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You capped speed at 100 which is fine, but any excess speed earned should be earned as a buffer for when fighting things that penalizes speed like turtles, pretty please :D
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Skill tooltip description is offscreen
Also I think you should realy change how speed scale up, because once you get closer to 0 it's exponentialy better until it's 0, try to make the speed value increase and fill a bar, and having high speed simply multi-attack, this change thie current exponential scaling to a linear one
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speed is calculated in seconds that is why 1000 = 1 second 100 = 1/10th of a second, that is why the number is going down
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Fun little idle game! My instincts to ignore anything that decreases my speed pretty well paid off; made it through all prestige levels near-instantly, because I dropped my speed down to the minimum value and was able to kill absolutely everything before their first turn.
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i really like how some monsters give negatives aswell as positives. gives a feel of building your class when there is choice.
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suggestion: add some items we can farm from enemys without gain of character improvement, after we defeted them.Then we can craft equipment for another improve of character points.
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Just shy of two hours of casual play to have all the "end" power ups and kill all the things. For anyone who's curious.
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I was just wondering about absorbing speed.. at this moment my speed goes down when I fight an enemy that shows I would absorb speed, I would suspect my speed would go up...
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Something to keep in mind for further development: speed scales way to good, to the point that killing turtles and ogres has the potential to halve your dps
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I feel something is wrong with your "Random" function, enemies with 50% dodge rate dodges me 4 attacks in a row a lot (it should had a 6.25% chance of happen).
Could you check it?
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nice - Im enjoying this, even though is pretty basic. Would love to see it develop into a larger game. Happy with the 'amateur' graphics. Reminds me of NGU style.
PLEASE KEEP DEVELOPING AND UPDATING
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So, I'm at prestige 3, killed the necromancer and instead of prestige again I just decided to kill everything. But now I'm stuck and I can't prestige again, what to do?
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Autofight just fights the one creature, would be awesome to continue to the next monster when the first one has died the max times. At this point its not truly an idle game as you have to babysit it every 1-5min depending on how far into the game you are
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Recovery State is not working for me -> i dont get any life out of battle, so I cant do much.. I just die vs first enemy and need to reset to get Life back
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Good game, but i find some bug, which broke it. If u take small speed bonus, u literally take 100 speed, if u have before kill 1400 or 1800 speed, after choice reward your speed become 100, not a 1300 or 1700, so u start attack all mobs at 0.1 sec per attack, and that thing broke other game mechanic
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For what they currently give the evil spirit is not worth the effort. Enormous dodge rate, very low stat gain. The fact that their cap's 300 kills doesn't make them more enticing. Crits are nice and all but I need to HIT FIRST.
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Echoing what other people are saying about dodge -- the percentage feels way, way off. Fighting the thief with a 30% dodge against ~4.5% precision, I often see him dodge 5 or 6 times in a row, but I've never hit him 5 times in a row, which should be much more likely. I don't think I ever see magic strings of crits, either.
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Love the game overall. The dodge calculation is way off though, I'd take another look at that and maybe precision.
I thought maybe I was just noticing when I missed too many times, but nope, even out of 100 or 200 attacks enemies consistently dodge way too much.
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Fire damage leaves bad guys alive at negative health. Especially noticeable when going after the wind elementars, all dodging over and over again at -10 or -20 health.
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I would love to see a prestige award after getting the first few boosts, to be a x% chance to kill and absorb 2 monsters at once instead of just one
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Getting silenced by wind elemental and it only goes off when he finishes his turn rather than on my character's turn. Not sure if this is intended, as usually statuses are removed when target turn is done:)
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precision doesn't work. i have 50.6 precision, evil spirit has 50 dodge. so theoretically i should hit it every time. it dodged 10 out of 18 attacks. right on par with it's 50% dodge, but completely ignores precision
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I really like the concept of the game and hope for future updates. A thing i disliked so far is, if you go beyond 100 speed and then go for the negative speed gain enemies, you still decrease though you should have some stats "banked".