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@noah9942 There is a way to arrange the order of the enemies, but i think you get that option after 3. restart (after killing 3. boss). Anyway, it is a very useful thing, as sometimes you want to fight against some opponents earlier than later, and you can even skip fighting bunch of them, especially later on after you get some useful skill points.
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there needs to be a way to make autofight stay away from certain enemies. when my dps drops to 8% of what it used to be because my speed goes from 110 to 1400 because it made me fight the turtles, it kinda ruins the run and with no way to restart that prestige, it makes things take soooo much longer. the -speed enemies should never even be considered as useful.
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While autofight is on the numbers in the dungeon don't update allowing you to kill monsters beyond the normal limits.
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Imagine getting hyped seeing a new update and then discover the only thing you get is a slight boost from kongpanions...
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Refreshed the page due to the enemy numbers not updating bug.
Game changelog - updated 1 minute ago after not getting updated since April. *surprised Pikachu face*
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noticed that fighting the assassin when you don't have in-fight regen means that it cycles you repeatedly between 0 and 1 regen/turn
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There is still no way to reset the dungeon. My autofight went through minus speed and now I'm basically stuck and cannot beat the stage I'm at. The only option would be a FULL WIPE of EVERYTHING.
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Just to show the importance of moving the enemies around. With maxed prestige and default kill order, 2½ hours to finish. With organized order, less than 30 minutes.
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on the not updating enemies glitch: you can kill enemies over the limit and get more stats than intended. For example, I killed 3 vampires, and got 24% lifesteal
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me:Wow the flying eye looks like eye of cthulhu from terraria and the picture when you look on absorber looks like ainz game:Any similarity with other books games or movies is just coincidence and result of your fertile imagination.
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If any more updates are coming, either an Auto-Prestige option (for even more idling) or more points per Prestige would be nice.
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Wow, this game has improved over time. Congrats to the dev. I just went back to it and am hooked again. I wish all devs kept working on their promising games.
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Found a pretty game breaking bug. The dungeon kill count does not update properly so you can challenge any monster past the limit by manually clicking on its icon. I have 120 fire right now from fighting the hydra.
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you really need to fix the prestige system 1 per run is just far to low
also just get rid of the reduction of speed turtles and such give its just annoying
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The number killed doesn't update unless you press autokill. This means you can refight completed enemies to rack up extra stats. It can break the game if you keep playing the best rewards.
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BTW there is a huge game breaking bug with the small speed boost skill. You can achieve max speed (100) and then if you have over 100 SSpeed you can reset the skill and set it again and you will have negative attack speed, completely breaking the game.
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20 points after maxing out the skills and still think its a nice game to play while playing other games etc... nice concept way less buggier then in the begining and developer actively patches it great game deserves more people playing it
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The dungeon page doesn't update properly.
I can fight beyond the enemy cap as long as I don't press the autobattle button.
By fighting the necromancer 10 times I became immortal.
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"Any similarity with other books, games or movies is just a coincidence and results of your fertile imagination" i love that
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You still can totally F your game by killing horned turtles. Then you get ~1600 spd and no way to kill last boss to prestige.
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At some point the game crapped out and i cant even pick enemies to fight! Biggest problem is, even a hard reset didnt save it.. Love the game tho
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If you get around 115 speed and then kill the Chrome Avatar, instead of going down to 110 speed and saving the rest, you go down to 15 speed and every attack you make comes out instantly.
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after a while, the log gets useless because there is damage,regen,lifesteal,poison,burn,stim,bury,rot,bleed,stun,double,slow,counter,silence,invert,rot,etc so it scrolls so fast that you cant really see anything
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number of enemies killed doesn't update properly on the main page. i can fight one more monster every time i click on it's image even after reaching the supposed cap, as long as the real numbers are not updated. clicking on the Auto-fight button seems to force a single update of those numbers
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I really love this game its really fun and the prestige system is pretty cool aswell, however the only negative thing i can say is that the number of enemies killed doesn't update automatically and it gets annoying after a while