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The jumping till feels really clunky. :\ - I know you changed it before but you should try to make it like so that there is a little recharging time before being able to jump again.
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You might want to remove the flashing thing at the start, it seems a bit unprofessional. Other than that, the game just needs a bit of bugfixing and better animation and it'll be pretty great!
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Also darkscanner it must be worse than buttongame bad, since button games always get high ratings. It's a cheap way of getting those idles though, just like idle games. Barely takes any effort
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The jumping feels way too stiff, it would be nice if you could stay in the air for some time. Knock down the gravity and then compensate by knocking down the jump power
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I was having second thoughts about taking it down but after seeing the shockingly low rating, I've been reassured. Is it really _button game_ bad though? Because that's about what the rating says...
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Well, I had been planing on finishing the last boss and making some improvements to the game, but since everyone hates it so much, despite the fact that I had many sleepless nights making my first game. I'll just take it down...
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suggestions at first glance: as right handed, it can be annoying switching back and forth from the arrow keys to the mouse to talk. maybe add asdw or spacebar to talk. Second, when first walking down, i fell down the land and no clue what had happened. after that, i was pretty much lost and had no clue what to do
Sadly It'd take a LOOOOONG time to fix the engine of the lack of AWSD controls and a hotkey for talking. Fixed the falling out of the small starting area problem by turning it into a medium sized tutorial zone, explaining the basics of the game.