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I love the concept, and want to see a much richer sequel.
The amount of stuff in the background is mind boogling, and while I understand the board game's mechanics, eventually I just chose the Ninja's for the money and advanced from Africa/Australia; alot of complexity that needs to be diminished for better strategy, but I can't really come up with a method of doing that.
All in all, I liked it.
We tried a few different approaches to lower the complexity (especially for the new player who skips the tutorial) before the release but we felt that the game would have been "watered down". That's why we made the national actions not really necessary to win the game in easy/normal. We also wanted to mix better the lore between the evil organizations and some kind of quests but then the game didn't feel right, while letting you jump into the action was what we felt was better. However we really want to see a sequel in the future, too, but we still have a lot to learn about what works in conspiracy! and what doesn't: every feedback is welcome! thanks!
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Whoops! Sorry for the slow loading! A last-minute-before-the-release-introduced-bug (now fixed!) that couldn't be tested while not deployed on kongregate! Now it's fixed, thanks for reporting the bug! If you find more, please use the "report bug" link in the "Game" tab, your feedback is appreciated!