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i enjoyed the game i really loved the music during the td part. very interested how your future games turn out. hopefully this game improves with set up, and clean up, other wise 4/5
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Pretty good game. One annoying bug is that the music comes back on after you have completed a level. "Sound Off" should mean just that: Sound OFF!
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Really good but, its easy to get stuck.. u need to give some xp even/ or for replaying, if you die... otherwise u just get to a point where u give up
maybe an xp breakdown at the end of the map too - so you can see that you got xtra points for monsters killed or beating a par time>?
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Okay game, however I would of liked some better overview map graphics.. Seeing just lines, colors and castles isn't really a map.. Story is thin, balance system tedious. 2.75/5 overall score.
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In the hopes of an update, I'll give this game a high score. Balance the game out a bit, tidy the interface, and its a very good TD.
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after fig out strategy, ran through last part of the board (mostly having to make sure I killed at least 1 dude for it to register) and owned the king in 2:47, lol. game is interesting concept, just didn't balance well. XP system off as noted and the upgrades can be done in a very unbalanced way. can beat any board with same method, physical layout makes absolutely no difference.
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holy crap I just beat a lvl in 62 seconds! and got 0 XP! nice. btw, I stumbled upon a simple strategy that so far just dominates. need to earn a few skill pts before it can be used well, but so far it's great (except I win too fast and get too little XP).
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how do you cast a spell with the magic tower? I click on the buttons on the side and nothing happens!
what's up with that!
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would be nice if castles on map had pts listed so we can see how hard lvl is before clicking. and, hate that if I'm still selected on a tower and then hit a tower option, it switches what I already have laid down. shouldn't even be possible.
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penalizes you indirectly for finishing a map early. so say you beat the map in 3 minutes. great. but you get XP based on monsters killed. well, you didn't have to kill as many monsters, so you get less XP. which then means you can't upgrade skills as fast, which is a penalty for doing well! idea would be to adjust XP award based on monsters killed AND time.
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Most annoying about this otherwise "okay" game:
you HAVE to build your defense BEFORE the monsters start appearing. HOWEVER, you have no way to tell just WHAT towers will be affective and which wont do jack, and you can't sell anything if you got it wrong. very very frustrating
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Major points for vreativity. This is a good take on the TD genre.
However, it takes far too much time to build up your towers on the workshop screen, and by the 4th map, the ballista and mortal towers are essentially useless.
Might want to balance the monsters against what is reasonable for a player to be able to handle.
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Found another issue - if you attempt to upgrade the Wyvern tower weapon but don't have enough money, it stops firing for several seconds.
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Ok the concept is good, but you need to put 2 buttons for sounds and music, the music is a little irritating would like the choice to mute the music but leave the game sounds.
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Since almost all TDs lately are just the same, I like this one. Concept is thing, about most of the game makers seem to forget. There is a lot room for improwentment here. But for ability of making game whis is't another clone of the clone, of another clone I give 5.
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the only problem I have seen so far is that you have to watch very close as you are building another tower close to others as you may just switch out one that you have already built.
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Four words.... Diamond in the rough. 3/5 right now just because this feels like it was hastily put together (lots of grammatical error)
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I am entertained. Needs some work: next round button does not always work, there are several spelling and grammar issues. Graphics - who cares? It's a flash game, people.
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i just don't get why, if upgrading towers' level costs no money at all, i must click the tower to upgrade itself ? Just make 'em upgrade themselves each level. A poor game overall. no match for the top 5.
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This game needs ridiculous amounts of polish. It is very poorly constructed. It might be a good game under all that bad interface, but it hardly matters because the dev obviously doesn't care enough to polish it even a little bit. 1/5 stars.
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Another point... why does an enemy will full hp do the same damage to me as one which would die in 1 shot? Damage done to your camp should depend on the opponent's hp
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Other annoying things after playing a little... You can't see what the current wave is, plenty of times I've wondered, "why am I doing no damage to these guys?"... Still annoyed by the music on the map screen... Map screen defaults to the top right on exiting upgrade screens, change this to be your last position... The achievements look like I've already earned them, make the gems see-through if you don't have them, or not there at all, don't show benefits of them either, that ruins it a little... spending all your upgrade points in a hero at the beginning really ruins the game, it's over before you face waves in the double digits
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Never mind, you decided to put it in the game, but not on the map/main menu... very annoying... Also, why have to press "u" to upgrade, when upgrading is free? Unnecessary work... Also, why helicopters in a medieval style game? Just ruins it...