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Great guide, but I found a typo. On the last page of achievements, at the explanation of "Win a kitchen map with 5% or less health", instead of saying "Play the first Kitchen map on casual", it says "Play the first Garden map on casual" 2 times. Otherwise, great job!
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best player build for me:
5/5 into run speed 1/5 touch of zeus 5/5 rattlesnake stance, 1/1 rocket launcher, 5/5 rocket area upgrade, 5/5 double tap 1/5 into somethin on commandos pass to unlock ice bullets, 5/5 into icebullets.
U dont need any points in any path, since with that rocket launcher who mass poisons and has 50% of slowing enemies, is pretty much uber AoE, so u dont need neither dynamite nor knife, but engineer would give u less cost on towers, wich is good, but it might cost lots of points. And for leveling best way is actually south EAST map, its very easy and has more tougher enemies, south west isnt bad either though ||***As for game i would like 1) Survival mode, lets say for those who completed like 80 - 90% of the game 2) more enemy types in survival mode ||***Some fixing needed in achievment screen on here (Kill 5 or more enemies with knife, knife isnt in destroyers path||Win a kitchen map with 5% hp or less...why should any1 play twice a garden level for that?
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heres a tip for maps with long waves put poision turrets near entrances to kill them before they get your flag witch we all dont want to happen right??
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(Guide2/3)
<>Now play the rightmost study level over again on hard or challenge using the following strategy:
<>Move slightly to the right.
<>Build barricades (hotkey 1) just to the right of your two rightmost flags from the bottom of the map to two spaces below the top.
<>Two columns to the right of where you've just built, build two more barricades at the very top and two rocket towers (hotkey 5) just below them (i.e. you now have a column of towers that's four spaces long.
<> Switch to the uzi (hotkey 7) and await the first wave close to the top-right of the screen. Fall back while continuing to fire to stay just slightly ahead of the enemies...
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Also in the guide you should put something in about the damage in numbers of the weapons, and an explanation of upgrades, for example by how much does "Ice Bullets" slow down you enemy. basically good guide but it need more facts and figures
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I liked the actual Bunny Flags GAME, but this isn't terribly helpful, and seems to be a poor attempt to copy the successful model used in Mardek / EBF3.
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Guide doesn't says that at Kitchen maps instead of don't allowing to touch flag there is a requirement to have at least 90% accuracy.
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Ah, another game guide, that's nice! I hope more developers post their guides or walkthroughs here instead of hosting them on another website. This deserves 5/5 just for that
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One problem I'm experiencing is that if there are enemies on the screen, I get the message that I'm blocking the path no matter where I try to place the tower. I've tried placing it in an open field and still get the message.
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@projctgrizzly:
You get progress by finishing levels with high rating, doing achievements, etc. If you beat all of the levels on casual or normal, you wont get as many points as if you beat them on challenge. Hope this helped you!
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For those who want to know how to Engineer: First, Engineering is a bit difficult to start with. If you go Engineer at the start of the game you will likely have issues. However, once you have 11 points to get the Engineer talent and the top two engineer tier talents you will be able to play this game more like tower defense than anything else.
With the maximum cheap upgrades and deep impact added in, you will be able to clear the endgame stages far easier than with any other path. Rocket turrets will make quick work of everything, even with just 8 or so of them and barricades to line up the enemies.
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I would actually like to see hot keys for the weapons and buildings so I don't have to click it every time I want to switch weapons or build something.
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I had 5 points to tower's shooting rate, and it felt like it fired just as if I had no points, so being able upgrade towers during a map battle would be nice. Also, the upgrades for the bunny's shooting damage and shooting speed felt as if they didnt do anything, so maybe see about fixing that.
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The "greedy bastard" engineering talent isn't really useful. 2% of 60 rounds down to one for some of those points, and to zero on the less expensive towers.
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OK, about that "getting fast experience" thing i got something to say:
playing the study maps on easy? thats not the best way. The best way is surely the Kitchen levels. In the Kitchen levels you dont need to care about some stupid flag cause the enemies want you and they are MANY. My solution: Get some of the last towers, get a good maze and get min. one talent point!!!
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mind you that's if you're good at tower defence games as is. i'm bummed that little 'map' of how to prepare your defense failed on my last comment lol.
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(Guide1/3)
If you want to really quickly achieve the "Colonel Hurtz" badge (and a *lot* of experience) do the following:
<>Play all the "Study" maps on "Casual" (the brown/yellow maps, i.e. the same color as the 1st map.
<>If you don't have at least 8 talent points yet, play a bit more (may be on normal or hard this time) until you have 8 talent points.
<>Now reset your talent tree and spend the points as follows:
<>In the Commando branch, spend 5x"Double Tap", 1x"I'm so Tough", 1x"Unlock the uzi".
<>Spend the rest or up to 5 points on "This is my town" in the engineer branch. Only a single point should be enough.
<>Spend any remaining points on whatever you wish - I recommend "Stay still", "I'm so tough" and "Touch Zeus".
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it is missing the sniper rifle(the pistol)u get a sniper rifle in destoryer class 12 des. points needed it disables the pistol
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@wowbananas its in the destroyer tree,
Suggestion: make the roket launcher higher range.
Question: whats the level cap?
Question: by how much does rage increase your damage?