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Measure

Feb. 08, 2010

Under rating threshold (show) Saves frequently? hmm... So this morning, as you can see on the leaderboard, for instance I had my level up to 3463 after idling all weekend and using some upgrades when I got back to work... later I accidentally cut the power, and when I re-loaded the window, I'm looking at a game setup and level that I had 5 days ago, the last time I had to refresh the machine. It will take me quite awhile to get back up to my old records now.

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(0)

CuriousGaming

Feb. 08, 2010

Under rating threshold (show) The game saves very frequently - every time you start a new wave, and when you build, upgrade or sell a tower. It will only fail if the browser process is ended unexpectedly for some reason (like cutting the power) while half-way through saving. I can't help you then. In other news - added kills to the high scores (it was there all the time, but I marked it as 'hidden' for some reason)

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Measure

Feb. 08, 2010

Under rating threshold (show) Man, the way this game saves has screwed me twice. When I close the window through the shutdown process, or unexpectedly lose power to the computer, it doesn't save... But if I hit 'refresh' at the top of my browser window, it does save. Very frustrating when the point of a idle game is to leave it running when I can't always be at the computer to make sure things get done right.

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(0)

Silver64

Feb. 06, 2010

Under rating threshold (show) Impossible Badge: Reach level 2000, get 300,000 kills, and get a score of over 20,000,000 all under 100 leaks.

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(0)

Cobaltflux

Feb. 06, 2010

Under rating threshold (show) Would be great if there was a way to speed the game up. otherwise its great

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(0)

huzzah

Feb. 05, 2010

Under rating threshold (show) I like this game. I wonder, though, about the different types of towers. Instead of having the weaknesses/strengths system, I'd have liked to see the conventional TD towers like slow, poison, and splash. I'm also curious about the armored creeps. It seems like it takes a ton of shots before their health even starts to drop a little. I mean, by the time the towers would have wiped out an entire wave of normal creeps, they're only just killing the first of the armored wave.

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(9)

Silver64

Feb. 04, 2010

Under rating threshold (show) Bob, we don't care. Really.

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(-1)

Bobinator

Feb. 04, 2010

Under rating threshold (show) 8.4 this is getting rediculous

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(-1)

Bobinator

Feb. 04, 2010

Under rating threshold (show) 6.1 mil....

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(-1)

DeadlyDad

Feb. 04, 2010

Under rating threshold (show) BWAHAHAHAHAHA!!! I left it running for a couple of days, then upgraded one tower so much that it looped the counter to negative values, and ended up /giving/ billions of HP to enemies.

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(0)

Bobinator

Feb. 03, 2010

Under rating threshold (show) 2.2 mil!

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(-1)

Bobinator

Feb. 03, 2010

Under rating threshold (show) the bosses sure get a lot of health! i think the last one was over 1.5 million!

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(0)

volcano99

Feb. 03, 2010

Under rating threshold (show) Updating the game to loger integers would be nice, it's not entertaining anymore...

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(4)

CuriousGaming

Feb. 03, 2010

Under rating threshold (show) I believe the glitch is due to me updating the game with new tower prices. After the update, it was possible that some previously built towers were too expensive, so the upgrades were cheaper (in some cases, negative). I could be wrong, because I've never been able to duplicate the bug.

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(0)

ubernoober2003

Feb. 02, 2010

Under rating threshold (show) out of curiosity is there actually a glitch that once you acquire "a few million damage on a single tower" that is gives you money? If so how many millions is it?

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Bobinator

Feb. 02, 2010

Under rating threshold (show) heehee um....nvm it saved... i feel so stupid right now...

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Bobinator

Feb. 02, 2010

Under rating threshold (show) @#$@#%@#%@#%!!!!! it says it auto saves but it dosent.....****!

