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Strategy: 1. don't deploy a unit (i don't deploy spearmen bc they have lots of squad size) 2. get a charge and release it. i won an entire campaign (except for the fort battles) by sending 100-170 spearmen at the enemy and they won every time.
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Love Men of the West faction because of their Javelin guy. The only thing that can match Musketeer and taking down siege weapon quickly. They are also a good counter charge against most enemies.
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regarding previous comment maybe as a penalty you can do something like "every time you make an alliance another army makes an alliance with an opponent" but they have to be alliances that makes sense (aka both kinds of elves instead of men of the west and demons)
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great game. only suggestion i have for future games is as some said alliances. i wanna be the human kingdom and not have to kill men of the west
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Do you think you'll ever make a larger map of Beneril? (Considering there is a West, east, South, and apparently North that are relevant.)
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It was a good idea getting rid of a lot of that stuff from 2. Better graphics on the map made it seem less like the Beneril I know from Warlords Heroes. I would like individual unit upgrades, but done differently than number 2.
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Wish it had more things....like the rise of demons
Swordsman could defend theirselves agaisn't archers
There were horses
Spearman could charge
There were special units:
Such as the giants in Mountain Trolls and Demons races
------------------------------- if you added these i would be grateful -----------
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Wait... You supported Kongregate with the first game, Armorgames with the second, and now you support Not Doppler? Are you just going for worse and worse websites?
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I think that for the next game they should go back to the old style this one just had to much "you picked mountain trolls ehh? welp you win because now all you have to do is charge 50 halberdiers and freeze everyone ;D
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heres how you beat the game be high elfs ge whirler SPAM THE SHIT OUT DAMGE ARMOR AND UNIT SPEED then jst spam charge with whirler I beat te marcolites like that
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Marcolites get to spam their special (which pretty much clears the entire field) with insane frequency. They can charge more frequently, they can spawn units faster, all their units are stronger than mine, their musketeers can take out a king's guard before he gets into melee range, all areas in the game occupied by Marcolites are at 80%+... And somehow I still have a 100% defense on all territories my army doesn't occupy. Can't I send whoever is defending those unoccupied territories to attack instead? Because they must be space marines or something.
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the warlords games are great, so glad they switched back to an "overall" upgrade system instead of a "per-unit" system. i also really like the new lane system. the only problem about this game is that they are so long, i played this game for two and a half hours to beat the campaign once, and i was only defending four times. i dont know how people have time to beat the game seven times to unlock all the features
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This game is amazing! Playing Men of the West and charge with a full squad of javelin trowers when squads size and preparation time are maxed is so powerfull!
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while the game is great as always i prefer the batter closer. in this game the battles are a bit too zoned out. you can barely make out the detail of the person on the battlefield
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Honestly f*** this game. If you play on hard mode it is pretty much impossible to win even if your army is fully upgraded.