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JeremymiaGames

Feb. 08, 2020

Under rating threshold (show) This game is such an interesting idea but... you don't have to put any thought into it. I think a more interesting version of this game would be where you can fight enemies infinitely and it would be up to you to figure out which enemies you have to grind to accomplish the next challenge.

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(5)

tibor89

Feb. 08, 2020

Under rating threshold (show) nwm... just noticed it was the hydra bug mentioned in top comments.

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(0)

tibor89

Feb. 08, 2020

Under rating threshold (show) bug : if both you and the enemy kill each other at the same time (when both speeds are the same) then the kill counts but bonuses wont get added.

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(0)

Omegus

Feb. 08, 2020

Under rating threshold (show) Love the concept, I think this could unfold into a much much larger game just from this simple system. just throwing out some idea's if you intend to continue development: upgrades to raise max fight count, or perhaps breeders that refill the amount you can fight over time so you can come back later. weapons and armor would also be a nice addition. regardless tho, I quite enjoyed this.

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(493)

Grungeking

Feb. 08, 2020

Under rating threshold (show) I'm getting my % for dodge and double strung out to 16 decimal places. Looks pretty jank.

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(37)

Diokun

Feb. 08, 2020

Under rating threshold (show) why the limits in killing? let us kill as much as we want!

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(-2)

xyzabc198

Feb. 08, 2020

Under rating threshold (show) Welp, I accidentally hit reset so I give up...

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(-1)

rroberts4904

Feb. 08, 2020

Under rating threshold (show) I like how there are disadvantages to some of the enemy bonuses. I feel like this could lead to a good strategy/ character development side of the game. Hope you develop it further!

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(1)

XxToaaXx

Feb. 08, 2020

Under rating threshold (show) Rimuru tempesttttt.Now i only need to get my skill to recreate worlds.

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(0)

Brandon816

Feb. 08, 2020

Under rating threshold (show) All bugs: magic doesn't increase from any source, fire doesn't increase from hydra, vampire skill triggers even when attack was dodged, wind and water elementals give way too much damage per kill (increased my damage from 6 to 106 after clearing both), typos (elementar > elemental, oger > ogre)

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(5)

nulland

Feb. 08, 2020

Under rating threshold (show) Spelling is gamebreaking. I just can't attack these elementals, knowing they are spelled incorrectly.

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(-2)

pimhazeveld

Feb. 08, 2020

Under rating threshold (show) There should be an option to enable/disable autofight while fighting an enemy. I've had a couple times where I came back to me not fighting anything because autofight was disabled.

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(0)

xyzabc198

Feb. 08, 2020

Under rating threshold (show) It's a solid 3 stars for now, but it could be so much more with just a little improvement, I found the idea interesting and fun, but everything just seemed a little bland, like a curry without any spices, I needs more flavor. My advice would be the following, each enemy kill grants a bit of money which you can spend on upgrades, to give the player more interactivity, and also all enemies have both positive and negative effects, meaning you have to pick and choose which you want, offering more strategy and challenge, with these changes it could easily be a 5 star game

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(4)

RichP8

Feb. 08, 2020

Under rating threshold (show)

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(-6)

dregosor

Feb. 08, 2020

Under rating threshold (show) rimuru tempest are ya kidding me he would never be this weak :P

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(1)

vjnbkmlf23

Feb. 08, 2020

Under rating threshold (show) Interesting concept, but very short and linear.

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(3)

pegvok

Feb. 08, 2020

Under rating threshold (show) This is a interesting concept, gaining specific stats by fighting certain monsters. I would suggest to add more player interaction, the players are really just waiting to finish the fight before going to the next one. maybe add a store or skills? something to think about.

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(16)

BlackLoter

Feb. 08, 2020

Under rating threshold (show) ElementaL, poison

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(-1)

loneill

Feb. 08, 2020

Under rating threshold (show) finished. minor, but non game ending glitches. overall interesting mechanic. would like to see an expanded game built around the core mechanic of killing monsters to raise stats

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(4)

gamepro01

Feb. 08, 2020

Under rating threshold (show) I can't get magic at all

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(2)

JordanMJenkins

Feb. 08, 2020

Under rating threshold (show) I need more....

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(1)

gamepro01

Feb. 08, 2020

Under rating threshold (show) would love rebirth mecahnic

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(-1)

Sereomontis

Feb. 08, 2020

Under rating threshold (show) 2 and a half hours later and everything is dead. Not a bad game. Quite fun. Short, but fun. I saw a comment saying it could use a rebirth mechanic, and I agree. Look forward to hopefully seeing some updates coming in. All in all, I had a good time.

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(-1)

loneill

Feb. 08, 2020

Under rating threshold (show) 11 fire elemenatar's defeated and no visible change to magic. bandit gave a .0000000001 or so bit lower than what it says it gives creating a massive number in stats

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(1)

butzie

Feb. 08, 2020

Under rating threshold (show) game checks out to be rly nice idle somehow think autofight should just go to next monster when finished. 5 star game, was a fun few hours gameplay that made me want even more.

