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Stopped at around Danger 7 to see how much longer till I was finished... apparently it ends at Danger 120-something... I don't really feel like holding W for that long so I am out. This game could easily be much better but there are too many things forcing you to play the way the game wants you to play.
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Whenever a parasite lands on a parasite (those things that attach to blocks and kill them over time) the game crashes. I'm looking at you xukaekees-1, with those two right-launching parasites right next to eachother B|
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There is a bug in the Game.
When you have all upgrades, and there is only the Button to get cristals left, smash it, as fast as you can!! You can get up to 1000cristals in no time!! ++
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Got repetitive really fast. And while that in itself isn't a bad thing, there didn't seem to be much progression to warrant it. Needs to either feel like you're getting something/somewhere, or needs to end sooner. On another note, the scale ratios for certain weapons are disappointing; and certain things like the shield, homemade weapons and missile launchers feel a little less useful than the laser and rifle. The ship design is also worth shaking a few heads at, feeling more like a flying office complex or moving space station. The pace of the game is also a tad bit slow, but that's the least of the problems. The mechanics of the game are solid, and the potential is there. Nothing special to see here.
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This game was fun until I discovered I am not getting enough spacemen to make more advanced guns so I can kill the boss fast enough. The game gets more advanced faster than I can ramp up making this more of a grind ontop of having so many levels. This plays like an unfinished beta.
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My building/spaceship got stuck on the side and I couldn't escape. Can you allow us to fly backwards below the edge of the screen?
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It seems the "magnet" after a boss fight has a limit to the number of items it picks up. The result? Several engineers lost. Not that the custom guns are that useful (never used one and I'm at lvl 41), but that still sucks.
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i finished the game ... a simple image of long neck dinosaur in a big garden & 2 couple astronauts look to him ... with a massage the galaxy is saved & a trophy .. !!!
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This game isn't bad. It improved in some areas over the previous. Two things that were better however, was more boss variety, and lasers targeted the weakest enemy, rather than getting stuck targeting the strongest, letting the weak ones deal tons of damage.
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+alien weapon,+ cristal and engeners, + UP, - levels (really too much after L40-50 it bekam boring), - time for boss explosion (some time the game explosion is the the 50% of the boss battle)
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WTF?! why did the wearpons just change their specifications some time? I have noticed the lasers (bought and installed on a ship) turned from 5-7 dmg at 0.28-0.13 reload to 43 (!!!) dmg at 1.5 sec reload! I didn`t touch them, level before they had one given sprcs, and level after - absolutely another.... WTF?
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Dev idea: add difficulty modifications. For example, hard mode might give 2x gems and insane mode might give 3x gems. In these modes, maybe destroyed modules are destroyed forever (not restored on level end).
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Dev idea: allow ship configurations to be saved and vary the maximum ship width for some levels. For example, if the max ship width is 5 platforms, then any excess platforms need to be removed for that planet.
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Nice game. The early bosses (around levels 4-10) are a bit of a challenge, but once the Support Call item is available (especially the upgraded versions), the boss battles are simply click-click-click to launch the Support Calls. I'm only on level 22, but I can't see continuing the game to its completion - the difficulty is ramping up slower than the upgrades, so I simply cruised through the last 10-15 planets.
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Most of the flaws of this game have been pointed out already so I will just mention this one pet peeve i have. Do the bosses of each level really have to spend 10+ seconds exploding before I'm allowed to leave? That really gets on your nerves after a while.
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I liked the game and while I agree with others here about upgrade paths and choices are limited - I also wish the path was more maze like and we could go backwards not just up arrow and slam into bosses.. moving bosses could be interesting if not tougher... and that parasite that clings on and destroys whatever is on a tile is fine but we should be able to attack it like anything else - but much worse and why I won't play again, I've lost my progress 3 times - this last time I had reached like Danger 68 or something and had captured every planet along the way.. and no I didn't reset my cache or cleared my cache or anything... [other Congregate games are fine] lame.
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Guide To Cheatily Winning: have weapons in front, slam into bosses, have weapons be outside of where the bosses can hit them, win by haxx.
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Tip: Even after you run out of fuel you can still keep firing and possibly beat the boss. Just don't run out of fire power or your pilot.
