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definately mediocre for a TD but the 'idle' effect is interesting. maybe add a speed buttonf or those that arent so idle all the time, a quality adjuster and, personally, my mute button doesnt work. all in all decent work. 3/5
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I held the 'Highest score no leak' Highscore a while, semi-legit. Since it is quite impossible to get a higher score then 5k 'normally', but I managed to get a 10k score. How? By refreshing the game after 1 of the creeps gets close to your base. You refresh and they are gone, no leak and keep the same level. This way I got 10k. I guess the two guys above me did the same technique, which makes them semi-legit as well. But the guy having the highest score is totally impossible.
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Seems like some people managed to hack your game. Some scores are just impossible to achieve in this small timeframe the game has been out. I tried to hack myself with Cheateditor, but i failed cos I lack the skills and I aint an elite nerd. But those two guys with that high score cant be real. Especially since 1 of them isnt in the Highest level Scores. Also highest leaks is quite impossible to be that high already.
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I would like ways to make area effects, slow, stun and pierce the armour of creeps. (for example) It's not very much room for strategy is there?
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Sorry, but hippodarren was right. Towers shouldn't have different costs when they're upgraded in a different order. Fixed now, I hope. Pheonix, armour on the armoured creeps is 10% of their starting hitpoints.
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@hippodarren: From the instructions: "don’t buy upgrades you don’t need". It's not an oversight. Figuring that all out is part of the strategy. This TD obviously doesn't have the same "mentality" as other TDs.
@Silver64: "Next" isn't a button, it's a label... click on the wave markers ("Normal", "Regen", etc.) to send the next wave. And yes, there is more money awarded, but it's less than linear (i.e. at level 500 you only get around $400 per kill).
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Haha, awesome. :D I tried clicking "Next" but it didn't do anything.
Awesome game, I have started idling in this rather than A Knight's Story 2. :D
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In addition to the problem I previously posted, towers are quite significantly more cost-effective when upgraded to 120 ROF, rather than 240. This oversight goes completely against the standard 'Upgrade Fully' mentality, and is quite counter-intuitive. With these two rather glaring balance problems, and likely more I have yet to find, it is clear that little effort went into the balancing of the cost algorithms. Coupled with the over-simplistic game design, I can't give this game better than a 3/5.
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The total price of a tower is dependent not only on what you upgrade, but also in what order you upgrade it. The most efficient order is dmg>ROF>range, while least efficient is usually rng>dmg>ROF, at more than double the cost. So it's most cost-effective to sell and rebuild whenever you want to upgrade damage, unless you're not upgrading anything else.
Rather an extreme oversight, in my opinion.
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Interesting bug, you can trap creeps as long as there is a path from entrance to exit (the game doesn't check if individual creeps have a clear path to exit.)
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just need entire row of each colour 27 dmg and maxed fire rate then leave it = epic score to be 4°5 for the idle ness
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Hey, does each color of creeps have their own special traits? I seem to notice the black creep is harder to kill than others. And does armored mean more health or less damage from attacks?
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Not a bad TD game, the auto-save feature is a nice touch, but it could be better. A little more variety in towers and enemy colors would be nice. Achievements would add a good challenge to the game. A good beginning to a idle TD game.
Oh, and there is a mute button, read the instructions. :P
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With a mute button this would be a gazillion times more enjoyable. One for effects and one for background music, preferably, cuz the bgm is rather pleasant. :D 4/5