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(1)

Arkatar_K

Feb. 08, 2020

Under rating threshold (show) Isn't this a bit... "too" idle? Can someone explain where player decisions matter?

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(6)

kerdios

Feb. 08, 2020

Under rating threshold (show) If this is really Rimuru Tempest, then the first monster we should absorb is Veldora Tempest the Storm Dragon ;)

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(1)

termt

Feb. 08, 2020

Under rating threshold (show) Ok, I had severely overestimated the difficulty of the eye. That poor thing got absolutely crushed by the time I got to it.

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(0)

termt

Feb. 08, 2020

Under rating threshold (show) It seems like double hit is bugged in the sense that it can't kill an enemy. I've had an enemy be at -8 health a couple of times. Also, both double hit and dodge are showing like 10 numbers after the decimal. Not sure what language the game's written in but there's probably an option to limit it to 2 numbers.

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(0)

Anizy

Feb. 08, 2020

Under rating threshold (show) Please merge the dungeon and the stat windows would be really nice to not change them all the time to see them increase , nice game :)

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(2)

iliotsouli

Feb. 08, 2020

Under rating threshold (show) I wish it would never end so you could build up your own stats like attack speed or high dmg..exquisite concept, nicely done

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(1)

eyewars

Feb. 08, 2020

Under rating threshold (show) Hype for season 2 :D

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(1)

rakican

Feb. 08, 2020

Under rating threshold (show) A very simple Idle game. Not bad, but a bit boring. But it's fun to figure out which enemies to fight, which abilities to improve, and how to grow more efficiently.

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(0)

tangente00

Feb. 08, 2020

Under rating threshold (show) magic bug?

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(1)

ApostalXIII

Feb. 08, 2020

Under rating threshold (show) im little lie, im cant kill Water Elemental, fight more 10 min. Need killed 100 Wind Elementar...(can kill Wind...)

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(0)

ApostalXIII

Feb. 08, 2020

Under rating threshold (show) after need more ~10 min on kill 1 Water Elementar(r? why not l?)

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(1)

zabijaq

Feb. 08, 2020

Under rating threshold (show) Never seen before concept. INSTANT 10/5.

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(2)

ApostalXIII

Feb. 08, 2020

Under rating threshold (show) without all magic and have only 20% fire from 30% im cant kill Iron golem...

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(1)

ApostalXIII

Feb. 08, 2020

Under rating threshold (show) without all magic and have only 20% fire from 30% im can kill Iron golem...

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(0)

ecchilover

Feb. 07, 2020

Under rating threshold (show) Not going to lie, I feel like the wind elemental is pretty op, .5 damage for each kill adds up to 50 damage, which is almost all of your damage at that point.

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(0)

dreadshark

Feb. 07, 2020

Under rating threshold (show) beat hydra, if it did give magic and fire as it suggests it didnt add it to the stat list

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(0)

Shmanel

Feb. 07, 2020

Under rating threshold (show) Instead of watching this, just go watch Tensei Shitara Slime Datta Ken / That Time I Got Reincarnated As A Slime. Its not like this is really a game, might as well just watch the show the idea is from.

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(1)

Rarylith

Feb. 07, 2020

Under rating threshold (show) @DirkF17 i've 2 in block and 5 in dodge, i didn't lose one hit point while killing the 100 thief.

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(0)

chucknorris321

Feb. 07, 2020

Under rating threshold (show) Once I hit the spider, the game put me at square one with every enemy as being never touched. I'm done for now. I haven't rated yet. I like what you're doing but thats a big bug.

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(0)

boneweaver

Feb. 07, 2020

Under rating threshold (show) if poison damage takes you under 0 hp it doesnt trigger death.

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(0)

BATTLEFRONT778

Feb. 07, 2020

Under rating threshold (show) Nothing to buy... Seems a bit boring since we can't do anything. Picture of the game looked interesting too but after playing for a short while it's actually a pretty boring game.

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(-2)

Nelfie

Feb. 07, 2020

Under rating threshold (show) Right now it's quite generic, I'd call it an incremental game but not idle. Because if I leave I'll be stuck in the 'dungeon' where I have to pick a new enemy to wack x amount of times before progressing. Not much to do. But the concept seems like it could be built into something more exciting.

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(1)

Gyan1010

Feb. 07, 2020

Under rating threshold (show) Am I just to watch the whole game and do nothing? Sure, I can choose a different enemy but no click damage, no upgrades, no rebirths, no items, no party members or anything to actually do in the game. Nothing! 1 star

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(0)

jlewis1309

Feb. 07, 2020

Under rating threshold (show) also for the sake of my OCD plz fix this lol https://i.imgur.com/fN4s5JJ.png

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(1)

ProphetVelen

Feb. 07, 2020

Under rating threshold (show) One of the greatest ideas I have ever seen for an idle game.

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(1)

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