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Comments for Idle Tower Defence

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dwoolf

Mar. 19, 2011

Under rating threshold (show) After redoing things for probably the last time I found that the range upgrade is really not worth it at all. I now have my primaries at 150 speed and 45 range. It is rather realistic to get to level 100 before you have 300 leaks if done right

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(-2)

dwoolf

Mar. 19, 2011

Under rating threshold (show) Mazing is not all that important in this td. Use the minimum number of towers that lets you keep them in range of your primaries for the most amount of time. I have further incresed my level by getting rid of most of my maze and tweeking my new much smaller maze. I am using 21 blocker towers just the white ones and then one of each of the colors. Doing so seems to have incresed my level another 50 levels.

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(-2)

dwoolf

Mar. 19, 2011

Under rating threshold (show) After redoing my configuration for the 20th time or so my solution is to use 3 towers to do damage. I colored towers with 60 range and 120 speed and of course as much damage as I can get. The first unit to start to get past me is the boss and the armored guys are not really pushing me at all. The healer guys seem to be harder then the armor guys. This config has pushed me from L280 to L340. If you note the cost per upgrade it is more economical to not upgrade speed or range much. Each damage upgrade increases the cost by 22% and damage by 22%. Doubling the your speed increases the cost by 105.3% and of course doubles the dps. This is less effective then damage. The key is to make it so you have a high enough speed that everything starts getting by at around the same level. Before I was easily killing everything and a lot of the Armored would pass. And range increases the cost by 82%.

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(-2)

NormaTheNorman

Mar. 17, 2011

Under rating threshold (show) Here is my set up brammie (and anyone else interested.) http://img860.imageshack.us/i/idletowerdefense1032011.jpg/ First six towers cover armored creeps and get most of the upgrades. The rest cover the bosses, and cost about 1/20 of what one "power tower" costs. So far this is the fastest and most efficient configuration I've found, making the greatest use of volume coverage (7 of the 8 surrounding spots covered.) I fully upgrade every tower's fire rate, and do zero upgrade on range.

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(27)

brammiej1987

Mar. 15, 2011

Under rating threshold (show) @hello millions of score is not that much. Even a couple of billions is not enough!

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(2)

brammiej1987

Mar. 14, 2011

Under rating threshold (show) My maze http://img155.imageshack.us/i/idletowerslevel33546140.png/

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(0)

brammiej1987

Mar. 14, 2011

Under rating threshold (show) @normathenorman for me its not the armoured creeps that are the limit breaker, its the overall health of the creaps. My 3 coloured towers are dealing more then enough damage to damage and kill those armoured creeps. At level 33500 a armoured creep has about 560M(illion) (health were as a normal creap has about 700M health). My coloured towers do 233million damage per shot (double per second cause firerate is 120). So the armoured creep is not really the problem. more a combination of overall health and maybe the regen and boss creaps.

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(0)

brammiej1987

Mar. 13, 2011

Under rating threshold (show) is it possible to make a list where you can see the cost of the towers when the levels get higher? My coloured towers do 233,3M damage with fire rate 120 and i cant see what it costs to upgrade them. I sell 2 of my white towers each time i can upgrade all of my 3 coloured towers and now i have to guess.

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(2)

brammiej1987

Mar. 08, 2011

Under rating threshold (show) number 13 in all time score and number 15 in all time kills. almost in the top 10 :D

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(2)

NormaTheNorman

Mar. 07, 2011

Under rating threshold (show) As a follow-up on the white VS colored towers discussion: Another reason to have colored towers exclusively is that at higher levels the 200% hit is the only way to push your levels higher...again because of the limits for hitting armored creeps. For them rather than the formula being 0.5 + 1.0 + 2.0, it's really more like 0 + 0 + 1. And ability to hit (or not hit) armored creeps is the limit breaker in my experience.

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(34)

arkane101

Mar. 01, 2011

Under rating threshold (show) The only problem im thinking there is with this game is theres really no point in spending hours and hours gaining money and upgrades...

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(1)

XIcrimsonIX

Feb. 28, 2011

Under rating threshold (show) my towers are strong but when they pass like 5 rows of towers then they dont take any damage...

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(2)

CuriousGaming

Feb. 26, 2011

Under rating threshold (show) Armoured creeps can soak 10% of their max hit points every time they get shot. If your turret does 10 damage and the armoured creep has 100+ hitpoints, you can't hurt it at all .... it's not invincible, but you need a bigger gun.

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(2)

chippi

Feb. 23, 2011

Under rating threshold (show) you may think this is a stupid game, but its really awesome and smart game concept. i really like it. it brings the endless fun of tower defense games and the motivation to bring on a good strategy, and lets you abandon the frustration when creeps are leaking. and you dont have to be at the keyboard all the time. if you go away and creeps are leaking the level drops until you come back and upgrade the towers. and the main goal is not just a highscore but which level you can reach with your strategy of the towers. simple as that. no lifetime-killer, just a strategy-game, which lets you do just what you want. really awesome!!! :))) 10/5

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(113)

XIcrimsonIX

Feb. 15, 2011

Under rating threshold (show) sometimes a creep or more are invincible... is this just me or what?

