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I'm starting to wonder about the direction we're going with the defensive gear. I'm having a hard time imagining any situation where optimal play doesn't involve changing gear, and adding special campaign appearances will make it best to log in to change gear briefly at certain times. What about maybe making defensive gear have it's own slots, and cost somewhere in the $100-200k range?
You're disregarding most of the changes I'm making to address this. You're also assuming that protective gear is much better than it is. It's specifically useful for CERTAIN playstyles. Other playstyles will gain little to no benefit from it.
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yay assassination proof armor! now all we need are camnets to prevent scandals being seen and "larcenic" to kill anyone who robs us!
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Defensive items! Now only if the store had those in stock before someone tried to assassinate me...
btw, how good are these defensive items?
They're in stock. Also, check the facebook page for a more detailed description of how defensive items differ from police protection. Defenseive items are best when you're a rare assassination target and don't do a lot of drugs.
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when people are assassinating each other that much that Q has to put defensive equipment in the game YOU KNOW SOMETHING IS WRONG !!!!!!!!
no other solutions really made sense. It also allows me to do some more interesting things with some aspects of The Lobby that I was a bit worried about. The Lobby and Clout use the same items/stats across both games, in case you didn't know already.
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"Constituents of The Conservative Party have started running campaigns against their incumbent congresspersons. The citizens in question reportedly feel that those currently in office under the party banner are failing to live up to expectations. This is presumably due to the state of laws in the nation, as they are currently very disparate from party ideals.
Constituents of The Green Party have started running campaigns against their incumbent congresspersons. The citizens in question reportedly feel that those currently in office under the party banner are failing to live up to expectations. This is presumably due to the state of laws in the nation, as they are currently very disparate from party ideals."
Is there any way I could get a breakdown on this mechanic? I'd assume for libs health and happiness are more important to our base, while tax rate is not, but I'd appreciate more than my own applied logic to go on.
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So, other than a guaranteed seat in the next election, ending committees early and stickying in Global, what special powers DOES the speaker have??
well, you just named 3 powers. So that would be more than no powers. I'm planning on implementing a way for them to clear all committees off a bill (stuff like research committee, oversight committee, etc).
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you should make an australian version of the game where the only abilities are half hearted punditry and wildcard. and the only bills are repeal/establish carbon tax.
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07/20/13 12:16 -- During a speech in a public area, an assassin made an unccessful attempt on your life. If their aim was better, you'd be dead.
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Bug Report: I got a message on my status page that someone tried to kill me. I had no stress gain, and it's not in the examiner.
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Congressperson Green thought it would be clever to make a bunch of alts to boost their own bills. Congressperson Green now has 0 cash, 0 clout, 0 csp and 20 health. Have fun, Congressperson Green. I really loled when I saw this on clout news !!!
Really? Tell you what: get as many red stats as you can, and tell me how that works out for you EOD monday. Oh, also, do recall that Martial Law is a red stat of sorts, too.
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Oh, and maybe change the "Invalid Selection." message to "You can't introduce that bill because xyz is opposed, yada yada yada..." or something like given the ambiguity and confusingness of "Invalid selection."
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I can't introduce any Foreign Relations bills, and when I try, I get an "Invalid Selection" message in my status page.
There are known issues with the algorithm he suggested, I wish to write all algorithms myself to increase opacity, the values he used for CSP are not realistically useful in gameplay terms, and as I said I have plans to do something similar in a different way already anyway.
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Correction from Part 1: Player #3 should lose 80 CSP, not 70. Similar to a Borda Count poll system (http://en.wikipedia.org/wiki/Borda_count).
I will be designing any algorithms for the game myself, as that way I am the only one who knows about them. I do have plans to improve the electoral system for VIPs in the future based on red stats and current party proportions.
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(pt. 2) The only issues with this equation are that 1) If the player is ranked, say, 12, it'll ADD the reverse amount of CSP. 2) If current happiness is higher than the threshold, then it will add the reverse amount to players' CSP. Both of these are easily fixed by a simple "IF (Player's clout ranking is >11 && Happiness is < whatever threshold is set) {subtract E from player's CSP}" -type PHP statement. So, now that I've done maybe a tenth of the work to implement it, maybe you'll make it happen?? :P
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(pt. 1) Idea from Jerald's post in Global: If happiness gets too low, chances of a different party winning the presidency and cabinet positions should increase. Additionally, those in the top 10 should lose CSP when it gets too low, based on their ranking. For instance, if happiness is at 0% an Player A is #1, they should lose 100 CSP per day. Player B (#2) should lose 90 CSP, and #3 should lose 70 and so on. This should decrease based on whatever level happiness is at, and when happiness is at 100%, it should stop. Best explained by the following: A=Amount of CSP to be lost by #1 at 0% happiness, B=Happiness Threshold (or the point that public happiness must exceed for those in top 10 to stop losing CSP), C=Current Happiness, D=Ranking in top 10, E=CSP lost by Player. Therefore: E=(A*((11-D))/10)*(B-C). (cont.)