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Had to lower rating, mission 11 is too unbalanced, still beatable but the lack of balance detracts from the enjoyability.
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I built a red-white deck and rushed through all missions and challenges without dying once
Playing Magic for 6 years helped a bit ^.^
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Occasionally, my one-turn aura cards (like Patience) did not disappear at the end of the turn, so I could not attack, and neither could my opponent.
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great game, although the AI sucks, PLEASE UPDATE IT, it doesn't understand that cards>life and makes retarded attacks and blocks
umm, and purple is friggin overpowered, try 5x Council Watchman, Feral Wolves, Markov's Library, Power Drain, Myrkin Spy
it is too good
for those who play mtg, it's aggro with heaps of disruption, leaves opponent with no cards and no power
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Cool cards game, not as good as The Necronomicon, but still awesome. The art is amazing and the gameplay is easy and interesting. It deserves the rate it has. 4/5
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I kinda liked the system. I think the colours are way outbalanced though... Challenges were very easy (I did it after all missions with most of the blue cards). I used X9 destroyers and sentry robots for the last 100hp challenge! Total annihilation.
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so ausome there arn't words for it. I hope there will be a 2nd one with more cards and veriety. Blue is coolest, but it is best when combined with purple.
PS love the captions on the cards, it gives them meaning.
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Complete the "apocalypse" difficulty setting Play PlanetDefender when you are ready for your next challenge VICTORY!!!!!
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4/5 -- Quite neat, but needs a bit more variety in the cards, and a bit better balance for multicolor decks. Maybe revamp the power system so that there's only 1 power you increase and you can spend it on any color you like? Multicolor decks are pretty slow as it is.
As for decks: I built a red/white soldier deck, all extra-cheap cannon fodder with a few red guys that get tougher with more soldiers out, and the only white were archers and acolytes that cost 1W -- basically more fodder to pump up the commanders. Once I slimmed it down to 30 cards, took out all the expensive stuff and added battle cry (I think? +2str for the turn), it steamrolled everything in challenge mode. My deck only needed 1W power, but true multicolor decks are so slow you die before you get in your power moves.
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Just a hint for people having trouble with the Blackgaurd challenges: Blackgaurd is practically shutdown by Solarians
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Jamesb01, this seems to be a bug with Enforced Silence in general as I had it happen a couple of times in the campaign missions. I even had it happen when I played it.