Expecting a Call

Expecting a Call

by devwil
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Expecting a Call

Rating:
2.5
Released: December 17, 2011
Last updated: December 17, 2011
Developer: devwil

Tags for Expecting a Call

Description

Entered into the Ludum Dare 22 competition and created in less than seven hours. The theme was 'Alone'.

Expecting a Call is a game in which you play as sixteen separate individuals, each anxiously awaiting a phone call in their apartment.

How to Play

Left-click on an apartment to make its tenant answer the phone.

Developer Updates

Dec 17, 2011 1:00am

Check out my other Ludum Dare 22 entry, Tyranny

Comments

0/1000
Gameguy602 avatar

Gameguy602

Jul. 15, 2012

8
0

So... It's whack a mole, but you made it people and phones instead of moles. It kind of takes away from the "alone" theme you started with, because they will continue to get calls every few seconds until the player decides to stop playing a minigame.

Coranz avatar

Coranz

Dec. 17, 2011

10
1

Fun time waster. Only 1 question though: How do you win?

devwil
devwil Developer

There's no endgame or lose condition. I couldn't think of a good way to implement one of those things without muddying what I was trying to express with the game. All I could come up with is penalizing players who miss calls, but I didn't really know where to go from there. I didn't feel like that idea by itself would've made the game more fun. Maybe I was mistaken!

demonking879 avatar

demonking879

Jan. 03, 2012

3
0

or how about make it two where you have a certain amount of time to click as many phone call things and if you run out you could have a submit your score and have ppl keep trying and trying to get the highest score on that list? just suggestions

SkeloPatch avatar

SkeloPatch

Dec. 17, 2011

7
2

Fun game :) I can see this getting lots of plays ! good work :D

11thcup avatar

11thcup

Dec. 17, 2011

7
3

I can see how the question of how to make it "end" etc. could be hard, but as it is, you can rack up as many points as you want if you just keep playing long enough. That takes away a lot of the urgency of trying to catch each "call". Also, I really liked the premise, but I started thinking pretty soon that all of these people get a lot of phone calls. Rather than people anxiously awaiting calls at home, it feels more like overworked office workers desperately trying to answer calls. These people seriously get a lot of phone calls to be "anxiously" waiting for each one.

devwil
devwil Developer

I don't think you're wrong. I also think it means the game is successful. :) Oh, artgames. :P

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