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(-1)

Spinach7

Feb. 01, 2010

Under rating threshold (show) Thanks hippodarren. I realized shortly afterward that all I had to do to check was watch the refund price right before and after I bought an upgrade :P

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(3)

hippodarren

Feb. 01, 2010

Under rating threshold (show) WHAT THE CRAZINESS! Okay, the game is currently visible in both the main window AND one of the advertisement slots. And it runs fine from both, except that in the ad slot I can't see buttons. >.<

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(0)

hippodarren

Feb. 01, 2010

Under rating threshold (show) It is indeed a 100% return.

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(1)

Spinach7

Feb. 01, 2010

Under rating threshold (show) Does selling a tower give you a 100% refund? If not, how much money is refunded?

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(0)

Kalied25

Feb. 01, 2010

Under rating threshold (show) 2.09 BILLION dps on a single tower.... NONE shall pass! too easy now :-p

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(0)

JustAnotherVoice

Feb. 01, 2010

Under rating threshold (show) This is the tower def that doesn't end Yes it goes on and on, my friend Some people started playing it; not knowing what it was! But they'll continue playing it forever just because...

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(0)

Ebinesos

Feb. 01, 2010

Under rating threshold (show) I've found that max fire rate, with more damage is better for clearing creeps faster

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abates98

Feb. 01, 2010

Under rating threshold (show) 25m to spend... what to buy...?

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(0)

ChrisWar666

Feb. 01, 2010

Under rating threshold (show) getting a strange bug/glitch now. reloading my game (at level 54), when the first creep is killed the game sticks there and continues counting that death ad infinitum. in the time taken to type this, i'm now level 251 with a score of about 1.25 million.

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(0)

leveluppwns

Feb. 01, 2010

Under rating threshold (show) if u guys are talking about he squares crossed b4 they get out it takes them 84 plus the exit

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(0)

r00ntje

Feb. 01, 2010

Under rating threshold (show) You could also build a giant maze with two exits on the far (relative) opposite of the other. Then seal off 1 exit, so the creeps go to the other. If they get close to that exit, sell the exit you sealed and seal the exit where the creeps are close to. Your score will definately go up high and have little or no leaks.

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(0)

hippodarren

Jan. 31, 2010

Under rating threshold (show) I've got a conservative count of 44, depending on how you count incomplete boxes. The range of... uh, range is about 43-48 depending on your counting method. I got this with just a straight diagonal maze. Sure, there are moments that a unit won't be in range, but the gain in total attack time is worth it.

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Silver64

Jan. 31, 2010

Under rating threshold (show) Got it to 39 with a small change

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(0)

Silver64

Jan. 31, 2010

Under rating threshold (show) http://img52.imageshack.us/img52/9572/84452244.png The most number of squares in the max area of any tower that the creeps will go is 37, as seen in this pic. The main tower being the yellow and black one. For me, it is 14K Damage and the other 2 stats maxed, but if anybody else has a setup where the creeps have to travel through more squares inside the range of one square, please share. :)

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pick123

Jan. 31, 2010

Under rating threshold (show)

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hippodarren

Jan. 31, 2010

Under rating threshold (show) Yeah. The income rate is pretty linear, I'd just need to actually calculate it out. The HP increase, on the other hand, is not; I'd need quite a bit of data to figure it out, and it's really hard to actually select enemies to figure out their health. >.< Plus it starts rounding fairly early. But I've a question for you: About how many levels does a single upgrade allow you to advance?

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(0)

catgofire

Jan. 31, 2010

Under rating threshold (show) Ah I see. Yeah it would be interesting to compare the rates at which the creeps gain HP to how fast you can upgrade a powerful tower (that's the other downside to one or two main towers — I think the gap between being able to purchase upgrades grows faster than income does from leveling up). But in the end, it's an idle game. If you start leaking and can't afford an upgrade, just wait a couple of hours :)

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hippodarren

Jan. 31, 2010

Under rating threshold (show) Yeah, I see what you're saying. It's not overly tedious to have like 6 towers though, if they're all being upgraded equally; sure, it's a little more work, but not very much. Plus, I haven't found having a maze to be that much of a problem; I fairly reliably leak 1 boss or a couple of armoured units, keeping my level nearly constant. I don't run into levels that just own my maze like you're talking about. That's another nice thing about having multiple towers: there isn't a certain threshold where you stop one-shotting and you start leaking, as your maze is designed in the first place to kill over time.

