Crimsonland Parody (alpha)
by d9kd9k
Crimsonland Parody (alpha)
Tags for Crimsonland Parody (alpha)
Description
I've started develop this game at asylum with my notebook to take over my deep depression and I've made it! :D
Developers:
Sebastian Michaelis - artist, gamedesigner, main tester
Komarov Dmitry (d9k) - programmer
Tools & Software:
FlashDevelop, Pencil, gimp, InkScape, TortoiseHg, SciTe, StarUML, FileZilla
Third-Party modules:
aswing, nape, FlexUnit 4
How to Play
Controls:
[w,a,s,d] - movement
left mouse button - shoot
[spacebar] - reload
[q] - use perk (levelup)
[escape], [p] - pause screen
[j] - switch quality
Developer Updates
update 85- auto reloading added
Comments
stinky472
Jun. 18, 2012
I really like this game. It's nice and simple and the level up perks keeps it addictive. My main complaint is that the screen really turns into a mess very quickly and it becomes visually chaotic with all the bright red and green blood mixed with bodies strewn all over the floor that it gets hard just to discern enemies from that mess. It becomes kind of stressful on the eyes and unpleasant to look at IMO. I would like to see the dead bodies blend in a little more with the background so that they don't contrast as much with the foreground elements.
vampirella666
Jun. 17, 2012
Really like the game, more perks, more levels, more variety, more upgrades. I'd be stoked.
dansparrow
Jun. 17, 2012
It just randomly got freezed while shooting a "wall" with the gatling-like gun, it still pauses when clicking outside the window but nothing moves.
stinky472
Jun. 18, 2012
Rather than an animation to avoid accidental perks, how about just an OK confirmation? Make it so you have to click the perk and then click OK to conform. That'll avoid any accidents.
accepted
Janbotchbingo
Jun. 17, 2012
This game has really potential, I like the idea of perks.
I would like to continue playing even after I got killed, so I could see more enemies and new perks.