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(1)

Besides

Feb. 07, 2011

Under rating threshold (show) @ErlendHL If you would look a bit closer, it's 200% for one of the colors, and 50% for another. So actually it'd be 2+1+.5=3.5 for colored towers, whereas 1+1+1=3 for white towers. 3.5 > 3, which proves his point. Don't feel bad though, we all thought that at first. Right?

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(10)

ErlendHL

Jan. 26, 2011

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(-9)

ErlendHL

Jan. 26, 2011

Under rating threshold (show) Very good game!

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(4)

brammiej1987

Jan. 12, 2011

Under rating threshold (show) all time highest level place 45 > 4800 all time highest score place 45 Top 10, here I come!

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(2)

brammiej1987

Jan. 12, 2011

Under rating threshold (show) It doesnt matter what you will upgrade first, damage or fire rate. I tested it. If you first upgrade your damage to 201,8k and then your fire rate to 90 it cost you 9,5M. If you first upgrade yor fire rate to 90 and then your damage to 201,8k it will cost you the same!

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(4)

icegod08

Jan. 10, 2011

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(-4)

zombiefish122

Dec. 29, 2010

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(-14)

zombiefish122

Dec. 28, 2010

Under rating threshold (show) awsome at this game

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(-1)

billsnaw

Dec. 24, 2010

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(-4)

Nelfie

Nov. 20, 2010

Under rating threshold (show) Asking for a + will never give you a + in a comment, however if you point out the fact that you will utterly hate people for pressing + they will do it.

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(2)

CYrusmaster

Nov. 13, 2010

Under rating threshold (show) huzzah, the reason you cant kill armored creeps is that you need a high damage tower to atleast hit them. And dont worry its a kinda afk game. You just come from time to time to upgrade your shit.

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(11)

beary605

Nov. 07, 2010

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(-3)

Killingisbad

Nov. 06, 2010

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(-22)

Killingisbad

Nov. 06, 2010

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(-8)

Slckr

Oct. 18, 2010

Under rating threshold (show) For being a game where you dont do much... I got 2 say... ehm... Addictive shit.. But i like it! ^^

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(3)

beary605

Oct. 17, 2010

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(-5)

beary605

Oct. 16, 2010

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(-4)

Nelfie

Oct. 12, 2010

Under rating threshold (show) Score is often submitted in intervals i belive, not sure cant confirm either. Otherwise, i would actually say. Refresh the page.

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(11)

beary605

Oct. 09, 2010

Under rating threshold (show) how do you submit score?

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(-1)

stillimproving

Sep. 13, 2010

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(-6)

stillimproving

Sep. 13, 2010

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(-5)

Nelfie

Sep. 13, 2010

Under rating threshold (show) A hint for people that hate the new Java/Flash updates whatever, that makes games that are inactive in background unable to play, is to enable sound. (Atleast works in this game) and mute sound from your Webbrowser, Firefox in my case through the Volume Control down in Systray. This way i can browse in other tabs while the game still play in background.

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(3)

LoboyEx

Sep. 07, 2010

Under rating threshold (show) need a sell hotkey

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(5)

Nelfie

Sep. 02, 2010

Under rating threshold (show) Like i said in a previous post, If you want to manually save the game. You need to refresh the page.

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(12)

PainfulGaze

Sep. 01, 2010

Under rating threshold (show) @ scmg: not sure where you learned to count, but your teacher failed.

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(-1)

scgmd3master3000

Aug. 30, 2010

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(-11)

scgmd3master3000

Aug. 30, 2010

Under rating threshold (show)

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(-11)

Nelfie

Aug. 19, 2010

Under rating threshold (show) If you want to save your progress, refresh the page. Otherwise it might get lost when shutting everything down. And/or if your computer crashes. Been there done that, lost a few thousand levels. So to be on the safe side, refresh every other 500 levels.

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(2)

LordTopic

Aug. 05, 2010

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(-8)

LordTopic

Aug. 05, 2010

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(-3)

stillimproving

Jul. 22, 2010

Under rating threshold (show) finallly over a trillion points!!!

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(1)

DDawn

Jul. 18, 2010

Under rating threshold (show) It would be helpful if there were a way to visually know which towers were already upgraded and by how much.

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(4)

stillimproving

Jul. 09, 2010

Under rating threshold (show) nearing in on one trillion points!!!!!

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(1)

skolu

Jul. 01, 2010

Under rating threshold (show) well it ain't so much idle

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(0)

UeberBob

Jul. 01, 2010

Under rating threshold (show) Before increasing range, consider this: A tower dealing 5.2 million damage per shot and firing at a rate of 2 shots per second (120) in a range of 45 (starting range) requires 253.8 million dollars to upgrade range. IF one had upgraded the range just once when the tower was bought, it would have eaten that extra 253.8 million dollars to get 5.2 million damage at 2 shots per second. That almost DOUBLES the cost to get it that many DPS. *shudders* That's scary, considering how long 253 million takes to build even at level 3,800.

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(2)

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