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the laser is the key for victory ... its a must to make at least the 3 back line of your ship by fully upgraded laser so you will finish monsters faster than they could damage you ..also put 3 shield one in the middle which must be the strongest & 2 in the corner to sustain the lurks haunting ...the command & battery must be in the far back angels or you will simply lose every thing you collect after a monster had destroyed your collectors & has died right after destroying your command ... i used 3 collectors & 3 batteries then when the battery reached level 10 i replaced 2 of them with 2 collectors ... when the collectors are totally full quit the batel & replay it to save what you collected ... rocket launchers & homemade are very useless ... alien guns below lvl 24 only good for their high price ... above level 24 alien gun will be gorgeously strong , durable , highly ranged with bow like attack so you could replace the machine guns which is only useful for 1st line & weak enemies
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Overall, the game has promise but the rough edges detract from the game. The odd upgrade behavior, the imbalance of the upgrades and the repetitive nature take a toll on the game.
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I won a boss fight, but the boss destroyed one of my grabbers. Grabber had one new platform inside it, but at end of the stage magnet didn't pick it up. Now i only have 44 platforms and no way to get the last one. This should be fixed as soon as possible, since it's really frustrating.
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So, what now? I'm Level 75, have alle upgrades, six grabbers (full at the end of the level) and the game is just boring now. Every bossfight is under 5sec. The Lasers are full upgraded and 4 Supports ripp every boss appart. The "selfbuild weapons" with 40 Ingeners involved are so weak... The next game of this series needs some major balancing!
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If you had actual tactical options during the boss battle, it would be so much more interesting. I just find myself falling asleep because I can't actually change WHERE they attack and the game stops if it loses Focus. Fail.
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In order of importance:
(1) Support Call - You can go through most of the game with just these. Spam multiple calls at every boss
(2) Lasers - They will be your bread and butter through the first parts of the game. Riffle Guns will always be useless, and Rockets will only be useful after they're upgraded past level 10
(3) Shields - They'll keep you alive during most of the bosses until you get support calls
(4) Grabbers - Always have 4 on your ship, and slow down so that they can fill up. Later in the game, you'll want to relocate these to the right-side of your ship so that your mothership can pick up your goodies when they get destroyed by bosses that ignore shields
- around Danger level 12, you'll need to relocate your cockpit to the bottom left or right-hand corners when you reach bosses that ignore shields
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Just quit commenting... As you can see, the dev doesn't care about us or the game. Look at every single great comment! No responses? There you go- proof -_-
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The upgrade mechanism is flawed. You should select your upgrade and then only have one "okay" button at the bottom. We are trained to have an okay, cancel option in other systems so haveing two "okays" means we select the upgrade we want and then often click the wrong okay button. I've done that so many times it is frustrating and I ended up restarting the game.
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I encountered a very weird and debilitating bug: the game started ignoring any yellow crystals i collected, so i could not build any weapons with colored crytals anymore :(
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And also, as many have said, balancing, progression, and levels are completely broken in this game. A real shame since the actual game play had potential.
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Only stop for alien guns. They don't max out at 20 like all other weapons. A lvl 43 alien gun has over 500,000 hp, crazy range and damage, and destroys everything it touches.
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"Congratulations, Galaxy Is Saved", Achievement "For Win All Levels" Unlocked. Attempts to return to game. Sees All weapons gone, all money gone, all leveled up items gone, all unlocked planets gone. You've been warned.
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So i'm only at danger 25 so i'm not quite sure with this. Shields are your friend, put them all in front and another 2(1 each) in the left and right behind the other shields in the front (this is for those launching bugs that destroy the shields in the corner, make sure to upgrade them often too). behind the middle shields would be rockets to pack some punch, behind those rockets would be some lasers for long ranged fighting. The cabin, fuel tanks, and grabbers should be at the back to prevent immediate destruction from the boss. 3-4 fuel tanks should be enough as long as upgraded, same with grabbers(could be less). Areas surrounding the rockets and lasers could be surrounded with alien guns, home made guns, and rifle guns(or more lasers and rockets, whichever works best). Lastly, support calls are your best friend, take 2 or 3 of them beside your cabin and unleash its mighty power on the boss!! HAHAHAHA. (PS: Beware of the skeletal arms, shuriken spit, and the lawn mower xD)