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So I've been hitting spider, and I hit and it's still alive, then the poison procs bringing it to negative hp and still actively fighting me. It stays alive till the next time it gets hit when it realizes it is at negative hp and dies.
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Guys, before making a 2nd prestige layer, let this dev finish the first, don't overwork the dev and also quality>quantity
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It feels like something is fishy with the rng, assassin seems to be dodging way more often than 60% of the time, and the 20% instakill often procs 5 times in a row. Maybe I am just being unlucky...
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it's actually possible to cheat the regen system, by doing the assassin before the turtle, because the assassin won't force your regen into negative. I think it should. If you want to jump past them, you should be willing to accept the degenerative effect of negative regen.
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Definitely something odd with dodge, Thief appears to dodge more than half when his stated dodge rate is 30%. Like he consistently gets 5+ dodge streaks while I never seem to land more than 2 hits in a row.
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It's so sad how people rate games before they've been updated, this game has a really caring developer and the game is now already worth far more than a 3,4 I think.
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Update: Dodge and precision don't work as intended. I just had water elementar dodge my attacks, while he doesn't have any dodge chance.
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it feels like dodge isn't working correctly and precision makes things worse. i'm not sure, since it's hard to get numbers, but I feel like dodge happens more often than it should. With prestige it seems to get even worse.
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for some reason in my run, after beating the flying eye i picked the small regeneration boost and it made me have 1000 speed stat, which allowed me to instantly kill the necromancer
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It looks like you round down the speed or something. It seems to be capped at minimum of 100 which is fine, but when I reach 100 it looks like it becomes 0. My damage bar is full all the time and I kill everything in no time.
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Should clarify the reset is not prestige, I was the prestige stat and it said = last boss killed and I assumed the creatures with only 1 life were bosses, so i was 3/4 of the way through the bosses and reset.
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could you maybe change how dodge works? my reasoning is that a enemy with 10% dodge (after precision calculations) avoids damage way to often
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So I killed the Evil Eye, I asked for a small damage boost and then nothing happens. No New Game +/Prestige appearing. No button to click. The Reset button doesn't work either. Still, really cool concept, I hope you'll add content on top of that!
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Speed has a bug/feature. If you get to 100 speed, you can't get any faster. So all speed bonuses get lost after you hit 100. I lost several units of speed because I was avoiding the ones that slowed me down...
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@akjoltoy - You should try reading the tooltips for stats before declaring something a bug. Higher speed number = slower attacks.
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Yeesh. Lot of people who don't understand basic statistics or how the attacks work. You're doing great, this is one of those idle games I've always wanted.
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Lol I'm fighting the turtle which is supposed to slow down my speed by 1 each time, but when I look in stats, it's clearly increasing by one each attack.
What an obvious bug. Terrible game. Brainless dev.
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The dodge mechanic gets so annoying at times, would you consider taking it out or reducing the dodge rates? I can kill water elemental easily but the wind elemental dodges at least 5 times before killing nearly everytime.
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It would be AWESOME if u could overhit monsters. Like if monsters have 10 hp and u hit for 20 u kill 2 monters instead of 1
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Maybe after the first run you could make an option for the autofight to bridge to the next enemy automatically. Also general question. With the new prestige system. Do you get the boost permanently for third runs and beyond, and do they stack if you get the same boost?
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I'd love if there were more monsters with negative "bonuses", so you can specialise in certain builds instead of just killing everything and being just a tiny bit slower.
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for all the people complaining about SPEED. Speed is calculated how much wait time before you attack. 2500 speed means you attack once every 2.5 secs. 1000 speed = 1 attack every 1 second. and there is a possibility to bring the speed to 100 which equals to 10 hits per second
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I don't quite understand the complaints of it being slow. I enjoy the pace it has currently. I just you continue to add more to this since I greatly enjoy the concept of gaining strength as you kill things as apposed to the over used xp mechanics everyone has used.