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25% more effectiveness on trading outpost and barracks is actually doing like 5% or so, and the game lets you lose points trying to buy a skill without enough points. All these obvious numbers problems really make me wonder if you tested at all. Targetting was annoying, but most hp to apply debuffs and stealthed on precise towers can do the job, bu invisible enemies are incredibly frustrating, especially when they're so early that they just mean I have to teleport around every single round, because towers cannot possibly see stealth by then.
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Something about the teleport seems to be buggy, on ranger's path every time I teleported the main champion back to his original place, the base attack time increased, started tih -29 and ended up with -41, five standards surrounded the place to minimize the attack speed ^^ btw I got the badge kil over 500 enemies with a non-champion unit even so my only unit on the map was my champion and a lot non-attacking buildings, otherwise nice game. 5/5 ;)
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@JackVermicelli
To be fair, I'd be kinda like "meh" too if I were in that world. For one thing, how would they know that you were appointed to unite the nation? You have a relic that men lust for, I doubt you'd be going around in a nation ruined by civil war exclaiming that you have something they'd kill you for. Also, to repeat myself, civil war. If they were an opposing faction, of course they'd be unfriendly, maybe even hostile. If they were on your side before the war, the might be tired of fighting it, and thus be neutral. Now... I should play the game to make sure what I said doesn't sound retarded. I just liked having a voiced intro...
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Alright seriously you need to fix the weapon clashing sound bug. It appears when you complete a level and never disappears once it starts. Either remove it or find the error in coding.
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for the divide i did 30 waves + 50% more hp and double monsters per wave ended up with 260k dmg at the end i put all my tower at the top in a row starting from left to right i filled the whole row up as follows (using the shortcut key to represent the tower being dropped) r a w q 3 q r a w used 3 banners infront on the groudn and 1 dmg and 1 scout tower on each side, teleported the hero (he is #3) to the high ground near the exit if a straggler got by, will need to be able to use the hotkeys to teleport the hero because you will get the stragglers that slip out.
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@rbertolucci: upgrade your towers at least 40 times. Use the "+30 waves" option, build enough towers and update them often enough that the sum of all upgrades is at least 40.
@Orgy: Use the "+30 waves", "double health" and "double enemies per wave" option. You will have to deal more than 250000 in order to win.
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Pathetically easy. Requires no strategic thinking whatsoever aside from putting units in the spots that obviously cover the most ground.
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One thing that would be nice is if all towers behaved consistently when you get their speed down to 0. Some towers fire slowly due to the attack animation(such as rangers and mages), whereas others shoot a projectile per frame, dealing ludicrous amounts of damage(such as guard towers). This is a really easy situation to get into if you get 2 or 3 speed auras and upgrade something with already low speed.
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Hpw can I do the first challenge (Blade's Edge Challenge) ? I don't understand what I've to do. Can someone help me ? Thanks
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Hi.I' d like warrior tower to have a related tower or something, so they get much easier to target for upgrades during fight. Otherwise they keep running away from my mouse :/. And i had a weird bug. The earning badge sound kept going for no reason and that was really annoying, so i had to turn the sound off. Nice game anyway, even if the normal setting (no change of waves/ennemy armor and others) is pretty easy (too easy ?) :)
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I don't usually complain about lack of mute button, but it's really annoying that the load screen has a music on/off button, and then the music comes back on when you continue, so there's a mute button that does nothing except trick you into thinking you've muted the game already.
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it would be good if you could preview each map before you clicked on it, just to see what it looks like, besides that, 5/5! great game.
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Sorry to say, but the graphic is terrible. Maybe it's not kind to make comparisons, but after playing Kingdom Rush, this game looks like a '80 arcade. 3 stars.
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The retry and quit button wont work on the first level. At the very start, Without starting waves. I was using ranger with no game enhancements.
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Why do all the towers cost the same amount of gold to upgrade? For the same exact stats of 3 dam, 6 range, -2 fire rate? And each upgrade after that has the same change to the tower (3, 6, -2)? Not much thought was put into that, nor how every tower starts at the same price and each one that is purchased increases the next one (no matter what type you buy, they all increase at the same rate).
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if u wanna get a hard achievments you gotta bump the waves, armor, health and number of enemy- cool game though, fresh!
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So, I'm nearing the end, and I have one complaint. Everything is either very positive, or just standard and thus not worth griping about, EXCEPT one thing. The targeting options. Literally none of them are ones I actually WANT to use. Closest? Worst default targeting I've ever seen, which is probably only the default because it's the lesser of all these evils. Least HP? Everyone will be kill-stealing each other, and many shots will whiff. Most HP? Enemies at low HP will escape because your guys were too dumb to finish them off. Fastest? Shots actually have the capacity to miss at long range, making fast targets dangerous to target. Armored? Why would you intentionally aim for the guys who take the most damage to kill without taking less lives away? Stealthed? Valid, but many units can't shoot stealthed units. WHY IS THERE NO OPTION TO JUST SHOOT THE ONE CLOSEST TO THE END? THIS IS ONE PLACE WHERE INNOVATION IS NOT JUST NOT WANTED, BUT A STEP BACKWARDS.
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Easy mode strategy:
Place a guard tower, and upgrade to Shock tower. Keep upgrading it and surround it with 3+ Battle standards. Eventually, your shock tower will get 0- rate of fire...
That means total pwnage, and you will get any overkill or damage dealing badge.
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"star soldier" in-game achievement is bugged... "non-champion" seems to include the champion, since I had no units but the champion on the board.
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So everyone starrts out "neutral" or "unfriendly" to me. I'm the appointed one, single-handedly leading the push against this invasion, and everyone's all "meh"?
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Wait- warriors have "average range," but wizards have "low range"? What sort of magic-nerfing happened since the last game?
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its easy to reach speed 0 with mages, but the movement they have to do to shoot makes them really slow, for max speed use the basic tower, you can also link them with others with an upgrade and deal massive damage at massive speed
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@TbWill4321 you only need about 93 points to max out both trees, so unless you have talent points to spare, you should be able to go past 99 from resetting.
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needs the priority option closest to exit. closest setting now = closest to the tower. I've got archers that seem to be purposefully letting enemies out when they SHOULD easily clear them all. But noooo... they have to aim for the one FURTHEST from the exit instead of the one that is getting away because its 3 pixels further from the archer.
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*facepalm* your**
Also edit: If your computer is actually good, I have no idea what's up. Still not the game's fault though.
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@8Ryan8: It's because you're computer can't handle it going faster. I have a pretty shitty laptop, and whenever I use focus sight the fast forward stops working, because the entire game is slowing down. Ironically, deactivating fast forward makes it easier for the computer to handle, so while it might slow down a little bit, it probably wouldn't be noticeable. Fast forward does work though.
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Mediocre TD. Too bad it has to measure with games like Kingdom Rush, which is a far superior game. I don't like the towers getting EXP in this game, some towers don't get to level at all plus your hero steals most EXP.
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"Council members, the invaders are acting odd. They avoid grass and trees as if they burned like fire and no matter how many we kill, they never fight back. Ever." 'That makes this easy. Fortify the roads and slay them all. But if you ever let more than 10 or 15 escape, we'll raise them from the dead and make you kill them all again.' "Sirs, this is wrong." 'Look, to unite Tempor you can either fight the invaders or you can fight the thousands of blademasters, wardens, phoenix, magicians, guadians, merchants, and mercenaries.' "...you know, if you put a bounty on the invader's heads, we could get rid of them faster." 'Good thinking! Now go! Unite Tempor, our champion!'