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I was messing around with the lobby a bit and I'm looking forward to it. I was wondering though, are they going to be rules governing those of us playing both games? Will "self-dealing" be considered exploitation or will there be some limitations?
Anything I restrict will be hard-coded. Either you'll target your offers, but won't be able to target yourself... or you just won't actually be able to specifically target your offers (ie they'll be assigned based on a pool or collectively up for grabs). Offers and congressional interaction are the next features I'm adding to The Lobby, which is why I seemingly haven't done much on it for a while.
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That may be too high; $7-10k should be the minimum though, to avoid spam. I think if we started it out at about $10k, that'd be a good middle ground to begin with. A trial period might be beneficial, to see if it would be widely used, and what the price should be. But yeah, I think that in some circumstances, people would pay $10-15k for it.
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Don't think it would aid spam at 15k per use. And it could be used if you don't know if someone is a spy or not, and wish to communicate anonymously with them.
lol... well, I guess I wasn't planning on it being priced at 15k. You really think people would pay that? (this is not a rhetorical question. You're probably more involved in game strategy than I am.)
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Have an idea for a skullduggery mission: Send a secret message to a player. Done successfully, it would be anonymous. One possible failure is that it's traced to you. Another is that it never arrives. Has no scandal, but the risk is that the intended recipient discovers you as the sender.
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Got the following error when I clicked on my bill from the status page: Fatal error: Call to undefined function is_hospitalized() in /home/cabinca/public_html/clout/main.php on line 34
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@delos, from wikipedia: "In 2008, when US presidential candidate Barack Obama mentioned arugula during a speech to some Iowa farmers, he was criticized by the press as a "cultural elitist," though in truth the debate prompted the press to say that all the candidates were "elitist" in this respect. The Economist went so far as to brand Obama's Democratic supporters as "wine drinkers" and Hillary Clinton's as "beer drinkers," while emphasizing that the lifestyle of the latter bore little resemblance to those of her supposed constituency" arugula= rocket leaves
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Um...I ran two investigations on two different people, but only one of those investigations ended up appearing in the "Past Investigations" page.
Investigations self-clean, so if your new investigation targets someone you already have a better investigation for: you won't see another one. I also think they might self-clean in the case of total failure, so I guess you could get that if you've never investigated the person before.
Unfortunately with how the DB is structured I can't pull your total combined character lifetime in a dynamic way. There are leaderboards for clout in-game on the world page. Seeing your lifetime past CT4 is kind of intended as a "perk" of dying.
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I have a suggestion: being able to view lifetime clout at CT4, and seeing your 'carrer clout,' or total clout over all characters, would be kinda cool.
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suggestion for a relic "Obama's rocket leaves" description" a popular cuisine among elitists. also, a recommended foreign relations win bill, declare war on the United States.
Don't forget Germany. But yes, this is a much closer approximation to what the US actually does. Realistically it ends up costing us quite a lot of money, especially in the long run to maintain military bases and such. Then a weird situation happens where a good bit of the native populace actually lobby for the US military to stay because they funnel money into the local economy.
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I viewed my old profile and got this: "Warning: mysql_fetch_row(): supplied argument is not a valid MySQL result resource in /home/cabinca/public_html/clout/look.php on line 373"
I haven't really implemented rewards for winning one. It's kind of the assumption that the US will generally win, which means you should go to war mostly for the purpose of changing the government of the target country to one more friendly to us. It'll also generally improve their nation stats and relations with us such that trade will occur (which indirectly improves the nation).
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if a war we started is won, the person who introduced the bill should recieve a relevant relic. also anyone who votes against this war should recieve a discount on cigars.
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because even though they are in favor of the bill i don't think they'd like people taking bribes all around and ruining the reputation of the party as a whole
I think I designed it with the rationale that most aligned bills only loosely apply to your party, so your constituents might care if you're getting paid for it... whereas they wouldn't necessarily care otherwise. If you're getting paid for an in-party bill they of course don't care since your motives don't seem at all spurious.
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my liberal constituents object to me accepting a campaign contribution for decrerase protecting restrictions, but in the introduce bills page it is there. Why do I lose CS for this
If I recall, I purposefully made it so you'll lose CSP for contributions from non-party bills. It may be somewhat less restrictive than that, but I can't remember. I'll check into it to make sure.
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The president makes me want to stab him, with being all like, "That's a nice bill you just passed, be a shame, if I veto it Mwahaha" then some person comes around and kills the rest of the bill. i think i should just stop doing bills that take sorta long for me to pass
I did just realize it might be a good idea to put people in the hospital after an assassination attempt and make it so you have to leave manually (even after waking from a coma).
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so does that mean they only give slightly more clout than it costs to introduce them if they have minimal or no opposition?