Games Achievements My Kong Sign In

Comments for Obliterate Everything 3

« Back to Obliterate Everything 3

thore95

Mar. 26, 2014

Under rating threshold (show) The only suggestion that I have is that you kind of have to guess what you will win on the campaign levels because there is no description. Other than that great game!!!!!

+ - !

(47)

99117733

Mar. 26, 2014

Under rating threshold (show) Just so you know people unfamilaer with the old games may take awile to figure out how to equip new equitment I kinda like the old system of you have X slots with the options lined up beside them. something like this might be usefull [not at all nessacary]

+ - !

(1)

Fering

Mar. 19, 2014

Under rating threshold (show) Suggestion: Since buildings have a purple progress bar letting you know when a ship will be completed, could turrets have the same feature? Mostly Im sometimes curious of when something large like Mjolnir is about to fire.

+ - !

(1)

lordsumesh1

Mar. 17, 2014

Under rating threshold (show) Is there any way to know what type of weapons (plasma, missile, blaster, cannon, laser, etc) a certain ship or turret has? It would make coordinating tech much easier. This could be in or out of game.

+ - !

(249)

Developer response from cwwallis

Check out the wiki: http://oe3.wikia.com/wiki/Obliterate_Everything_3_Wiki

piemaster123456

Mar. 16, 2014

Under rating threshold (show) Love dat boss music though

+ - !

(3)

Fering

Mar. 15, 2014

Under rating threshold (show) Suggestion: The upgrade feature is great, but I would like a change made to it. Instead of removing anything which has already been upgraded/modded already, it can still be chosen for the upgrade but any existing upgrades/mods are removed before the new random one(s) are added. This gives us much greater flexibility when we earn/buy ships.

+ - !

(21)

ahmetky2

Mar. 15, 2014

Under rating threshold (show) bio labs are rip off

+ - !

(1)

ahmetky2

Mar. 11, 2014

Under rating threshold (show) shields are good for freeze resist.

+ - !

(1)

Fering

Mar. 09, 2014

Under rating threshold (show)

+ - !

(-3)

desciclope666

Mar. 09, 2014

Under rating threshold (show) level 7 boss is impossible.

+ - !

(1)

Fering

Mar. 08, 2014

Under rating threshold (show)

+ - !

(-3)

Fering

Mar. 08, 2014

Under rating threshold (show)

+ - !

(-3)

lordsumesh1

Mar. 08, 2014

Under rating threshold (show) Another random strategy I like to use for Flank battles or drawn out battles is to spawn several Grendels (medium ship) at the same time. I might be crazy, but I think they can destroy projectiles coming at them. If you do a simultaneous spawn its a good way to get through some impenetrable turret fire. Also, finding a medium ship with long range (Spartan, Minotaur, Scorpion) and that will help you get through laser front lines and a barrage of freeze rounds. Having small fighters and other mediums are suggested to counter other enemy mediums and capital ships.

+ - !

(-1)

lordsumesh1

Mar. 08, 2014

Under rating threshold (show) Here's the strategy that I use for duels: If you've got Sapphire (fighter) you can put down 2 of them at the beginning of almost any duel and win. 2 Sapphires are will keep the enemy at bay (or even sometimes win the level), and in no time you'll have enough energy for a 3rd Sapphire. At this point its game over, because any more is overkill. This strategy works WITHOUT technology, and adding it (especially Repair Organ) makes this feel a bit like overkill. Further, if you're given more than 500 starting energy, the duel become a joke, because all you need are 3 Sapphires to win quickly. Spawn them with a little gap between each and they will destroy enemy fighters and continuously attack the enemy base. This strategy can be used if you stay out of fights in scrimmages, build up energy, and then spawn a ton of Sapphires with some double blasters. Piece of cake.

+ - !

(-1)

desciclope666

Mar. 08, 2014

Under rating threshold (show) protip: everything stack, example, 2 tecs that give 5% faster build means 10% faster build. however, if your ship have force rounds, and you equip something like neutron hounds, the ship will NOT fire neutron rounds.

+ - !

(0)

ahmetky2

Mar. 08, 2014

Under rating threshold (show) can tech stack?

+ - !

(1)

justinegwapo

Mar. 08, 2014

Under rating threshold (show)

+ - !

(-6)

justinegwapo

Mar. 08, 2014

Under rating threshold (show)

+ - !

(-5)

Fering

Mar. 07, 2014

Under rating threshold (show) Suggestion: When you have selected something to build could the available grid appear? Also, if you are waiting for a resource could the spot on the grid appear a different colour then red or green?

+ - !

(1)

Fering

Mar. 07, 2014

Under rating threshold (show) Suggestion: Could the items have some limitations on what mods are applied to them? For instance having the constructor with a firing increase doesnt really do it much good.

+ - !

(1)

Developer response from cwwallis

Yeah that was just a bug with the store.

Fering

Mar. 07, 2014

Under rating threshold (show) Negative cost items in the store! Talk about free steel/money!

+ - !

(1)

desciclope666

Mar. 07, 2014

Under rating threshold (show) suggestion, increase the fighter bay to 50, make it produce a piranha by default, reduce price of fighters by 15(energy), so it makes the game more dinamic.

+ - !

(1)

desciclope666

Mar. 07, 2014

Under rating threshold (show) @daqqan wow! i can't believe it! level 17 and you STILL getting those crappy ships as reward! dammit cw, you said advancing levels would increase quality drop rate!

+ - !

(1)

Daggan

Mar. 07, 2014

Under rating threshold (show) Level 17, 1600+ difficulty, and everything dies with the exact same strategy, over and over... http://prntscr.com/2yqivm

+ - !

