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Do upgrades that say "built structures" apply to single units too? Or just the buildings? (e.g. rangers? or just guard towers?)
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Good TD version of Hands of war. Lack of xSpeed and ugly roads doesnt hurt too much, character voices kingdom rush style and upgrade system are great. I expect the expansion coming soon with improvements. Sharp TD with hours of fun, thanks.
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level 1 1st try, not placing the here at once, than clicking it to place, no energy, retry and quit buttons not working.......quess you forgot to program things for a player like me that does things in his own order.
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while I was playing the game in Armorgames.com,I found that in the “attributes”—— “champion attributes”,while each improvement cost reaches 5,it will actually become un-upgradeable in fact. For example,after my hero's focus improved 40 points,(= + 41%,speed 13),and next improvement will cost 5 attribute points,after that,then regardless how I upgrade it,despite of it will say +45%,46%,but actually in the game the speed still is 13. And that affects hero's agility improvement either. More important,after you upgrade your archer hero speed to 13,then if you build any other attack speed enhancement tower(s) in the battle beside of hero,the hero's shoot speed will actually get down! I hope you can fix this bug in the version og kongregate.com.
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You should make it so that tower that hits the target also have a chance to gain experience not where the tower that kill the target gain exp only.
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my cursor disappears every time I place a tower, and only when I madly wave the cursor about on the screen and it happens to appear over the tower selection menu does it reappear. Happens every time I place a tower
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All the people who say this is like gemcraft.... way off. This game is almost one the better TD games. Too bad the developers have to deal with 12 year old's rating down their games...
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hope you can add that premium content's difficult setting part in kongregate.com,just as you have given the options to armorgames.com player.
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hope your soldiers and towns can naturally gain exp. and level up with each battles' after also. That can make more meaning of repeatly do missions.And I think you've already learned the difficult setting module from the GCL. Also,needs a fast speed button.
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I loved the Hands of War series, and all I can say that this is as good as the original series. It's just the first version, after few updates this could be one of the best TD's in Kong. Keep up the good work!
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I'm a big fan of your other games, but this was a complete disappointment. No depth in gameplay, no strategic elements and no synergies to base a tactic on. You even messed up basic things: talent resets are a MUST for any game with RPG elements; have talents do something beyond the generic "+x of stat y"; introduce trade-offs of some nature (e.g. call waves early for extra money). Lastly, I think it's great you borrowed from the fantastic Gemcraft, but downright copying elements is a bad decision. Now, you're game is like a very, very poor Gemcraft clone. This has been a sad day for all your fans.
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Confusing graphics if u get what i'm trying to say... took a pretty long while to get used to it. feels like every TD game being purged into one
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I really like this TD, and I liked how you use the Gemcraft level menu. The gaining faction reputation in order to gain towers is innovative and keeps it very fresh! On top of that, it's a good solid TD, easy to understand, challenging to master. The only issues I have is the lack of boss levels that really make you feel like you're progressing somewhere. That, and, of course, the fact that it's impossible to get all the in-game achievements without the premium content. It's still a 4/5 though.
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at first, when i saw the introi thought 'this could be interesting'. But then i started playing and realised it was just an average TD. I played a few maps, unlocked some towers, played some more maps, unlocked even more towers, tried the challenges, got some extra levels and i suddenly realised i had been playing the game for several hours. It brings quite some good qualities of other TD's together while bringing a new way of getting better towers (by getting a neutral/friendly/ally status with other factions). To sum it up: it starts slow, but play for a while and it gets really fun. Not as great as the original hands of war though ;) 4/5