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catgofire

Jan. 31, 2010

Under rating threshold (show) @hippodarren: Yeah that's very true. I had a maze for some time in the beginning, but after a while the two really powerful towers worked well for me because 1) it's much less tedious to upgrade and keep track of, and 2) because leaks don't matter, and I was mainly going for high level — I could just come back after a few hours and click the damage upgrade a couple of times and then leave again. For idling, it's actually better to have a very small maze, because if you have a long one, lots of high level creeps are sitting in there when they start getting through, and more get through at a time, causing your level/income to fluctuate more than it would if the first wave you couldn't beat got to the exit quickly. ... I don't know if that makes sense how I said it. Haha.

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hippodarren

Jan. 31, 2010

Under rating threshold (show) @Catgofire: I'm not entirely sure that's the best method, for several reasons: First, it costs less to get 5 towers with 30 ROF than 1 tower with 150 ROF. Second, sets of 3 towers of different colors do a total of 3.5x damage to any color, rather than 3x if you had 3 white towers or 1 triple damage white tower. Third, since cost/damage is roughly a constant, it makes more sense to get a swarm of towers for crowd control than to get 1 extremely powerful tower, as the cost will be about the same for an equal amount of damage, and your towers waste less damage on overkilling targets.

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utque

Jan. 31, 2010

Under rating threshold (show) after a few millions of damage at a tower, increasing damage of it gives us money. a cool bug.

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volcano99

Jan. 31, 2010

Under rating threshold (show) I also have a weaker tower, it basically holds money and kills anything that survives a hit of the first. My maze also splits creeps in two groups and delays one so it doesn't get cluttered.

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catgofire

Jan. 31, 2010

Under rating threshold (show) Fast is why I had the second, usually weaker but sometimes faster tower. You can let bosses go for a long time before multiple creeps start getting through, so your level will still go up and you'll make more money than if you worried about the boss.

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volcano99

Jan. 31, 2010

Under rating threshold (show) ywah i'm building the epic tower + little maze, currently 308k dmg and 120 fire rate, some fast and bosses get past that

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catgofire

Jan. 31, 2010

Under rating threshold (show) Level 3456 Normal: 7M hit points each... haha

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catgofire

Jan. 31, 2010

Under rating threshold (show) @volcano99: At first I had a maze, but if you're going to let it idle, you just need one tower with about 150 Fire Rate and greater Damage than the highest level you want to get to. I actually had a little maze with two towers that I kept about equally upgraded. I'm not sure what AnWoS's maze looks like, but he's been using the flooding strategy, where you just send wave after wave without regard to leaks. It gives him a higher score but not a higher level. For the flooding strategy it would be best to just have a straight line of towers from top to bottom.

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catgofire

Jan. 31, 2010

Under rating threshold (show) @Tyson_Rios: The highest Damage a tower can have is 2B (2,000,000,000) before the integer overflows :)

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Silver64

Jan. 31, 2010

Under rating threshold (show) 1 white tower: 10K Damage and Max ROF and Range, all other are whites used to make a maze around the main one.

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(0)

volcano99

Jan. 31, 2010

Under rating threshold (show) is everyone on the top scores just upgrading damage on one tower, like catgofire?

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(0)

redpandadude

Jan. 31, 2010

Under rating threshold (show) there is no damage limit

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(1)

Tyson_Rios

Jan. 31, 2010

Under rating threshold (show) What is the highest the damage can go?

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kokeko

Jan. 31, 2010

Under rating threshold (show) save doesnt work

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r00ntje

Jan. 31, 2010

Under rating threshold (show) 2palaeontology, right how is it possible to have such a high score in just 1 day. Before you were nr1, you were nowhere in the rankings. Also, you got that score while being below level 100? Impossible, the point rate would be way too slow. 2catgofire, ye ur legit, ive been watching your score go up, in contrast to other ppl...

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(0)

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