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this game is hacked thanks to the game owner who hacked this game and i could kill many types of zombies withoutkilling them , and also i have like infinite str and hp =D
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It would be nice to quickly jump to the next boss/epic boss/legendary boss. Going up 100,000 levels for every 100 legendary boss levels takes a LONG time. My goal is to make it to Legendary Boss 10,000/level 10,000,000, where every kill should give 20,000 stat points, at which point experience will be coming in faster than I can spend it, and I expect 99 percent of that time is going to be filled with just clicking the next button.
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interesting idea I had, how about adding characters to help the main fighter to fight the zombies? I've never seen more than one character doing the fighting in ANY idle game so your idle game would probably have something no other idle game on Kong would.
Also would be cool to give the player the option of choosing the classes for all the characters and where the characters will be positioned before the game starts. Like a knight would have good defense with all his armor and can do decent damage with his sword. A monk would have a high chance of dodging hits and high chance of making critical hits. Priests and Mages would have low defense and HP but would be in the back row casting high power spells while the knights and monks protect them in the front.
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Following up on crhickster's comment, if you make exp be something like (zombie.level + zombie.hp*2 + zombie.damage*3)*type (as in, normal, epic, boss, whatever), it would solve some of the balancing issues. Granting money/exp for the challenge is a better way. Or when you actually add money, make zombies give, relatively, more/less exp and less/more money. :B
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I don't know if my game is running the way it should...everything is instantly dead and I can only see what I can kill by going to the new and losing EXP...I was wondering if this is right as there was something about "HP refresh"
Somehow, even if programmed they way it should, HP never wants to refresh, even tried tricks (and treats too !) to force it to refresh and it still doesn't want. Still working on that, sorry.
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I know the next update is REALLLYYYYYY slow to come, got more work than planned IRL + I want to add multiple big features at once.
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Needs better balancing for the epic bosses. I'm getting about the same exp from boss 16 as I am for epic 1, except boss 16 is a lot easier. Also, boss 25 has the same amount of health but gives a lot more exp. Maybe you could make a selector for choosing between zombies, bosses, and epic bosses, as well as a selector for which level of each one you want to go against. I stopped training against zombies as soon as I could kill the first boss and skipped the epic bosses. You could also get away with making the kills take longer for the bosses and epic bosses, but give more exp (and better items, resources, or perks in the future). Otherwise, good alpha.
Balancing ... A problem every developers gonna crash into a day or another. Even AAA+ games got that problem. Oh well, thanks for your opinion, though. Gonna be reviewed deeper and deeper for the next updates.
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Very similar to "Idle Mine" from Crovie. Go check it out. I'm sure you dont want to make a copy of that, so look at it and try to make something different/better. The zombie concept is good, but just upgrading stuff gets kind of boring fast. (Again, check idle mine to see what I mean.)
I know about Idle-mine, even though I'm more planning to go toward Anti-Idle : The Game's concept/ideas than Idle Mine. IMO, Idle Mine is REALLY too centered on idling, there is barely any interaction possible except upgrading and looking at your money going up. :(
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Can you Make Zombie Number a little bit smaller? i can't see the zombie number after 1000. And if you can Add some Epic Zombie at Normal Zombies 100-200-300 and so on and maybe a Lengendary Zombie at Normal Zombies 1000-2000-3000 and so on?
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at 10000 str 10020 EXP / point is too much . Can you do something with zombie number ? fix that please to save the zombie number.
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hp never goes down, only money when i (i assume) lose. no form of explanation whatsoever, for something that should not NEED any explanation. hp is worthless as far as i can tell, and 90% of the bosses have so much hp that youll always lose against them. honestly i cant see this "concept" going anywhere seeing as its barely even that at this point.
Best opinion I ever heard ... Really nice to see you read all my other comments here and there explaining the current problems I encountered (like the HP refresh bug). You know what an alpha game is, right ? If not, it proves your comment was totally useless here.
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inventory system and "city" system recommended
people are rescued when you kill zombies and enables collecting resources for building a shelter. Just try to develop through this if it fits in
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QUESTION OF THE DAY : Would you like to see a highscore system added ? If yes, which stats should be tracked (out of XP, which will, of course, be tracked ...)
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u need to have more stats and since its a zombie idle then u should have 2 idle modes 1) for killing zombies and upgrading stats 2) for searching and gathering which would provide the gold and items to upgrade weapons and other equips such as guns,ammo, crowbar ect ect. so in theory u would fight off zombies with a crowbar untill u could lvl up enough to search for better things but a more powerful weapon (even a 22) would still have to have ammo so u would always need to search but stay strong enough to kill zombs as well i know im making it sound more difficult then it is but if u need any more feedback or ideas hit me up
I'll first work on the stats + HP refresh problem then get deeper into features. Right now, that HP refresh annoys me as there is NO reason it doesn't refresh.
About stats, just finished a premise of a speed stat, need some more tweaking before being released, then gonna do agility and defense. :)
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I like the idea. I'd add more stats to spend experience on (like agility for dodge or crits, endurance for block or armor and so on). I'd also add gold and equipment drops with a store to spend the gold on. You could buy a blacksmith to improve equipment and a research facility for upgrades.
More stats, gold, equipment/equipment drops, store, blacksmith, researches ... Great ideas you got there ! I had some ideas about stats and equipment (as in weapons for now) but didn't think to add a store/blacksmith/research system into an idle-game. Always good to know people would like to see that in their game. :)
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like the concept cant wait for the full thing. it looks a little like idle mine right know but with the graphics it should be fine
Graphics ... Oh well, graphics ... Oooh goddamn graphic's god, why didn't you bless me ! ... More seriously, it will take some time to get worthy graphics but it WILL be done.
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Exp per str/hp needs to curve to level, also hp is useless, all you need is the str the one hit the mob/boss and it can't kill you.
The current curve is just a temporary system to check out if people like it or not. Apparently you don't as it is right now. Your opinion will count to the next "system". :)
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In case you got a game-breaking bug (who knows ?), PM me directly instead of commenting it here as I wouldn't be able to see it instantly.
Not as large as AI:TG, due to Tukkun being a super mega pro and imaginative guy but I'll try to go as far as possible (and as close as possible from AI:TG, of course).
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Planned features : Weapon system that would add to the strength, more zombies, bosses, fixing the HP refresh, weapon type (Thanks to Zhorker for that one)