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So fun that those men just keep running even if they are getting striked by 15 warriors and 10 towers. Also, very funny that a extremley huge beast that could hit-kill everyone keep running from a single warrior.
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How do you get more than 32 waves to show up in Watcher's Field to get the Watcher's Field Challenge of 40 waves? The base is 17 waves and you can add 15 more for a total of 32. Where do you get 8 more?
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HANDS OF WAR TD!?!?!?! this can only end poorly, this game would have to be perfect to live up to the excitement that that combination of words brings about in me...
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Did anyone else realise that if you upgrade a tower while frenzy is activated, the overall fire rate is increased by 4 and not 2 ;)
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Awfully buggy. Changing settings pre-battle adds a 1.0 multiplier which doesn't change no matter how many difficulties you add and doesn't go away if you uncheck them. Some challenges are undoable. Quit button only seems to work before you send the first wave. Fairly fun game (even though it's a pretty exact copy of elements found in other games), but the bugs are annoying.
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it appears they have removed some features such as some of the battle settings. Please give us all the options available in Armor games Version and this game is 5/5
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If you click on a champions ability before you place it (at least on the first map) the game will continue running but become unresponsive.
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The reason some of the challenges are impossible is that the game had the option to buy premium content on armorgames, which unlocks endurance mode. Considering it's currently not available on kong, for now those challenges are simply not doable.
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The Blademasters needs to be buffed. Meele units should be able to stop enemy unit when engaging the battle just like in Kingdom Rush! Overall the game is very cool and addicting. There goes my day! 4.5/5
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Another seemingly unachievable challenge, this time in "Switchblade", where you must kill 500+ enemy units, I put max waves and max enemies per wave and killing them all i only got 440 enemies...
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Does this game seem kind of easy? Since I could see that I had to grind reputation, for laughs I played the second stage with +15 waves and 150% health... and I beat it easily. As a matter of fact, I had all my towers by wave 16, and I could've walked away and fixed a sandwich while the game finished itself; I didn't even touch the champion's abilities, just to see if I would lose. I didn't.
I'm also despondent that I will have to play some maps a dozen times over and over again just to grind up enough reputation to fill ONE of those meters.
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Wow... this could be what Hands of War was destined for all the time... it's like the others aren't even there anymore... It's just TD... But awesome TD...
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Nothing fancy, but extremely solid on the basics, and a fun and unique mechanic for gaining new towers, best tower defense of the year so far. 5/5
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BUG: When adjusting the various elements for a battle before beginning, at least on the first stage, it changes the battle exp/rep multiplier, but then it doesn't change back once you deselect, or select another modifier.
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"closest" targeting doesn't target the unit closest to the end.
Example.....Try playing the level "hidden path" and watch units that come from the top and go strait down when they hit the 'box' shaped path (a shorter path to the end) leak while your towers attack the ones that turn left.
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I have to say I really enjoy the fact that you don't have to pre-summon waves and are allowed an infinite pause between them. Means I don't have to worry about clicking quickly and memorizing every little detail. I get to think and actually strategize.
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It got kind of boring for me pretty fast. Usually you don't have enough gold to see stealth so you'll be using your hero for them (there's not even a lvl 1 tower I know of that can at least identify them for your other towers) Then the point of being able to choose fractions is taken out as opposed to your other games since you really just increase rep with all fractions (no more choosing your path). Still, it is obvious you put a lot of time into this and it is a nice game overall 4/5
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I like in TD games, where you really can see and FEEL an upgrade. That is something I miss here. It feels more like: "Hmm ok, another upgrade..." If you compare to Kingdom Rush (sorry, but its a good example) you know what I mean. Anyway the game is good! 4/5
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How am I supposed to get the challenge badge on Watchers' Field for completing 40 waves in a single battle when it has a base 17 waves, and the biggest +waves battle modifier is 15? Also, the bonus xp shown is 1.00 regardless of how I alter the battle settings, if there truly is an xp/faction incentive for the more extreme options, I'd like to be able to see it while selecting options.