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It's very hard to see the individual unit animation. I really enjoyed seeing the distinction between the races inearlier games. Please return to that.
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Well, the campaign concept is "misleading". It just seems like skirmishes and or just a free mode. Nevertheless good job, I'm just confused as to why it seems so repetitive and "skirmish" dependent. It doesn't actually feel like I'm doing anything "epic". :(
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Could you eliminate the flash which is the attack of mage?
I can't open my eyes when it have few mages going to attack me.
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A: Hey is that a rock?
B: Yup.
A: Shouldn't me move out of it's way?
B: Nope.
A: But won't we die?
B: Yup.
A: Oh okay If- *Crushed by catapult.*
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Warlords: Epic Conflict seems to have lost the touch of the previous two warlord games unfortunately... maybe it's because it's too zoomed out, maybe it's the locking of everything, but it just seems a shadow of it's predecessors...
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ummm I just defended my city to almost 100% health from an enemy that was more powerful than me..... not sure what you are talking about.
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Getting a little more info on factions *before* starting a campaign would be nice. It's silly that to choose the one most suited to our style of play, we first have to start a campaign with each of them to see what their special attacks do and which kind units they focus on. While i'm at it: there's only one campaign slot, starting a new one (even if you just want to check a factions' units) means you lose all your progress of the previous campaign. There seems to be no manual saving. A warning would have been nice.
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Absolutely love the new spawn mechanic, now there's actually a use for all of my troops instead of the usual "Spam strongest upgraded guy with the lowest preparation time".
If I might make a request for any future warlord games - could we have the option to select a certain amount of prepared troops to send out at a single enemy? Also, in order for it to not get too clunky, could we be able to pause the game and select the troops we'll send out?
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same as the other one, sh*tty history and gameplay, do you seriously expect ppl to complete the game more than once? you many some races but the game itself is repetitive and boring. 1/5
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When defending, 100% victory is for the enemy? Seems everage skill and a city fully defended has 0% chances winning... not worth it. Why can I only know about zones around my general? around your borders would be great... And being able to move the map! In management mode it works great but on the map how many times did I move to a zone I didn't expected to just because I wanted to move the map and no cancel button... Otherwise nice game
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Love charging with the arches, btw orcs of the south have proven themselves to be the best till now...Playing in hard difficulty and they're working the best for me at least
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Major improvement of the previous Warlords games. I really enjoy the greatly improved sound, music and graphics, and the ability to make groups of units. However, I was still left that something was missing in the gameplay maybe some territory management(?), a speed option would also be nice. As a hint, adding units early on is a big advantage because you will be able to deploy more.
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I like the loading screen. It just looks like the Orc said "yeah I just killed a few guys so I think I'm gonna just go sit in my chair and take a nap before my next battle."
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i noticed when you hover over the single player button and 2 player button campaign is misspelled thought id point that out :p
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@beregorm: Seeing as we among are the first to comment/play, I would assume advertising $ has something to do with it.
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The only locked races can be unlocked via gameplay. So releaved that some aren't Armorgames exclusive like last time.