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Enh. Bunch of manic clicking to overwhelm the forces on the other side. Not quite what I was hoping for. Too many lanes to manage, units are either too slow or too weak (and the weak ones outrun the slow ones no matter how much lead time you give them), so you end up waiting for the "charge," which is usually after the enemy gets his (leaving you at a disadvantage.
The "Risk" part of the gameplay and the fact that you have to move your "seat of power" every time you want to invade are tedious, not fun.
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You claim I control an army of warlords, however there may only be one warlord and an army of soldiers. You can not have an army of generals, that would not make sense.
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This is a good game in theory, but it's such a convoluted piece of crap that it's not NEARLY as playable as it seems. No indicators for charge/ability readiness, and on top of that the criteria for readying them up aren't explained. Is it kills? Score? Time? Strategic gameplay is a joke; defending and attacking success is 90% luck-based. To put the rotten cherry on this poop pie it's entirely possible to play yourself into a loss simply by not choosing the right upgrades. This game was fun for the first 10 minutes, but if you're intent on "completing" this game you'll be pulling your hair out in no time. 2/5.
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It's a nice game. But the "Chance of winning" against an attacker stats are broken to holy hell. For the past 5 attacks I have had a 90% win chance and I have failed every single one. I even lost at 100% twice! Seriously. It just feels like it is 50 50 the whole time.
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The amount of lanes in the game are really making the game suck for me they make the screen so small and make this a spam fest cant even take time tho think to counter just spam to win.
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The only problem I have with the game is that, compared to the older warlords games, it is quite difficult to see which lane I am placing my troops in.
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The special abilities need to balanced. Earthquake wipes out 75% of my troops every minute. Let me use lightning to kill 5 troops in response....
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What ia really liked in all other warlords games, were the many different races with many different units, that gave you a lot of strategy options. Now this game almost completely lacks this part with only 1 uniqe units per race and 1 special ability (and the units too almost look like the sae just with different colors).... So Although i really welcome a lot of new gamemplay changes, i still feew this is a step-back for the warlords series... :/ Not happy to say that, but i try to be honest.
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Despite having Lvl 4 Defense, 5/5 defensive troops committed and 100% chance to successfully defend I just lost a territory. Either check your math and recode it or check your math and list the correct percentage please.
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last games were better! Nice grapics yes, but the units look to similar. Also u should be restricted in the units u can use. How it is now just spam every unit, it doesnt matter and there is no real stradegy involved :( A speed up button would be nice and a bar where u see when your A and Q skill is ready
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Been playing for a bit now and I must say, this combat is dreadfully slow. Increase capture rate or add a speed up button or something.
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Game's pretty good. If you don't want your charge to get destroyed by the enemy just send out a bunch of different units. The enemy will sacrifice their special then you can use charge.
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i need to fire my general....what the hell does he do to mess up a 100% cance to win THREE TIMES in a row......anyone need a job as a general?
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Mountain troll's special is way too overpowered. It MUST have a time, unfrozen only on hit makes it impossible to counter. It can wipe your entire army out when you send the charge, and you can't see when he's going to use it. It's a big, big mistake. The game is fun and hard enough, but this make make me to lower the rate.
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I don´t know about the rest, but I´m not a fan of the special abilities, special the moutain troll´s freezing wind...
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The fact that you do not see your charge bar is super annoying. I kept my best troops at max for half to battle waiting for the charge to come and I lost the battle just because it took so long to come. If I knew it would have taken so long I would have won it.
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I enjoy the siege battles, although I do think there needs to be a way to avoid clumping on walls, so one horde of units just cuts down anybody spawned in that area, maybe add towers or oil pots to kill them.
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When I invaded the men of the west as a marcolites, I would panic every time they threw rocks because I forgot their rocks don't explode xD
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I wouldn't mind a new map every once in a while, as this is nearly the same layout as the first game and each since. I like the new style of playing, though it takes a while to get used to it. The graphics are good, the game doesn't have any bugs that I can see, and it's challenging. 5/5.
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I absolutely love this series, and this game certainly has some parts that have changed from the previous games. However, with such a large battlefield, I find it difficult to see the units defined well. It can be quite a pain in a heated battle to send out swordsman against their halberds by mistake because I can't see their weapons. Other than that, great game.
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"Sir, the enemy has set the fields alight! If we attempt to march through them, we will surely perish!" "DO NOT STOP MARCHING FORWARD IN A STRAIGHT LINE THAT IS AN ORDER" "But, sir, we-" "THAT IS AN ORDER SOLDIER I DO NOT TOLERATE INSUBORDINATION"