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wery cool game for how little it has right now. Mid to late prestige did feel a bit grindy and boring but once i presticeged it got way more fun.
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...I guess it's nice to have a little reward for getting to the end. I don't know why I put in the time to get all the upgrades the first time, but at least it was easy the second time around.
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Fun at first because despite the upgrade cap you see a prestige option to give you motivation; And then you hit the prestige option and realizes that the game couldn't even be bothered to make the prestige unlimited, because having any infinite scaling in your idle game would be too much fun.
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I see a lot of people complaining about "luck" or "wait" times, meanwhile I'm using that time to observe the trajectories and getting consistent 14-16 strings.
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The disappearing animation is too slow... It is really frustrating when the ball should collide with that pop, but some invisible timer is done so it doesn't count... the visual is your entire game... you shouldn't have a visual that doesn't follow the data.
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i agree with others in that the prestige is sort of pointless, you beat the game again in 4-5 rounds and then there is nothing to do but try for a longer chain
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If you want all achievements get the "no ball popped" first. There is no way to reset your progress, so once you complete the game or have lots of upgrades you will NOT be able to get it (unless you clear your cache and reset that way:).
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Quick game, interesting concept, wish the cost of upgrades didnt spike so much, wish prestiege would actually mean something. 3/5 could be better.
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nice relaxing game. first run through can be a bit grindy if you lack luck, 2nd time was a lot faster, basically you get a cahin of 2-3 bonus right at the start wich helps a lot
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Just click your first Ball at the cross of the "T in LET'S PLAY!" - there I've got a chain reaction of mostly 11 or above :)
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The animation of the bubbles dissappearing is really annoying, you should either just have em instantly vanish, or be able to still get the balls to collide with them, when they're disappearing.
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Really starts to drag once you get to the 400,000 upgrades. You have to do like 4 perfect pops for each upgrade at that point.
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Don't like the heavy reliance on streaks. Right now I just had one total clear worth 2 million and another total clear worth 5.5 billion.
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This could have a tag as a 5-minute game. With strategic corner placement, billion-dollar chains are easy and it's over too soon.
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As there is no bonus for clearing the screen, I found it better to ignore the "pop size" upgrade. The bigger pop size increases the chances of popping another bubble, but actually decreases the chances of multiplying.
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Good game - like others have said, maybe a bonus for a total clear, and upgrades can feel expensive. Would make for a good sequel, you could add some like ball speed, color combos, etc.
Otherwise, great game, simplistic in nature but I'm having fun playing it. Good game.
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Love the game. Please keep adding to it. More prestige, higher level upgrades, maybe unlockable larger grid. I don't know, but you must keep adding to it!
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It feels kind of weird that pop size has some fairly negative effects on your chain multiplier (near-simultaneous pops don't provide additional chain bonus).
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Cool game, easy to understand and nice achivements, but cud youse an upgrade. It cud be a little longer with more achivements, and maybe some more prestiges. ^^