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This is a pretty good place to start a TD franchise but I think a few things need to be added/changed to make it really great. a) Having continuous waves should add some kind of bonus. b) The prices of towers needs to be contingent on how many towers are on the map, either that or add a "move tower function". c) Adding a paving option to free up space around the maps.
d) It's a small thing but sometimes when you're trying to upgrade the warrior his constant lust for blood takes him on a rather annoying journey away from the mouse. Tying the upgrade button to the actual tile instead of the unit would help. e) Things that others have mentioned like attacking the closest to the exit and the Talent Points bug.
Other than that, it's a fun game that I've been playing for a good few hours.
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great game i loved hands of war 1 and 2 this is a welcome change altough maybe make the game pause as we upgrade units?
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Are there any secret levels? Because I got every level on perfect, all challenges complete but on the load game screen there are 6 stars missing (84/90). It seems, that there should be two more levels to find, to get all 90 stars.
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@ Dolton
"the Ranger champion seem to be epic in this see's through stealth so early and later on removes all armour on targets he hits! aswell as a magic abilty that costs ONE mana to use per shot that makes the arrows he fires puncture! "
Warrior Champion.. Aoe for 30% of dmg that will give 1 energy per enemy hit, and only costs 1 to use... I am currently lvl 38, killing bosses in 3-4 hits, and entire waves in 2 hits if positioned properly..
Imho, overcharged guard and pyro mage are OP.. and if you can manage to get a pyro-frost mage, watch out!
think it's lame the mage hero can do less aoe then the regular mages
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Did not have to play long before i wanted a fast forward button that "stucks". That you dont have to hold down the fast forward button ;).
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Guide for easy winning: Put all your Attribute Points into Commanders Speed.
on every map is a point, where almost any enemy can be reached by ward and guardian-towers. bild 2 wards and 2 guardians on the side of the way, then put a battle standard in the middle, so they all get the speed-buff. Build a 2nd Standard as soon as possible. You'll go ultra-speed with Bomb-towers at wave 10.
[+] so everyone can see
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I like how my delay suddenly goes up when I am near a battle-standard... 17 base.. or 25-12.. why not just make it 17-4 if you wanted to limit it.. my frost pyromancer shoots 4 faster then me, with a higher base then I should have... also, I think that unlimited waves (Survival) would solve problems of the badges that are unattainable, and would be really entertaining..
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Hard badge doesnt work with me. Strange thing is that the menu screen says i have 84 out of 90 stars although i got all levels. Are there any bonus levels?
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It's ridiculous how many lives I lose because my champion is running between targets trying to pick which one he thinks looks the meanest.
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I really dislike this game. many things could have simply improved it, like the map paths should be shorter and building multiple towers should be easier. right now I can only afford a bunch of towers on the map's exit, and I have to wait most of the time for the enemy to appear and be destroyed without effort. other than that, I dislike the similarity to Cursed Gems, basically all I am doing is casting meteors on ninjas again.
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found bug on the page after a battle is done. sometimes if ya click to speed it up the sound for the xp (the one that sounds like a hammer hitting iron) never ends even thru multiple battles
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This game NEEDS to remember the music/sound preferences. It gets annoying to have it on every time you start the game.
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For the divide challenge, you'll have to turn on double waves, health, and enemies. I tried it other ways it was disappointing.
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I've almost beaten the game and not once have i read any of the story line cause it didn't look interesting. Just sayin
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Seems like the ranger and wizard icons should be switched, so that rangers have the "r" hotkey and wizards have the "w" hotkey. Right now it is the other way around.
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Pretty fun. But there's a glitch/bug. Sometimes at the start of rounds if your towers/warriors are at the entrance the enemies will just waltz on by for 2 seconds before your towers realize to attack.
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One request... a little annoying when you go to buy a unit just to see your barracks leveled up and you can't seem to cancel the unit you just went to buy. Maybe a quick key to cancel the unit like c or a button you could press. That would be great.
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Good game, but buggy. If you reduce the champions attack speed to below 10 (with skill points and/or towers), he starts shooting slower again.
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the Ranger champion seem to be epic in this see's through stealth so early and later on removes all armour on targets he hits! aswell as a magic abilty that costs ONE mana to use per shot that makes the arrows he fires puncture!
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Games pretty interesting, like the way game plays unforntunately game lacks a faster way of getting energy back siphon blade is a good idea but should have a lv 5 cap aswell so you are getting 5 mana back each hit. Hard to use spells when you don't have alot of mana or some type of regen.
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I've been a fan of this series since the beginning with Hands of War, and really my only complaint is that I have of Dragon Age. Factions, customization and sandbox style gameplay are GREAT, but have the storyline reflect all of the endings from the previous games, or have it tailored to the choices a player made in those games(maybe a beginning survey like Mass Effect?). It's just odd if you were a Pheonix player, you remember forging the Heartstone, taking it and merking gardius. How did he manage to steal it and give it to the protagonist of this game?
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The divide challenge? 5 guard towers (3 upgraded to that one who gets energy from other guard towers) and 3 battle standards to give them below-0 fire rate. I did 409k damage with only +30 waves, double enemies and +25% health
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that infernal clanging when the bonuses are popping up on the win page sometimes don't stop, especially if you click out. getting to the win page again and waiting fixes it. please fix
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This is a great game but I'm disappointed with the bugs. The poison and splash damage Guard towers do NOT have their respective traits, and why does my champion's attack speed decrease if I boost it high enough?
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@Crossey: Make fewer, stronger towers rather than many weaker ones- the overkill damage still counts. I got over 400k damage with +30 waves, x2 enemies, and only +25% HP.
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Excellent game. Just a minor tweak would make the game even more enjoyable: a different font for the narrations (difficult to read), and correct capitalization of first words of sentences. Life is too short not to spend your time playing meaningless games, but if they have bad grammar, well, that just takes the fun out of it.
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Is there any way to instantly start off with some sort of defense against cloaked enemies - it is so annoying to watch half my energy get sapped before I even have a chance to do anything about it.
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The awards are always a level behind, I'm puzzled how you could have made it all the way to the hard badge and not noticed before.
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I'm not being awarded the hard badge. I checked the map a few times and all levels are 3 starred and I completed all the challenges. I also reloaded the page and still nothing. Any ideas?
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Fastest way to win the game. Pick the mage. Get the battle standard. (Blade Master faction). Upgrade your guard tower to siphon subclass and place a battle standard near them. You can now perpetually use your frenzy all the time while your siphon tower machine-gun mobs down. Afterward upgrade your siphon tower with cannon subclass and watch your mana always stay maximized. Rate this up for people to see.