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It would be nice to be able to arrange your army and change the key numbers used to select units. I keep on pressing the wrong key and end up sending units that I was holding back for a charge
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Finished undead campaign. I liked the game but it took a long time and it got repetitive halfway. Now, I'm curious about extra-modes, but it takes finishing at least 2 more campaigns with almost the same gameplay... I'm not that curious.
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I just got done fighting the human alliance and I noticed something, the fancy moves the kings guard has in call to arms are gone. what a shame):
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tired of being the only one on the map? try to attack every race you can to steer up a hornets nest to spice up the competition. :D
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I really like the new way the game works, however I am dissappointed that mounted units and the second(and sometimes third) racial units got removed, also, I really like the return of the upgrade system of the warlords: call to arms, however I think a mix of that upgrade system and the upgrade system of warlords: rise of the demons, would be even better
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in my opinion the catapult sucks, it hardly ever hit the walls and you can't even use it in non siege battles. now ballistas can win you siege battles in no time and is a perfect counterpart to those annoying heavy armor units such as helberders,long swordsmen and the human alliance unique unit the kings guard
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Not a huge fan of this game, I didn't find the different races that different, each level felt like the exact same battle, and I definitely agree with Ryan1454 about countdowns for the special and the charge.
Read my full review here:
http://www.ryviews.com/2014/04/warlords-epic-conflict-flash-ryview.html
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Whilst attacking castles if the attacker's ranged unit is close to the walls they fire above the defenders, making it impossible to hit the defending archers for example. Also if there's a ladder behind the def. party, the attackers ignore them and scale the walls - if not killed. That needs a fix, I suppose.
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armies need a castle to respawn. so kill all their castles and no more worries of them invading yo space. but if you take all the castles near the begining, there are no castles to take later kinda like eatin desert first. but thats just my opinion
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This is one amazing game! The ability to "hoard" soldiers and send them all against the enemy at once gives you a feeling of epicness. The only thing I would wish for in this game would be the lacking information. For example, I don't know when I am able to use charge or my special ability. You should probably add some sort of timer or countdown. Also, we aren't given any information at all what the different special abilities, like the human boost (what does it boost?). But all in all it's a brilliant game!
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Well , apparently if you kill off the first enemy banner you see, on the early lvls, you won't have to deal with enemies attacking u
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"The demons have been awoken and the world will fall in a new dark age"
25 minutes later... "The demons have been eliminated" where's mah medal?
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warlords sequel??? what??? i thought warlords 3 would never come....i played warlords 2 like 100 times....!! n was still not satisfied!!! thank you developers!! i love u from the bottom of my heart!!
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Also, it seems that the clicking mechanism is a little unresponsive. It might just be because I'm using a touchpad, but there seems to be some interference when I try to summon units, particularly when I've just summoned some to the same row, as well as when there are a lot of units in the way of the cursor.
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How about a method to rearrange you units on top bar without having to sell them? I'd like to move my laddermen off of the first position (it screws me up when I go between field battles vs sieges)
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i like the new battle gameplay sending out grouped units as apposed to an individual on a set line. I'm really fond of the new Q system, nothing quite as satisfying as looking at your spearmen on 18 and hitting Q
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Missing something unique a changing element of surprise that adds creativity and makes someone want to stay besides that 4.5 stars!
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Being nice when I give this a 3/5. It seems to work properly, and has some decent mechanics, but what an uninspired and dull game.
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Kind of annoying how every time I use a 120 man charge, the enemy has a charge of catapults and an earthquake ready to completely demolish my 120 men completely.
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As XartaX pointed out the races seem to be play more or less the same, and apart from that the units are so small that every race looks exactly the same. For me that leaves no chance of any fantasy feel to the game.
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The problem with this genre is that it's been done to death. Without adding anything new and interesting to the core mechanics it gets dull after 10 minutes or so. In addition this game doesn't really make an effort to have the different races be distinct from each other, so you can't really justify playing through it more than once (if you manage to get through it that many times in the first place due to boredom). Summarized, it's dull and not innovative in any way. But it does execute what it tries to do fairly well. 2/5.
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when you realise... just take all cities first and you cant lose after that, simply attack regions that cant hit back, or if stuck and cant take top island (i got it and every other territory first go, not hard.) just leave it there and leave 1 troop where they can land then take lands to get money, upgrade army, then attack them back, plus since the ai takes about 3-5 turns to attack once killed once, you can just take that territory back, take 2 more and repeat.