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I'm thinking of a cross-game suggestion. A custom mission where a lobbyist gets paid by a Clout player to fake their death on the next Assassination Attempt that occurs on that clout character by bribing or other means. The Clout player then has the possibility to change nicks, and all investigations, scandals, and current Clout will vanish, including Clout Tiers, but they manage to keep their items and abilities. a nice saver that would require coordination between lobbyists and clout polititians and would cost a lot, but to this effect, it's worth the money.
The effect of this is too good and would make money too powerful. There's also not much reason for a congressperson to approach a lobbyist about something like this.
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It would be awesome if we could "lock" bills from passing. That way, we could equip the right equipment for clout points rather than bill points. It's annoying having someone pass a bill when you're not ready. I've had it happen three times.
It's not really required that you change equipment like that. Besides that, Congresspersons have no real way to suspend debate on a bill (aside from filibustering I suppose).
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I love the game, but when I play it the game says character auterization faliure after attempting an action like buying from store equiping items and playing bills. Help?
make sure you aren't trying to play through a proxy, you haven't been disconnected from kongregate (you see it in the sidebar if you are), and you haven't just had the game open forever. I think kong's session keys or whatever eventually expire.
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Absolutely not! Unless you play Conservatives here and have modded LCS to swap Liberal with Conservative... RIGHT GRAVE?
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Speaker of the House seems to have stalled again...I think it needs a better solution to this thin voting that keeps happening.
uh.... what? Nothing keeps happening. Nominations occur in the amount of time that I expect based on the required vote count. It requires around 100 just to get nominated.
i'll check and see if anyone acted on it. If anyone has it gets a lot harder to deal with removing it, and could be considered unfair by anyone who acted on it and effectively lost energy.
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How is foreign aid calculated relative to the budget. Are the figures subtracted hourly, daily, weekly? Trying to figure out whether decreasing aid is an effective measure of reducing the deficit.
It's kind of complicated, and I'm not really done with it yet. I'll update the help files when I am. In the meantime, I'd recommend focusing on normal bills for now. The way that FR affects things is kind of complicated and without an explanation you probably won't accomplish what you're trying to.
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Maybe I'm just doing something wrong, but sometimes I seem to have a very slow energy gain. Slower than 1e/8m. Does stress play a hand in this? I just gained one energy in about 10-20 minutes.
There's a game-wide script that runs on a cron job which restores 1 energy to everyone every 8 minutes. It won't be exact, but it definitely won't be off by anywhere near that much.
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I cant play a research comittee but i don't have any active bills and I'm pretty sure I haven't played it on anyone else's bill. When i try i get sent back to the status screen with this message Due to budgetary restrictions, each congressperson can now only commission a maximum of two simultaneous research committees.
No. Any chance of permanent death from using drugs would be far too severe a drawback and their use would be incredibly rare. This would make scandals incredibly rare, which would make investigations incredibly rare. That means people wouldn't ever get unelected, the paper would be mostly dead and there wouldn't be much point to utilizing most of the functionality of the game.
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does the 'declare' function work? Because if I go foreign relations, I can choose to increase, say, military aid for india (when it's at 0), but not declare military aid.
The idea is that if congresspersons are more highly paid, they'll be less likely to take bribes and do other corrupt things. Since congress does have the power to raise their own salaries, it's difficult to consider doing so "corruption" in and of itself. Greed, perhaps.
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we can easily pass an increase public health funding and a decrease public health funding bill in one day, congress, y u so stupid?!
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I apologize ahead of time if I don't make sense, but I've had this idea that the methods characters use to play for or against a bill could go into some sort of stat and your character could become known for personality quirks concerning them that are shown on biography type things that might grow as the character does.
That's kind of a neat idea. Thing is, it would require a lot of tracking and storage space, and I'm still not really sure how the game will perform under heavier loads. We've had much heavier loads in the past without issues, but I'd like to get the game up and running as 1.0.0 first with The Lobby and more people being active on both before I add potentially performance-degrading features (though cool they may be).
lol, yeah... not only that, but he's had 2-3 on all of his characters to my recollection. He's either damned lucky or found some way to increase his own chance for one at others' expense (probably jumps on rhetoric/SFD when it's up, mostly).
