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that face when you go PvP and you fight your own fleet
(I reloaded the game a bit ago and I was fighting one of my fleets that I had earlier)
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Another issue I'm running into is in the hanger - placing units while mousing over squadrons ends with me moving the squadron and not placing the units. with as convoluted as the hanger gets it is frustrating needing to clear the hanger to get a better view to move things back around because it is all in the red now. once again, fun game. I really enjoy it. only pointing out the issues I am running into.
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The squadron hitboxes are also not very accurate, which is especially unpleasant when you combine this with the poor grid snapping
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Mouse to grid snap really needs some work, the left right will snap to the wrong square if in the right half of a tile!
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Really enjoying it so far. Here are few suggestions I can think of so far:
- More spaceship types;
- 2x2 and 3x3 spaceships which costs 4 and 9 units to be placed in the grid;
- New ships add-ons;
- Fire Rate stat;
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The hangar really needs an editor, like maybe allow click and drag ships or a clear tile tool? having to clear my formation every time I wanna move one ship is a pain
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fun. concerning pvp - when I have 60% of my ships alive and pushing forward but there is one enemy ship at the very bottom of the screen, this is not a tie. on the flip side, when ALL my ships are destroyed, this is not a tie.
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The concept of the game is good, but the controls are terrible. The squadron command is always rearranging the order of ships, even if they are prepared exactly in the shape for the squadron.
I'm glad you liked it and sorry the fast battle caused you disappointed. To me, it was a nice idea to add something do paying users without altering too much the balance between paying and free users.
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"next fight" and "retry" buttons on the AI win screen would alleviate a lot of the tedium of the game. Also, having a shorter delay between "end battle" and the win screen popping up would help.
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reflectors either no longer show it happening or doesnt work did a battle that should have had every unit at 70% but no visual or seemingly effect
Guess giving double stats to paying users was a better idea. Too bad i prefered to keep things balanced between free users and willing to pay. Btw u still played so i'm glad you still ejoyed it.
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with the squadron size changes people who had them already set up are at a huge advantage (i have 4 squadrons with 25 when 20 is the cap essentially giving me 20 more units with a buff)
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Setting the fleet is incredibly annoying. 95% of the times I can't drag squadrons and I don't know why, now I'm stuck with a formation which is way worse than what I had previously. Also adding normal fleet is a bit frustrating as the ship is never added where the mouse is hovering
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game stopped loading at 90%. An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
SecurityError: The operation is insecure
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"Simply click a unit then move your cursor to the highlighted area..."
There is no highlighted area. Stuck, nothing does anything. I think some part of the UI failed to load? But have reloaded several times and it is no different...
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Pretty good game, funnily everyone at the top end is cheating. Unfortunately I can cheat better than them.
If you want it to be competitive, some sort of limit of number of ships and levels would make it fair.
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We need a way to make more money or the upgrade costs of ships (and a few of the other upgrades) need to be reduced, I'm at 21 on ships right now and it has slowed down to an extreme
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Having to wait the extra time for 30 seconds to come is annoying, just have the round end the second the last opponent dies
With some upgrades, it can happen. The edge formation gives a solid +40% boost to the range. With the right upgrades and setup a LV20 frigate can have up to 6 range
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managing formations kind of awful.. not sure if what i'm trying to achieve is even possible but it's certainly not intuitive
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I'm starting to lag pretty bad, is it possible that you could add a settings option to remove all of what the ships shoot out visually?
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Hello, fight duration should be longer than 30s, at least in PvP and the fight should end as soon as 1 side lost all it's ships. Other than that, I'm loving the game so far. Just a bit concerned with it's longetivity based on the current content and upgrades.
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Is fun, but it has a lot of broken English, also the interceptor's shots have some red pixels below them. it shows very brightly when a lot of them are firing.
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*looks around* *takes the bribe* You got it, boss.
All jokes aside, fun idle game. I like games that lets me idle and upgrade, but games which lets me decide tactics and different formations gets an extra point. I'm at the beginning of the game, but I hope to see more and bigger ships (one day maybe).
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Won't load for me. Using newest Firefox. This laptop isnt the newest tho. Maybe thats the problem. Anyway happy new year.
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now i finally was able to select a squadron, but not all ships are in this squadron, the other half of my ships are now overlayed by the squadron and cant be seen or moved, very confusing and caotic. do coins generating dont work offline?!
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Loving the game so far! retro looking but fun, relaxing and pretty chill to play, i hope you make more in the future and updates!