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2/5. i like the idea of the game. but you start out moving to slow, it takes to long to capture the flags. the waves come to fast and to many enemies for one person to handle. upgrades take to long to get and i dont like that you dont pause it to upgrade.
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There is a one kind of bug in this game. When you pause the game and hold p down you can move in pause mode and enemies can't. Though really nice game. 3/5
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idk this game is not as good as the first one. needs a few fixes. but i think it was just a test. or at least i hope. 3/5
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in a few words.... pretty great
theres alittle too many corners than i would like in beginers mode. i hope perks are easy to come by because exp. is scarce in this game
alittle too hard (alittle) and too many upgrades wepons ect. to pay attention to
um.... definatly add some badges and achievements and maybe a survival mode thx =)
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Thanks you did exactly what i wanted, needs a little bit of work though. Like the uzi does no damage at all. New enemies and bosses would be great. Thanks, Austin. :)
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it would be nice if there was a way to destroy blocks..(might be one but i didnt see it)
also i dont see what makes "sandbox" mode sandbox...
a big open arena isnt sandbox
sandbox mode is supposed to be a customizable mode that allows you to test out different weapon/upgrade combos on the current available levels
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a bit hard, even on easy! took me 3 restarts before i figured out how to use the additional weapons, got a little more managable, but not by much.
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Good, but I think I preferred the first actually. The main issues I had with it was the small amount of exp you get from flags (instead of just getting an extra point) and the glitchy box placement in sandbox mode (can't always be placed).
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and... blast after blast of shotgun at point blank doing nothing to bosses. Update on dying; on easy mode, on try again, it started me at level 20 with no upgrades when I had died at level 17.
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added to below: sandbox mode blocks can be placed adjacent. Easy mode they couldn't (even when the placement wouldn't block off anything)
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If you die and choose 'Try Again' you start at the same number wave, but with none of the powerups. Might just be the counter not resetting, as the enemies seemed to be low level again.
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Mines don't hit enemies that are stacked together, flag capture now only gives an xp boost instead of a point but the enemies still seem scaled for the extra points, and the walls to build your own maze can't be placed beside each other. Makes making your own maze a lot less effectual.