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In the case of Socialists being able to use 'Accuse Opponents of Socialism" it could be interpreted as them invoking the No True Scotsman fallacy or something.
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Incredible game, nothing else like it on Kongregate or elsewhere. Congratulations delosford for your brilliant production.
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I just had two ideas you've probably heard before. One was the ability to withdraw bills you've introduced. Probably would cost some clout to do that, to disincentives doing it, but I think it would be a nice option. Other idea, being able to introduce a bill to impeach the president. Not sure on the details for that one. Probably would want it to cost lots of clout, and likely make it like a binary bill, and/or require a vote after/if it passes. All I know is I'm sick of Socialist, and Liberal, and Green bills getting vetoed, but I don't want risk trying to assassinate the guy. Just some ideas I hadn't seen that I thought I'd throw out there.
I don't think anyone's suggested that first one, actually... why would you want to? Impeaching the president isn't a bad idea in theory, but there has to be some actual reason for impeachment. I'm not sure how to work that into the mechanic as suggested.
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Based on that theory (fun fact: i also thought about that before) nothing is random, they're just determined by parameters we have no idea of. However if you mix a constant key with something "random", i'd still have no problem with calling it a Pseudo-Random algorithm, even though i agree that there's no such thing as a pseudo-random output with this model of algorithms because if there's something random in the algorithm it changes things completely and the output is random due to that.
That's not how random number generators work. Nothing is random, so how do they mix something random with something not? If they already had a random number, there would be no generation of anything.
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Oh, you don't use cookies...Thought you did. My mistake. Algorithms nowadays are way safer than they were before...I also realize what you mean with your view of Pseudo-Random, I mean, if something is generated randomly, okay, but they are different from pseudo random numbers, atleast in the generation part, as it involves parts that are predictable, even though the output isn't. I guess that makes it Random numbers and Pseudo-Random Algorithms instead. Even if you use the standard Kong API for logins there's nothing wrong those days because the random number generated is probably HUUUUUUUUUUGE to even be bruteforced alone, unlike PHP in 2010. My comments were a mix of doubt, impulse, and worry. My bad.
Putting anything client-side for an online game is usually a horrible idea due to how easy it makes hacking. And again, either a fair die and "pseudo-random number generators" are both random, or neither is random. In theory, there are truly random events in the universe, but they could also be predictable based on things we don't yet understand. But we don't actually use those truly random events for any games of chance in real life.
They're randomly generated, but I assure you they do get sent out. Terribly sorry you haven't had the opportunity to collect on such a lucrative offer yet.
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Btw, it's a video from DEFCON, so it's not any script kiddie talking, i actually got worried, but forgot PHP has already been updated years ago to get safer than when that guy did that, so yeah...
As I said before: the video you watched has nothing to do with how this game works. "session" and "session key" are very general terms used for many things. I'm also not going to give out in-depth information on how the game works to help people hack it, and I have no idea why you think I would.
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If you use the same algorithm it is, and that is what i asked... I also disagree with the Pseudo-Random part, whereas you can mix something random with something not random, forming something Pseudo-Random. I just asked if you use something open source for your PHP Keys. Probably the standard kong API, but that's a whole different algorithm i guess, so meh.
Like I said: PHP session variable hacking has nothing to do with my game because I don't use PHP session variables or anything to do with cookies. Just because you see "session key" doesn't mean it's what you think it is. You can disagree with me all you want about pseudo random numbers... but you're wrong. The only useful definition for "random" that applies to real-world events deemed random (such as the toss of a fair die) is that it has a normal distribution and is generally very difficult to predict. Software-generated "pseudo-random" numbers fit this definition and are therefore just as random as any natural event used for gaming purposes.
um... illicit drugs aren't taxed, being that they're illegal. However, there will be bills that alter the price of drugs (and booze, also in the lobby).