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I was wondering if there is any tower later in the game with a slow aura - Usually the units you wanna slow, is the ones you're NOT attacking :-)
Else this is a great TD!
P.s. +++ Speed up! x2 or x4 or something :)
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Dev great game. One thing that would be nice in the talent page having a toggle for add/remove that way if I put a point in the wrong place I don't have to reset and reallocate 50 points. I was thinking it should just be a button next to reset that says +/-, add/remove or add points/remove points. Or a button that says both add/remove one being highlighted and the other grayed out.
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Love the game, great job! I also find it funny how there are a lot of complaints on the game, yet its very highly rated LOL.. the way I see it, even if it doesn't share the same "magic" of the other games, it has its own magic too it, and will draw people to the other games. I see this as a fairly well polished game that brings in some wonderful attributes of other great TD's out there but still holds true to the hands of war theme. Thank you for a great game!
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having trouble with the divide challenge, 250000 damage, anyone know the optimal setup to finish that? those 33% miss guys end up stealing all my lives, they seem more like 50% miss. There needs to be a skill to counter that like the skill to counter stealth, like a never miss skill for archers
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"place your champion first"... fck. where do i get my champion?? !! :)
there is a blinking arrow.. and i can't put any guardian buildings.. where is the champion??
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Decent game. It incorporated the ability the to change enemy stats (number, health, etc) just like in the gem labyrinth game as well as the bonus score multiplier medals which is nice. But as another has posted, the ability to direct paths like most TD games would be nice. Also the spells and turrets are attached to hot-keys but the pause, fast-forward, and continuous need to be added to hot-keys as well. Also needs a faster fast-forward and the ability to send next wave before the current one if finished to help speed things up. My uber lvl 10 tower with att 37 (+28), Fire Rate 9 (-22), Range 164(+42) and two subclass upgrades is having to wait far to long to kill things..... its getting bored. Overall great game but lacking some standards that are TD standards for a reason (minus maybe the wall ability). 3/5
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Yes its really good game. The Idea with the Fractions its very good and brings long-term motivation ! Begins as a average TD and ends in much hours of playing ! Good Work.
A little bit better grafics like "Kingdom Rush" and you have millions of Players !
Hope for the Next Part (with better Grafic) in future :)
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@Disavenged it is not a bug it is just counter-intuitive. The lower your fire rate the faster the rate of fire. Think of the fire rate stat as "Fire Delay" instead and it will make more sense.
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Hero's way... 3 entrys, 3 exits, no reliable path for anything... and unlike most tower defense games you can't block paths to create a choke point. -4 for that map.
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How come my hero's attack rate starts at 13 and when i teleport away and then back to the support tower seems to negate itself? Meaning starts the map with 13, add a battle standard and it gives it the 13(-4). If i teleport to assist down the line out of the support range it goes to 13. Then teleport back to where i want him it goes to 17(-4). As the standard increases lvl it go 18(-5,) 19(-6), 20(-7), etc. Seems like a bug that needs to be fixed. Not a huge deal, but annoying.
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The Star Soldier Badge is bugged. I killed 862 units on Ranger's Path, 600+ of them with my champion, and I got the Star Soldier Badge 5 [it's supposed to be awarded for 500 units killed by a single NON champion unit].
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This game is fun, but still riddled with bugs. For one I am very certain rate of fire is not calculating correctly. Also when adding points to my attributes, occasionally I will click, and the points will be reduced from my point pool, but not add any to the actual stat.
Assembly line commander talent does not reduce the initial building cost like it claims it should, only reduces the upgrade cost. The warrior version of this talent works just fine.
Many more bugs I have found but don't recall.
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Rofl you get to a point where you can get your champion to finish a whole+30 waves x2 people +100% armor by himself (with only support towers), its reasonably lol
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really nice game, although it needs a 5x speed and you should be able 2 boost as many waves you like, it's to slow paced
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Bugs: If you set a tower to attack "most HP", it sometimes keeps shooting the first boss and sometimes it shoots each boss once (as it should, I suppose). Also the Tower costs stay high even after selling a Tower - bug or feature? It's kind of annoying when you misplace one tower by accident in the middle of a game.
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Quick bug report, just finished the level using only my champion and still got the "Star Soldier Badge", for getting a bunch of kills with a single non-champion unit. Great game overall.
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im having a serious problem my files aren't saving i don't know whats happening. if im missing something please tell me i cant find a save button or anything. :O
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this game is my favorite td so far i love being the warriors unlike most td's where u have to stay on the borders of the path
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I tested it further, and it does work, but only for booster towers. So! before placing scouting post, battle standard, or power totem, make sure to have eagle eye active. I does give a permanent boost to their range. The boost is not permanent for the regular towers, however.
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This is important! When placing towers make sure to have eagle eye active if at all possible. It gives a permanent boost to the towers base range!!! This includes booster towers. Bump this up so everyone can see it.
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Lots of great concepts, like a Best Of of every good tower defense idea out there, and it's pretty well-executed. But it was just too easy for me -- I felt like there were SO many good options for powering your army up, none of them felt relevant at all. Looking forward to a tougher, tighter sequel. 4/5
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Is there a RoF cap? My champion is currently sitting on fire-rate 16 (-22) and hes not shooting any faster then when he was on 16 (-16).