(1)

Developer response from cwwallis

What strategy?

Fering

Mar. 06, 2014

Under rating threshold (show) Suggestion: Since buildings are clickable, could information be added. Such as how long they are going to be affected by status effects such as corrosion?

+ - !

(1)

Fering

Mar. 06, 2014

Under rating threshold (show) Suggestion: When there are exact duplicates of something, why not have the tiles stack in the store? This helps us know if ships are the same. Also, could the stuff that is currently equipped be removed from the store?

+ - !

(1)

Fering

Mar. 06, 2014

Under rating threshold (show) Suggestion: When you build any shipyard why not have a low level basic version of a ship come out. Say the fighter bay starts off with the basic attacking fighter and up the cost to build.

+ - !

(1)

desciclope666

Mar. 06, 2014

Under rating threshold (show) i see now we can place mutiple things while pause, nice, good to see you are taking our suggestions.

+ - !

(1)

hsb969acidtears

Mar. 05, 2014

Under rating threshold (show) I know the slower gameplay comes with slower resource generation, but the beginning of the game shouldn't take a few minutes. Please increase the initial energy generation like by about +4 to help speed up the beginning game slightly.

+ - !

(2)

desciclope666

Mar. 05, 2014

Under rating threshold (show) guys, i found a good strategy, you will need miner and processor, don't build extrators, only miners and processors, save your resorces, them make a captal ship, that should be enough to win most levels, make sure you have a strong turret to defend against fighters, i recommend laser.

+ - !

(2)

desciclope666

Mar. 05, 2014

Under rating threshold (show) wish we could have more auxiliary, on the armory, maybe 1 less turret and 1 more auxiliary?

+ - !

(1)

Daggan

Mar. 05, 2014

Under rating threshold (show) Awesome game, thank you very much! May we please have a deactivation toggle for processors so they don't drain energy at the wrong time? May we please also have greater rewards for multiplayer victories? A few credits isn't enough. Maybe a platinum piece or a random chance at one of the items which the opponent used against us. Also a leaderboard with daily platinum rewards to top players would be nice.

+ - !

(1)

lord_5

Mar. 05, 2014

Under rating threshold (show) Couple things i noted: 1. Add confirmation to selling things 2. Highlight or forbid selling of equiped ships/turrets 3. We could use some explanation for added mods

+ - !

(4)

desciclope666

Mar. 04, 2014

Under rating threshold (show) those reactors don't produce enough energy, that makes the game slow, also, does the alien infection start with more resorces or something? i'm on level 2 and already at the 114 difficult, the aliens are overpowering me.

+ - !

(1)

desciclope666

Mar. 03, 2014

Under rating threshold (show) infection is OP, they do to us what we did to them back in OB2.

+ - !

(1)

desciclope666

Mar. 03, 2014

Under rating threshold (show) lives? really? don't make a py-to-play game, you already have those expensive customizations, remove the "lifes"

+ - !

(3)

bradley13

Mar. 03, 2014

Under rating threshold (show) nvm the ai strong

+ - !

(0)

desciclope666

Mar. 03, 2014

Under rating threshold (show) what does those neutron and iridiun rounds do?

+ - !

(1)

desciclope666

Mar. 03, 2014

Under rating threshold (show)

+ - !

(-4)

desciclope666

Mar. 03, 2014

Under rating threshold (show) since this one is so slow, maybe fast foward?

+ - !

(2)

desciclope666

Mar. 03, 2014

Under rating threshold (show) really? i know its just beta but really? you brough metal back, instead of rely only on energy; small ships are useless, can't produce enoughresorces/high price, games is slow, really, the 2nd one was WAY better, much more fun and dinamic, and better AI.

+ - !

(1)

ahmetky2

Mar. 03, 2014

Under rating threshold (show)

+ - !

(-5)

ahmetky2

Mar. 03, 2014

Under rating threshold (show) change music to the second OE!!!

+ - !

(5)

ahmetky2

Mar. 03, 2014

Under rating threshold (show) Nice!

+ - !

(1)

wiredmikezoid

Mar. 01, 2014

Under rating threshold (show) so far there are only a few big problems with the game. these include the lack of power in small ships (you could win missions in oe1 and oe2 with just small ships), the high cost of everything removing any chance of large fleets. these two combined mean that most of the game is focused on getting to the big ships first with little use of small ships. this could be counteracted by reactors, however they give only a very slight boost for 150, a high price. other than that, turrets seem to do ridiculously well on small ships, but are almost disposable on mediums and large. and finally the ai is a pretty weak as having two double turrets can hold off the enemy for up to the first five minutes. finally it would be nice if the shop sold ships that were not available regularly and would say so. Thanks for the beta and hope it improves!

+ - !

(2)

wiredmikezoid

Mar. 01, 2014

Under rating threshold (show) this seems a lot slower paced than the first two, which means the start of most multiplayer games are just a few minutes of staring until resources are collected. also reactors need a big buff plz

+ - !

(0)

bradley13

Mar. 01, 2014

Under rating threshold (show) the ai is a little weak

+ - !

(0)

bradley13

Mar. 01, 2014

Under rating threshold (show) really good game it all awesome :D

+ - !

(2)

hsb969acidtears

Mar. 01, 2014

Under rating threshold (show) On first play I noticed that when you pause the game to build structures it only allows you to build one, and it does not appear until after you unpause. Is this by design?

+ - !

(1)

hsb969acidtears

Mar. 01, 2014

Under rating threshold (show) #First At long last! Been looking forward to this game for what seems like a year(or has it been one already). Thank you for the release, beta or not.

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate