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This game is such an interesting idea but... you don't have to put any thought into it.
I think a more interesting version of this game would be where you can fight enemies infinitely and it would be up to you to figure out which enemies you have to grind to accomplish the next challenge.
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bug : if both you and the enemy kill each other at the same time (when both speeds are the same) then the kill counts but bonuses wont get added.
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Love the concept, I think this could unfold into a much much larger game just from this simple system. just throwing out some idea's if you intend to continue development: upgrades to raise max fight count, or perhaps breeders that refill the amount you can fight over time so you can come back later. weapons and armor would also be a nice addition. regardless tho, I quite enjoyed this.
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I like how there are disadvantages to some of the enemy bonuses. I feel like this could lead to a good strategy/ character development side of the game. Hope you develop it further!
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All bugs: magic doesn't increase from any source, fire doesn't increase from hydra, vampire skill triggers even when attack was dodged, wind and water elementals give way too much damage per kill (increased my damage from 6 to 106 after clearing both), typos (elementar > elemental, oger > ogre)
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There should be an option to enable/disable autofight while fighting an enemy. I've had a couple times where I came back to me not fighting anything because autofight was disabled.
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It's a solid 3 stars for now, but it could be so much more with just a little improvement, I found the idea interesting and fun, but everything just seemed a little bland, like a curry without any spices, I needs more flavor. My advice would be the following, each enemy kill grants a bit of money which you can spend on upgrades, to give the player more interactivity, and also all enemies have both positive and negative effects, meaning you have to pick and choose which you want, offering more strategy and challenge, with these changes it could easily be a 5 star game
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This is a interesting concept, gaining specific stats by fighting certain monsters. I would suggest to add more player interaction, the players are really just waiting to finish the fight before going to the next one. maybe add a store or skills? something to think about.
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finished. minor, but non game ending glitches. overall interesting mechanic. would like to see an expanded game built around the core mechanic of killing monsters to raise stats
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2 and a half hours later and everything is dead. Not a bad game. Quite fun. Short, but fun. I saw a comment saying it could use a rebirth mechanic, and I agree. Look forward to hopefully seeing some updates coming in. All in all, I had a good time.
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11 fire elemenatar's defeated and no visible change to magic. bandit gave a .0000000001 or so bit lower than what it says it gives creating a massive number in stats
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game checks out to be rly nice idle somehow think autofight should just go to next monster when finished. 5 star game, was a fun few hours gameplay that made me want even more.
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Ok, I had severely overestimated the difficulty of the eye. That poor thing got absolutely crushed by the time I got to it.
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It seems like double hit is bugged in the sense that it can't kill an enemy. I've had an enemy be at -8 health a couple of times. Also, both double hit and dodge are showing like 10 numbers after the decimal. Not sure what language the game's written in but there's probably an option to limit it to 2 numbers.
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Please merge the dungeon and the stat windows would be really nice to not change them all the time to see them increase , nice game :)
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I wish it would never end so you could build up your own stats like attack speed or high dmg..exquisite concept, nicely done
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A very simple Idle game. Not bad, but a bit boring. But it's fun to figure out which enemies to fight, which abilities to improve, and how to grow more efficiently.
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Not going to lie, I feel like the wind elemental is pretty op, .5 damage for each kill adds up to 50 damage, which is almost all of your damage at that point.
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Instead of watching this, just go watch Tensei Shitara Slime Datta Ken / That Time I Got Reincarnated As A Slime. Its not like this is really a game, might as well just watch the show the idea is from.
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Once I hit the spider, the game put me at square one with every enemy as being never touched. I'm done for now. I haven't rated yet. I like what you're doing but thats a big bug.
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Nothing to buy... Seems a bit boring since we can't do anything. Picture of the game looked interesting too but after playing for a short while it's actually a pretty boring game.
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Right now it's quite generic, I'd call it an incremental game but not idle. Because if I leave I'll be stuck in the 'dungeon' where I have to pick a new enemy to wack x amount of times before progressing. Not much to do. But the concept seems like it could be built into something more exciting.
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Am I just to watch the whole game and do nothing? Sure, I can choose a different enemy but no click damage, no upgrades, no rebirths, no items, no party members or anything to actually do in the game. Nothing! 1 star