Combat Mastery1. Passive Skills help a lot to. At the end if you have any AP leaft do not add in orthers skills (Magic and the Combat skills i didnt wrote), cuse if you do some turns you'll cast them they'll send your turn and your MP (you'll need lots of MP wille hunting bosses)
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Just a few things that would make me happy:
-When selecting an item, it's comparison stares open infinitely, unless it is equipped/deleted/sold, it'd be nice if there were a way to close that comparison by clicking again/switching menus
-Corrosive shot, Fireball, Ice spear, Thunder, Mana Shield, and Life drain don't appear in the skills menu, but appear in the Titles list. If this is a sake of the skill being unlocked with another skill being maxed, they could be added with a note saying so.
-It would be nice to be able to close the shop by clicking the shop button again.
-Lastly, starting out in this game seemed to be very confusing for me, I'm sure other people feel the same way. Even a small tutorial, giving a breif explanation of the classes/gameplay would help new players out a lot.
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Can you make the xp bar glow a bit every second or every time you gain xp so its easier to notice? I doubt you can find a color that will work between grey lines and white boxes so this way it'll still have an ok color but be noticeable.
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BTW, some little tweak you could do....1) The upgrade button often dont work...looks like a mouseover issue. 2) when the shop is open, you still have control over the scrolling of the message box behind.
Thx again to made this game, i really enjoyed playing it
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Here's a quick little start up guide that helps boost your character in the beginning. It is advisable for all class/race combos but works especially well with Strength based builds. First, start off as whichever class you want (I reccomend Giant) and select age 17. Activate the "Counterattack" skill and go straight to the map area marked "???", it will be the Swirling whirlpool area. Here you will die in 1-2 hits, depending on if you counter or not, but that is not the point. What will happen is you will get 4 achievements very quickly, Both the damage taken achievements as well as "The Breaker" and "The Terminator", the latter of which adds a base 30 strength and 20 attack. Your luck will drop severely, causing you to get critically hit often, but most monsters will die in 1-2 hits early on offering a quick boost. Afterwards of course, it is advisable to Reborning at 20 and starting off as an age 10 of whichever race you desire. Hope this helps and enjoy :D
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I just wanted to say this is one of the best "idle" games i've seen on Kong .. and i've been playing here for a goodly time now
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Hey bro! Awesome game, but could you please add an auto upgrade function? I'm really tired of clicking to get my item from +1 to +7, since there's a 100% chance I will be able to, there is no magic, just a chore to do so.
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I love the simplicity in this game. Don't listen to people telling you to put in pets or potions, the lack of them is why I play this!
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@wads The crit stat is calculated, then reduced depending on enemy stats and skills. you may have over 200 crit, and still hit regular attacks because the enemy has high Will.
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I have another idea, would you mind either changing staff to one handed, or add wands as a weapon so we can use a tome with it? Or, if it's not too much, change the upgraded scepter to add magic attack?
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I have to agree that something seems very off about your RNG. Twice in a row I've failed at the +2 chance. I cannot be extremely angry considering there are games where players have to pay real cash to improve their gear with that chance at failure.
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@wads i've had 110 and still had a few non-crits, the enemy has protection stats as well which counter your crit chance, but effectively 100 = 100% on the lower CP enemies.
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I'm not sure if this happens when you lose as the stuff goes by so quickly I can't read it, but are you supposed to lose money randomly and/or when you die?