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cute. easy. not too long. and finally cannons large enough to see without having to be right on top of the screen. all in all i rather like it. just would love the acomplishments explained
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Guide: Make sure your anti-vehicle goes FIRST! WHen you kill them, infantry come out, so you dont want to kill them late. Set Artillery to Strongest so they will target the big HP vehicles first. Start with a few EMP and then many Artillery... they do decent damage vs early infantry and cover your vehicle later.
NEXT, Mortars are the key to the game. Upgrade them ASAP for more damage AND SPLASH! They go right behind the artillery. Behind them, machine guns. Use SAMS for anti-air...dont try to use many machine guns.
FOCUS on upgrading 1 tower instead of spreading it out. 1 big one has same damage/cost ratio, BUT lots more range and splash.
MICROWAVE tower sucks. Avoid it!
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gd game but it needs the option of choosing the difficulty becos i find it too hard and therefore dont find it as fun as it could be
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The achievements it gives you are meaningless as it doesnt say why you get them.
Really needs something to indicate which wave its on so you know how much more time you'll be wasting.
(Tell me if I'm just being blind)
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I played the last level, and it was freaking amazing. If you don't like the first few because the towers are too big, PLAY THE LAST LEVEL
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Fun, fun game. I hope you make a number 2 and it gets badges because there are a few fixes you could make. Just upgrading one well placed morter tower and one sam tower will kick almost any levels ass (haven't played the last few). So even out the towers and add a few more
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good start, a little bit of polish and it might be badge worthy.
Would also be nice if there was a "key" to explain the medals.
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pretty cool game, but the towers were a bit limited as far as options. mortar for ground troops with pinch points and sams to destroy the air threat.
Could definitely use some TLC to make it a much better game. Concept was cool with a war theme, but needs more to be a great TD
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Was extremely easy to get all gold awards... Fun game. Lack of medal explanation is a small disappointment. Very great idea and implementation
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Too hard. About 200 lives on level one. It goes on forever and i ask, why do the towers take up 4 slots? Also, its got mild graphics, small selection of towers and the towers cant kill. 2/5
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Relatively easy, but I like the concept and the strategy/style of play. Very addictive, all in all as well. 4/5 for now.
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Nice TD game, I like the different map sizes and 'terrain' models. The 'blank' map area with semi-intelligent enemies is key to a good TD game. I'd like to see a TD game where the map is 'blank', but has 'terrain' that affects range and field of fire.
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it keeps you thinking at least, but it still has bad points. The maps aren't the same size, period, I think it's a little stupid the enemy soldiers can't go at an angle, but they have to move 4 directions.
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I like the tower prioritization idea, and generally like the concept. A little fine-tuning on the difficulty would make this even better.
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Not challenging enough to hold my interest for long. I beat every level with minimal effort. I thought it was clever that the spawns were animated as tanks full of soldiers and liked that the maps varied in size and obstacles, so the game has potential. There just needs to be an increase in the difficulty before I'd rate it higher. 3/5
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At first I thought the game was too hard, then after a few more plays I realized it was the opposite - just spam basic towers in the beginning of each map and then upgrade them later, and boom - no leaks.
And yes, the mortar tower is pretty ridiculous. I go half and half, mortar and artillery, and just slaughter everything.