Under rating threshold (hideshow)
Any reason why i was able to choose 3 people in my first mission, and then only 2 people in the rest, with my first element being always the same? He's not even on the list to deselect him, so i'm stuck with him till he dies...
Under rating threshold (hideshow)
Um... something about this seems really easy. I've just beaten the all time record for the first defence map on my first try using stupid tactics then just hanging in the doorways waiting for the enemies to rush right up to me.
Under rating threshold (hideshow)
Really enjoying this game (except the bugs). However, there is not enough variation between the characters. Too many are directly better or worse than others meaning that some characters are just useless. If they had a skill level of different weapons, or had strength, or each had one a special power then I'd have to think beyond ">=75 acc, >25 AP, as much health as possible".
Under rating threshold (hideshow)
if a person cannot pull the trigger on a pistol twice in one turn (for lack of action points), maybe you shouldnt be an agent
Under rating threshold (hideshow)
This game made me leap for joy only to feel like my heart was torn out. To see a game centered around turn-based, tactical squad combat like this is not something I've seen to any satisfaction in years since the days of games like X-Com, Fallout, and Jagged Alliance. To see anything executed anywhere close to the caliber of such games in Flash would be astounding. Unfortunately, what I experienced here seems to be extremely rushed and glitchy to the point where it felt almost unplayable. Still, there is such epic potential here for a game like this. I would love to see more work on it.
Under rating threshold (hideshow)
Played it on Kongregate, feels incredibly rushed. Very buggy. Enemy AI code is derpy.
Cute and reminds me of JA2, but I wish we had a way to Save/Load, transfer weapons outside of using crates, and perhaps customize our loadouts for defense mode (making completing the campaign a reward?)
Has great potential, but I doubt it will ever reach it.
Under rating threshold (hideshow)
Defence mode has 1 problem. Often the turrets/bunkers are useless as you cant see enemies until they are directly at the window. Its usually better to entrench to some other location example in Last Stand behind the pillars and 1 agent to each flank.
Under rating threshold (hideshow)
Great X-COM-like, just needs a bit of polishing. Overall a pretty awesome job, the occasional sprites getting stuck after moving is a bit odd, but manageable.
Under rating threshold (hideshow)
great game inspired from UFO ennemy unknown
a few bugs (sometimes the character figure stay as if "frozen in" the landscape after changes of turn)
mission are a little too repetitive but overall great fun
Under rating threshold (hideshow)
i second the inventory request. id also like armor thit is changable and items and stats with acessorries that enhance them please
Under rating threshold (hideshow)
Cool game, but an immovable prisoner has been attempting to move for quite awhile now. Needs refinement and more bugs fixed. Still fun though. 3/5
Under rating threshold (hideshow)
I encountered a bug, i told an agent to move to a spot and he proceeded to walk off the edge of the screen. The mini-map says he's still there but he isn't, and i can't continue because he's still "moving". Other than that, it's been a good game.
Under rating threshold (hideshow)
Alright, two things I absolutely LOVE when they happen: 1) My unit misses the target but ends up hitting another enemy in the crossfire. Also, 2) When an enemy misses ME and attacks/kills another enemy. That or they're just stupid and attempt to attack me through another enemy and end up point-blanking them. I had 2 enemies die by friendly-fire on one level.
Under rating threshold (hideshow)
This game isn't bad, but I find it dreadfully easy. I've beaten six levels so far by using the good ol' MMO tactic of 'pulling' my opponents. I shoot at them from a very far off position, run away, and let them come to me while their buddies stand around dumbly.
I'm enjoying myself a bit, but the AI needs some work. Still, very good for a flash game.
Under rating threshold (hideshow)
As many others have said, there are a lot of bugs crippling this game. Also, the gameplay is kind of slow, and the voices become annoying very quickly. It's really a shame, this could have been awesome, but for now, it's just ok. So, 3/5
Under rating threshold (hideshow)
Interesting, but really needs some work on the whole idea of tactical cover and friendly fire. There's no real reason why trained operatives would be prone to hitting friendly targets adjacent to them unless they are using weapons with excessive spreads of fire at close quarters. With even single-shot weapons appearing to have something like a 45 degree fire arc that causes friendly fire against allies in the the next square, it get's a bit silly to believe they are trained operatives at all if they can't actually use squad-based tactics for fear of shooting each each other...
Under rating threshold (hideshow)
Show us what type of weapon the gun is, because k-18 really sounds like th COD shotgun and I had to go in with 3 pistols instead of 2 garunteed assult rifles.
Under rating threshold (hideshow)
This could have been like Jagged Alliance, but the characters have no real personality or uniqueness to speak of other than slapped on stats and the game is buggy, especially with images remaining on screen and not going away for the rest of the level.
If the characters had specialized skills, leveled up etc. and the bugs got ironed out, this would be a great game even if there wasn't a plot.