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Anyone know if there's value in keeping original Neutral and Unfriendly for Alliance and Empire? Or the values required for their quests after the bridge?
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nice kinda glichy game, had level 10 ranger was walked to the corner of map and couldnt c my guy and i click and everyone attacked me
:(
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The main problem I have is that if you have horrible luck, all the good stuff that you get is for the wrong class, and frankly money's pretty useless to me mid to late game.
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Awesome idea, and beautiful implementation. I look forward to other games, though I have to finish this one first. 5/5
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I find it hilarious that whilst I am "Kill on sight" for a faction, I have to be less than a metre away for them to spot me... Also, if at the start of the game you decided to take the quests of BOTH the alliance and shadow runners then you will need to kill one or the other until you are friendly enough with one to progress. Also, annoying either the merchant or mercenary guilds makes it alot harder to get equipment due to the shopkeeper refusing to talk to you.
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good game i don't seem to see replay value in it though, once i clear it once i leave it there, good i don't think fun but addictive
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I loved it. In the beginning, I was a ranger, and I ran faster. So I made some distance and shot once. Rinse and repeat. Then enemies get quicker, and it's harder to do that, so I instead rely of abilities and potions. 5/5
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The game definitely gets harder as you move on, which is good. Aggro does at least pull from character proximity for factions that dislike you.
A few new concerns:
1. I died crossing the bridge to the second town and revived in the second town. Not a biggie but saved me the return trip.
2. The skill tooltip thing I mentioned earlier should also apply to the cast bar thing for reference - opening Abilities to check the cost or damage of a spell is clumsy.
3. The first real gameplay concern... The increasing mana cost of higher ranked skills makes some skills _worse_ in most cases as you level them, e.g. the mage hold person type spell. Oftentimes the few extra seconds is not worth the added cost. Some way to use older ranks of skills when desired would be nice... Maybe hold down a key while clicking to use rank one of the selected skill instead?
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Outside of a few minor gripes (multiple save states, more realistic aggro ranges/triggers, no tooltips for skills) it's a brilliant game. One of the few that I've given five stars. Well done.
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Wait kingster, I just saved my game file in internet explorer. When I open my Mozilla firefox, my game file was still there? You can even check on your computer and you can see it's saves on your computer, not on your browser.
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Wow. This is a pretty good game, sir. I haven't really played through it but I think you've done a fine job. I'll try to stir up some suggestions later.
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koolguy, the cookies are different per browser, they store them differently, each browser. Similarly, they store different browse histories. So, yeah you can use 3 browsers
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Syrith that doesn't make sense? Your saves is saved on your on computer, not on the browser you use to play this game.
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i wish that more people would play this game with joy. i mean you dont have to save just to be happy. no saving means that you get to play it again
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I thought that this was a great game though I would like to see more save slots so I will be able to try all the classes without needing to delete my old one.