Jack
by Dangow
Jack
Tags for Jack
Description
*ALPHA VERSION*
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Jack is a 2D Sidescrolling plat former game made by four students attending the Vancouver Film School Game Design Program. The project was completed in under two months.
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For the very first time, the VFS Compendium Project now sees a collaboration with the Game Design Program Students. Jack - The Flash Game, is part of Compendium VII. Compendium VII: Jack of all Tales tells the story of the early life of Jack the Ripper using references to other famous Jacks from our fairy tales.
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TEAM:
*Gustavo Moro:* Project Manager and Programmer Lead
*Matheus Pitillo:* Level Designer and Level Artist
*Ryan Clark:* Artist and Sound Designer
*Siddharth C.R.:* Programmer and Sound Effects
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Collaborators:
Eduardo Faria (Soundtrack)
Luis Felipe Melo (Soundtrack)
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*THE GAME SHOULD TAKE A WHILE TO LOAD, BECAUSE THE FILE IS TOO BIG. WE ASK FOR YOUR PATIENCE IN WAITING FOR THE LOAD BE COMPLETED. FOR THE FINAL VERSION WE WILL TRY TO REDUCE IT. THANK YOU!*
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>>> For more details about the game and the GD Program, check:
"Matheus Pitillo - Life at VFS":http://www.matheuspitillo.com/blog/category/life-at-vfs/
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How to Play
*Arrow Keys* to move LEFT, RIGHT and JUMP.
*A* to access some portals and doors.
*S* to stab an enemy.
_All controls are explained in game!_
Comments
Jacksforeyes11
Jul. 21, 2015
Mathues? Josh? Madness? Sosh?
ZellKFF
Apr. 23, 2012
Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)
Jacky_Boy11
Jul. 08, 2015
how do you fix the "white-screen?"
Jacky_Boy11
Jul. 05, 2015
also for me its white screened for a while
Jacky_Boy11
Jul. 05, 2015
STABBY STABBY