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Everyone thinks the game needs a sell button, I think the lack of a sell button makes the game interesting, forcing you to think ahead of time before placing a structure, because when you place it you sure as hell aren't getting rid of it.
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I have to say that this is a good, but flawed game.
1. Reactor is useless once you get miners. For the same cost you get 5 x miner factories (bay + miner) which pay for themselves very very quickly. Also they smash enemies, instead of just being a fragile target.
2. Physics lab is very overpowered. I was just mowing through last missions with mminer armada. 4 x miner bays, 6 x lab = endless stream of miners which pierce everyone into raw materials. It is fun to watch, but boooring.
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I think that if the Dev not putting a SELL BUILDING option in makes it simpler. With that in, yes us OCD gamers would be happy but for anyone that wants to play and win it would just distract and get in the way.
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Okay, several things. A mute music but not sound (and vice versa) button is needed, as well as a quality level thing. A level description of what you have to do would also be nice (besides just beat the enemy.) A level creator or editor would also be nice, but not needed.
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I Finish a level killing all enemies and it won't show victory... it lets ships fly and shoot in nothing... this happened on few different levels... but great game !
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It happened again... I was daydreaming and the first wave beat me on the Singularity level. But I was given the victory anyway.
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Good design, but my base just randomly disappears sometimes and I get stuck unable to built. A sturdier and wider wall would be nice, or a click and drag to build with things.
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Once we build a Fighter Bay and assign it a Production (Fighters, Anti-Fighter Missiles, and Bombers,) I do not think we can scroll over and see what it's producing.
Unless there is a way to see what it's producing and I missed it. Also, if there is a way of changing a Fighter Bay's production then I missed that too.
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When using mass carriers, becareful for what I call brushfires.
Where your waves of fighters all explode because one died and the explosion set off a chain reaction. I've had my entire base wiped out simply because i had to many fighters overhead and the chain caught up to the production centers.
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Been looking for a solid flash RTS game since the 90s, this takes a while to get into but is hands down the best I have played. Thanks.
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I wish so bad that I could vote on a "SPAM" tag for this game. You know, because you spam stuff on to the screen to win!
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good game only thing i think it needs is hotkeys since its a spam game. they would be very helpful for me anyways. 5/5
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Cant figure out the 90 and 94 level in the upper right hand corner. Tried a bunch of different strategies, but just get over whelmed, do wish I could do something with the $4k of extra credits. But loved the game 5/5
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Things this game needs: 1) Sell Button 2) Configurable hotkeys - no hot key for barrier is harsh 3) Spacebar for pause
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Something else odd that happens often (to me, anyway). On defense missions, my ships will fly off the screen to fight things I can't see. Sometimes lots of my ships around the edge of the screen will suddenly explode. No enemies or enemy fire visible.
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This game is awesome! needs a little refining but it's great! it's hard, I like that! The computer builds fast lol, getting to know the hot keys is a must haha. I would add some of the suggestions. But so far I'm liking it, about 15% through it.
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Nice game... It can be very easy, if you find trick for certain level and it can be very hard, if you don't. Just adept, try different strategys and ships. Tip for late levels: make biggest ship you can... Usually it's enough to wipe enemies out quickly.
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I'm enjoying this game, except that Infest is irritating. I've tried lots of strategies, but none have worked. I'll inevitably see one ship become infested, and then it's a domino effect back to my base. Worst is when it's a 3 way battle, and one of the opponents is using infest. They'll roll the 3rd player, take over his stuff, and now I have to fight 2 allied bases at once!
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ahh, finally figured out a fairly effective counter for infective enemies: ICE weapons! freeze them so they can't shoot their infection weapons...
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1.. organize the upgrades.. shit.. have you ever seen an upgrade game? i dont wanna spend 5 minutes looking for upgrades. organize by price at least!
2. defense... till when? have a countdown or something.. on the screen.
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It's a fun game with a good soundtrack! Just two suggestions:
1.: Please make a sell/destroy button. It's frustrating to see that one misplaced turret prevents you from building a spaceport.
2.: A grid of the buildable area should be easy to implement and would be of great help.
Thanks!
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Mucu,for one,get over it.Its easy to see even if theres a sun in the way,and if you can't,and you've used the same structures loadout for a long time,you should be able to know which is which.Your arguement is not completely pointless though.It is a bit hard to place structures where you want them over a sun.
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Another -1 for the lack of visibility. Fornicate sun maps, it's retarded enough to place walls when trying to select a building from the hotbar, not being able to see ANYTHING at all when in front of a sun kills it completely.
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I found that a good beginning strategy, is to place Freeze Turrets and Beam Turrets/Missle Turrets. This way, you can freeze the fighters, and 1 shot em. The, when more comes, place down some cannons to deal with Medium Ships. To take out the heavys, place down more freeze turrets and cannons. I seem to achieve success this way.