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Upgrades from a branch you already took (For example damage bonus) should get some kind of priority for the upgrade roulette. I'd mucher prefer to get further upgrades of stuff I like and I already picked than being forced to pick stuff I don't like even when I have a ton of unfinished upgrade paths.
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Fun game, but it would be nice to have a better idea of how much damage different weapons do (lasers, rockets, etc.) so you know what exactly youre getting
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It would be nice to know what your current upgrades are. After a bunch of runs, I forget if my near or far bullets do more damage, say. Also it would be cool just to see how much you're buffing your stats!
This reminds me of R-Type a bit. Thanks for making it!
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Awesome game!! it just needs an upgrade to increase amount of money earned to keep people playing and/or returning.. grinding for hours for little increase isn't fun. I understand was arcade type, once beat boss game won.. but game is really fun and progressing to higher levels would be great. I have enjoyed playing and don't want to quit :)
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I beat the boss...and I get the same ending as if I died to it...lame. Not even "congratulations" or other confirmation of winning.
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"Discarge have a 3% chanche to be trigger with each hit" I have a vague idea of what some of these mean but at least run it through a spellcheck.
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Increasing the variety and maximum scale of upgrades, switching up the variety of enemies at different level ranges, and perhaps adding new side weapons like homing missiles or shielding drones could improve the longevity of this game.
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Fun for a few plays up until +45% boss bonus then it's next to unbeatable without farming your brains out, thoroughly enjoyed this though :)
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Sory to say it , but this game is terrible, probably 1 of worst of this kind i ever saw, and i saw few k of them. It feels more like aoutogrinder than shooter and thats what in fact it is. So in shooters cathegory it gets 1 star in grinders dunno there are worse ones , maybe something like 3
It's always that with some players. If there was a cap to upgrades they'll be disappointed about that.
Give them a way to play how much they want and they call it grind.
The game can be considered finished when you defeat the boss. After that it's simply a way to replay it every time.
Edit: The user express more than this words.
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Congratulation for making a GAME, instead of those other spawn from the idle and micro-transaction-absolutely-not-pay-to-win game hell :D I'm looking forward your next game!
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I think you should add an option to control the ship with your mouse, it would be nice for us people who aren't that good with a keyboard.
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when is the sequel coming with more upgrades? loved the game but i wish we could upgrade even more,like more bullets,lasers,ect but loved it keep it up
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clunky wasd/arrow movement and no mousesupport for a bullethell...? The boss keeps freaking me at full upgrades because i keep rushing into all that homing missle because precise movement does not really exist
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Huh... well this is kind of fun. I mean, not one I would rave about, but it's quite a bit better than a few games I've played.
Keep it up! I look forward to seeing updates!
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Don't you think the shield regeneration upgrades is a little bit overpowered? Dying is literally harder than survivng at +90% regeneration rate. Also, I think you should make it possible to quit to main menu without dying or refreshing the browser...
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Great game! Hopefully we will get to see more bosses in the future! I Also think it would be neat to see further purchasable upgrades that modify your main weapon. Overall super happy with it as the arcade shooter it is! Thanks Developer :)
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I am glad I gave it past my first run. At first it was super boring. My ship was weak and I was just avoiding enemies. The rogue elements were super annoying. I was thinking how dumb that it gives random upgrades. Then after my first death, the game opened up and I was hooked until I beat the boss. Would love to see more from it.
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I really just dont understand why this game is so pathetically easy. I got every freakin upgrade in regular mode without a single enemy even making it on screen. I was on "Wave 140" when I decided I'd had enough and just rammed myself into the spaceships for about 60 seconds straight because its so hard to die in this game. I beat the boss 8 times in a row without buying any of the rather expensive upgrades. Game is babymode honestly.
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A great game, but as others have said, gets grindy 15-20 minutes in. Definitely a solid framework for potential sequels, however.
Indeed! You soonish see a sequel with a more RPG approach like talents. This was meant to be just an arcade with a little bit of flavour due to the upgrades!
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I played one round where I was able to upgrade shots and lasers significantly, is there a certain sequence or upgrade this and not that to achieve this?
Some upgrade exlude others. For example in one run you can only pick +AttackSpeed or +Damage. But for the shots and lasers upgrade it's not like this. It's just randomness of the upgrades
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I'm not sure what it's supposed to be, but I just bought the 17k upgrade for upgrade time reduction and it's at 19.84.
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This is kind of boring at some point. in 15 mins I already got to the point where I just have to grind for $ just to get 5% dmg increase and some hp / better shield . Grind, upgrade dmg / hp / shield , repeat. Boring. Should be multiple types of bosses, multiple types of weapons. Not sure if this is the whole game, I will continue a bit more I guess. If that's all then , this game needs a big improvment.
Yes this is, a plain simple arcade game with some reward, it isn't mean to be a long way game. But more as a simple thing. Please, accept it in this way!
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I feel like the upgrades that sacrifice one stat for the other are too weak (ex: shield+30, damage-15| damage+15, shield-30) when compared to the others that upgrade one stat for far more and without sacrificing the other (damage+30|shield+60). If I'm giving up a stat, I feel like I should at least gain a lot more than if I were to not give up anything.
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I would like to know if there is a fix for the invisible ship/bars in general for upgrades and HP for boss(es) because I'm currently fighting against a horde of enemies with an invisible ship, while also fighting a boss who is invisible. If you could implement a fix soon, that'd be great. I enjoy the game as it is right now... just kind of hard to do well when you can't tell where your ship is or how large your hitbox is based on my cursor.
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Needs a TOGGLE FOLLOW MOUSE button so we don't have to hold RMB constantly to move the ship. Otherwise a good effort.
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FYI, losing to a boss is paying out lots of money (~17k at L9) but winning pays nearly nothing (1-2k). Might want to patch that.
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A great start to the game, very enjoyable but it needs a lot of expansion, I played without skipping the easy level an d I maxed out my perks, I did like it when I had to beat the boss to get more upgrades but it was only once, I am sure it has been said before but the joy of this is getting better and better, it is very limited in this. I hope you think of more ideas but it is my playist in the hope of more
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Personally i would love a second or 2 freeze after picking an upgrade or a way to pick an upgrade with 1,2,3. When i pick up an upgrade most of the time i end up flying into a bunch of bullets because i have to pick.
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Controls become conflicted with upgrade selection and mouse control(selecting upgrade often moves me into enemies if I don't turn back to WASD). It would be nice if we could also select upgrades with something like 1-2-3.